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  1. Idea: A Goldfish and Elephant walk into a bar… Or Idea: A Persistent Player Character (PC) History function POST Launch Short Version at the bottom... @Admin You’ll need a glass of red for this… A Thought from Yesterday’s events in sunny Hong Kong… My acts of bad behaviour in the past you’d have thought faded long ago, but NO Mrs. nChance has a detailed recall like it was carved in stone. When I came in late drunk last night/this morning. This she uses to leverage at great expense comparing with the present and my throbbing head. The memory of an elephant…! And yet this wonderful girl only yesterday I questioned the shoe shopping bag in her right hand, fails to remember just last week a purchase of Jimmy Choo’s to add to the over spill in the wardrobe. The memory of a sieve or Goldfish if you like. The same can be said with NA-OW when talking with friends and rivals of a past major victory from your great combat skills. Somehow forgetting that tag, the gank from the school boy error you made only an hour ago. Bragging rights is all part and parcel of any good MMO game. These stories build into legends and lore giving fabric and richness to this boxed Universe of ours. In real life the average Age of Sail Captain or Admiral kept detailed daily written journals or diaries of events that day. This providing a record of past actions going back throughout a man’s career in depth. We in NA-OW [EA] don’t have this ability. I would like to see a detailed recorded history of my PCs life through his years spent in Naval Action. This simple persistent tool but external to the in-game would help build player retention considerably over time. The Idea… The full launch of NA-OW is near, possibly even by the end of June’19. This as led to a resurgence of many clean up and polish ideas from the community. From my own Forum clean up to Wraiths Wiki upgrade to Snape’s website polish and so on... In addition to this is the Pre-Launch WIPE of the servers. This giving the client a fresh start to some extent depending on which servers you use. It reminded me of past ideas and opportunities for the game. This one post from July’18 I would like you to read… https://forum.game-labs.net/topic/26423-idea-norfolk-compares-apples-to-oranges-to-avoid-a-lemon/ Like all my idea posts there usually long and need alcohol to finish. My idea is to tie an external website with a persistent link (or least a server cycle dump) directly into the game. I explain the need for external tools other than what’s offered just in game. This we can use to help develop players immersion further into the Game, but must be Publisher led and NOT player driven. The [WoWs] Wiki Helps SELL the Game ours doesn’t. Would YOU like to have this function…? Please do try to read the Apples & Oranges post. The section titled “More Backstory to feed my Addiction” at least read and look at my PC link, try it out, navigate look around and then put in Mixy’s profile. We could replicate something similar using the daily server cycle dump to update the external web link. With it not strictly PERSISENT but daily it would reduce server loading. Data storage also is static that’s added too every day. Summary So, I hope you can see this idea and its benefits. The proof from our other Game peers shows it does work. The problem is Publisher commitment to the game POST launch. This is the problem with this idea, it needs Game-Labs commitment to continue building NA post launch on a persistent driven basis. Otherwise, its down to Wraith, Felix and other players taking the lead and keeping it alive. Norfolk nChance Short Version Old idea to capture Player data on a regular persistent basis that builds up into History. This Players Character can be viewed via an external web link that’s updated once every server cycle.
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