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Found 14 results

  1. I would suggest increasing the travel XP for new players and add a flat one time bonus for every new port that is visited the first time. Seems like a very easy to implement and good way to encourage new players to explore the OW. What is the point of the current travel xp anyways? It is so minuscule, you might aswell remove it.
  2. this was the Bounty replica sunk during Hurricane Sandy in October 2012. HMS Bounty, also known as HM Armed Vessel Bounty, was a small merchant vessel purchased by the Royal Navy for a botanical mission. The ship, under the command of William Bligh, was sent to the Pacific Ocean to acquire breadfruit plants and transport them to British possessions in the West Indies. That mission was never completed, due to a mutiny led by the acting Master, Fletcher Christian. This was the famous Mutiny on the Bounty. Bounty was originally known as collier Bethia, built in 1784 at the Blaydes shi
  3. Ahoy! fellow captains ! Here are a few propositions for Exploration : First of all, a new XP with new progression called "explorer XP" to get new rank or "explorer level" like the current level and grade but for exploration. - New exploration mission from admiralty according to player explorer level - Prepare food supply depending exploration duration (there is a minimum required according to the rank of the mission). - Hire specific crew (scientist, doctor and cook) (there is a minimum required according to the rank of the mission). - Expedition will be more easy and prof
  4. As the devs are relutant to implement exploration role in game, i think a way to mitigate the lack of it and warm the economy plus helping new players to grind their ranks: 1) first of all, i believe that reseting the perks of captain only can be done in a port where the player had outposts; 2) to work (and to prevent players to exploit game mechanics) must be created an explorer perk at high points cost (6 or 5); 3) players that the perk is enable gain x2 XP for travel reward (this can be balanced acordly community feedback); 4) when the perk is enabled, at the
  5. Hidden (temporary) Outposts Got that idea: Player can be able set hidden outpost (lair/den) at maximum of 3: Rules and specification * the lair will be total stealth and no other player can see it; * maximum cargo can be the same of the ship that player was sailing when built it; * only one ship can be docked at there at time; * player can switch beween lairs/dens the same way alreay exists with outposts, but to dock on wen on OW, he needs to find them by the exact coordinates; * dont need to be exclusive to pirates and all players can set one the same way. By example, when you goi
  6. Well, as we dont heard anymore any clues if exploration will be implemented in future, it is interesting to see those that goes for long trips in OW receive some kind of awards like: drops of upgrades, labor hours, paints... Just as example: for each 1k of xp for travel gaining, one drop item awarded... or maybe some kind of exploration ranks (junior explorator; pro explorator) or both... besides those that goes for serious trading, there is no incentive to led players to go further in such huge OW. (Btw, sealed bottles goods are so damn poor and dont worth the jorney anymor
  7. Right now, with a cargo hold of about 100t., 6th rate ships (such as the Rattlesnake or the Mercury) can’t be used for missions of wreck discovery + fishing during the voyage as the weigh of the treasure trove is already about 100 t. Best ships for that are currently trader lynx. Increasing the cargo hold of 6th Rates up to say 200-300 t. would make it possible to use them in missions for wrecks + fishing and would : - give Explorers another activity during those missions : fight against enemy traders and 6th Rates, - be historically accurate, as 20-gun Corvettes such as the Spanish
  8. My main idea is to make a server provide a totally new Age of Sail experience, almost a new game with nearly the same mechanics and features that have already been or will be developed in a near future in NA : exploring the Unknown. Currently, the PvP servers are set-up in the Caribbean for conquest and AW-fight and the PvE server is simply designed to be a PvP-like server with the same features but port battles and bots replacing players. But an Exploration server could be more than that. It could be about a « Player Versus his Environment » place where players would actually fight a
  9. About Exploration ship classes Most of the XVIII-XIXth century exploration ships are modified cargo ships : stable barges, barks, barques longues, fluyts… Indeed, for long distances, cargo space is needed for storage of supply, medicine, scientific equipment, collected items... Besides, few were designed and built for exploration from the start (HMS Discovery). Stable barges with their strong structure, such as le Gros Ventre (1766), will provide significant resistance to the unleashed elements of the wildest oceans while small barques longues with shallow draught such as La Belle (1680)
  10. Here is the History of the Spanish corvette called "Descubierta" and her twin "Atrevida" https://en.wikipedia.org/wiki/Descubierta_and_Atrevida The ships was builded with the original armament: • 22 x 8 lbs. • 4 x 6 lbs. But for the expedition, only carried: • 14 x 6 lbs. • 2 x 4 lbs. Figurehead Carlos Parrilla´S drawings: http://carlosparrillapenagos.es/pintura-naval/ Authentic Wood models from the Naval Museum of Madrid: the expedition version 16 guns: The original version 26 guns: Drawings and plans.
  11. With the initial limited release of the open world, I began considering how the large scale map would affect things like navigation, realm vs. Realm, hauling, and so on. Furthermore, I wondered how many niche groups would find their way into NA and be satisfied. Surely there would be those who come to the game looking for a well-developed combat system, however there may be other interested in the Age of Sail economy and trade that is planned to be present. The ability to specialize one's skills and abilities can create a dynamic community, where each player can perform a specific job, pr
  12. The HMS Beagle was a Cherokee-Class 10-gun brig-sloop that served with the Royal Navy. The Beagle was later adapted as a survey barque and conducted three expeditions. Her second expedition made her one of the most famous ships in history as she carried a young Charles Darwin, who later penned the Origin of Species. I think she would make a great ship for use of explorers to survey coastlines, and send expeditions to unknown lands. Class and type: Cherokee class brig-sloop Tons burthen: 235 bm Length: 90.3 ft (27.5 m) Beam: 24.5 ft (7.5 m) Draught: 12.5 ft (3.8 m) Sail Plan: Brig
  13. Replik der Endeavour, 1994 HMS Endeavour, also known as HM Bark Endeavour, was a British Royal Navy research vessel that Lieutenant James Cook commanded on his first voyage of discovery, to Australia and New Zealand, from 1769 to 1771. She was launched in 1764 as the collier Earl of Pembroke, and the Navy purchased her in 1768 for a scientific mission to the Pacific Ocean and to explore the seas for the surmised Terra Australis Incognita or "unknown southern land". The Navy renamed and commissioned her as His Majesty's Bark the Endeavour. She departed Plymouth in August 1768, rounded Cape
  14. La Belle (1680) Small french ship (barque longue, 6 guns). Part of the disastrous expedition of René-Robert Cavelier de la Salle sent from France in 1684 to explore the mouth of Mississipi. Wrecked during a storm on the Texas banks. (copyright) Tonnage : 40-45 Length : 54 ft 4 in (16,56 m). Beam : 14 ft 9 in (4,50 m) Draft : 8 ft (2,4 m) Shallow draught and high maneuverability allow coastal navigation for explorers and privateers. Small crew. About late XVIIth-century to early XVIIIth-century french freebooters, Jean-Baptist Labat (1663-1738) wro
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