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Everything posted by Miaowi

  1. +100 I'm really happy this is at the top of the priority list. Small quality of life improvement: I'd like to be able to select people/ships by selecting/clicking them in the battlegroup list - sometimes its hard to select a clan mate when everyone is stacked
  2. I had the same - rounding issue - you need one more kill
  3. See screenshot - I'm unable to claim the reward for this PVP Hunt Mission - no green tick denoting mission success even though mission conditions have been met (10.0/10) and the only option is to abandon. I'm trying to claim in a national friendly port with an outpost. I've filed a bug report - NAB-94371 Anyone else experience the same issue? https://gyazo.com/f788329bb2ba74e1b9bb5d0dbc196fcf
  4. Indeed! A copper plating is sold for about 700k last time I checked so its very very expensive and rare if you're buying it in free ports. If you really want copper ingots it means that unless you are wanting to pay this price you and your buddies will need to find a way to get those ports for yourselves. That is the game. That is the content. (you can do the alt thing too I guess but I don't want to mix up arguments here) Nor does not having those ports mean you cant get copper plating. its just more difficult. Like I was trying to point out with my port bonus spiel here. There are
  5. Caracas has copper ingots and is Dutch just sail there and start buying. Having said that I think your suggestion of making these mineable is interesting and has merit. The market is volatile as the resource is rare and results in v good upgrades which I'm not adverse to either. It all adds to the canvas that is playing NA I'm hoping that tar will soon be available for me just as I'm hoping you'll sail out to defend your access to it
  6. I gotcha but those upgrades are difficult to defend my dude. If speed was an issue perhaps copper plating, navy hull and a sextant? Heck go crazy and add a bovenwinds. She may never be the fastest but you'd get her speed to be competitive and you'd still have room for one more upgrade (harkens back to my point about naval action being uniquely situational)
  7. Put it this way: I really want access to carta tar - I hope to see you on the battlefield there for many moons to come
  8. Thonys my friend. I'm not talking about Alts. I'm talking about my ability to get access to carta tar. which I can't currently. I can get copper ingots however. It's all swings and roundabouts. Tbh completely honest I saw your gold o/wo 5/5 heavy rig trinc with Katherine bowsprit, cotton sail and cole-benedict pump which suggests you have other remedial actions to consider before asking for port bonuses to be homogenized. ( a friendly poke from a Belgian to a dutchie ) x
  9. I gotcha but you're not getting the root of what I'm getting at. I said one to one as your test specified one ship with vs one ship without port bonuses. 25v25 fleets would never run your 0 to 5 point port bonus disparity in reality. Before we homogenise port bonuses for everyone (which im not adverse to) we should think if they are really the boogie man they are made out to be. The actual reality might be this: Me the noob in my 5/5 shiny toy, without all skill books vs a 3/3 or 4/4 equipped player who can actually sail. Take player numbers, wind, position into account a
  10. Hethwill my friend. I'm not saying that the differences between a 0/0 vs a 5/5 ship is negligible. Your test would prove the disparity What I'm saying is that there usually a myriad other factors at play that are more deterministic than your test tube example. Naval action just doesn't work as per your test in reality. 1v1 noob in a 0/0 bucket vs a 5/5 spangly toy
  11. Port bonuses are fine n should stay in my opinion. Naval action is unique in that it doesn't mollie coddle its player base. You can, through effort and cooperation eek out advantages. This sets it aside from most mainstream games and is something we should consider protecting There are a myriad factors determining the outcome of a battle, of which port bonuses is only one. By the time you take into account player numbers, player skill, wind and knowledge slots the additional port bonus of the ship facing you is often negligible. Not to say that there aren't battles where port b
  12. Loki = trickster god The icelandic whapped through google translate comes up as: Bjarkan is a leafy green paste.,The valve carried the elapsed time Some sort of close battle timer thing?
  13. Sail your boat gently upwind but don't tack. At crucial point de-power and push your yards the other way which causes your boat to reverse. Reverse turn like this. You'll get your broadsides in. The mistake is to keep sailing forward trying to match the turn of the much smaller ship thats stern camping you I'm not v good but this works for me
  14. Aww I missed this "cries" ik snap het nu een beetje meer but I'm glad Meraun stepped in to actually describe what happened
  15. @Atreides Do Brits have a communal TS or Discord? If the answer is no I see that as the primary reason why they fail at RvR. The same applies to any other nation. The Russian teamspeak houses quite a few clans which i think is the key to success. Port battles are always well attended as all you have to do is "nip down" talk to some of the others and see who is game for a fight. Without the ability to coordinate like this Russia will always face a more disjointed and disorganized enemy. Case in point look at what happens when REDS fought a well coordinated 25man fleet like HAVOC
  16. Apologies my man - you are right - I definitely woke up on the wrong of the bed today.
  17. What on earth are you talking about? Could you perhaps switch on your brain before you start typing uneducated waff. You clearly have no idea of the REDS stance on things so you shouldn't be spouting rubbish as if its gospel. We spent half our time infighting with certain Russian elements and we are perhaps the primary example of wanting to gameplay that benefits the server population as a whole. I know for a fact that server pop and game health is a primary concern amongst REDS leadership. Case in point our fights around Bluefields - (note! an actual thing rather than the unfounded
  18. Quick question: I'm assuming that upgrades assigned to ships in fleet will work if the fleet is dragged into battle? Is this assumption correct?
  19. Is this possible? especially if the resource is rare, much sought after and has loads of buy contracts against it? I'm wanting to potentially sail in with a trader and see if I can't snap up some resources by buying them of the shop. My question is: Are resources that spawn in a port instantly allocated to buy contracts or do i have a window where a dilligent person might be able to snap some up before they go to buy contracts?
  20. I found the same. I won't mention where but our home waters are crawling with trader hunters. One chap has gotten 4 of myTbrigs in as many days. As with everything it takes a little time to prepare a counter strategy. First of the trader ganking needs to be of sufficient level to affect more than a few outliers. Providing this is the case then we have some awesome content brewing! Counter fleets are being prepped, squadrons are being formed. The lack of a response is likely due to this being a key time for most clans. Everyone is grinding like mental as they don't want to be stomped
  21. With regard to upcoming roadmap 2019 update: 1) I am not willing to pay for a duelling room subscription - Don't care for it personally so wouldn't want to subscribe to it either. 2) Would very much support new/ additional ships - Wreker/Temeraire etc.... The ships is what brought me here so even greater variety would be awesome 3) Boarding mini game - You've shown some awesome screenshots of what boarding could be. If there's time I'd love to see that implemented 4) Port UI update - scale buildings properly
  22. I respectfully disagree my dude. I did not use the broadside whilst boarding mechanic shown in the vid. The Cerb ended up exploding when i tried this You also allude yourself that this tactic requires a little luck sometimes with regards to AI movement. When I tried I ended up T-boning the cerb which makes shooting it during combat useless. I didn't find it boring at all and was really chuffed when I completed it using exactly those skills taught to us in the tutorial. I used the sailing stuff to maneuver. i used the gunnery elements to snipe the mast of one of the Cerbs, leaving th
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