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About Miaowi

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  1. Havent tried yet: My understanding is that there is only one permanent port per rare wood type There are additional "forests" that are spawned across the map (randomly but these can also be generated by player action I believe) Once you've found one of these forests your clan can trade in doubloons for wood via clan delivery missions. This new mechanism requires exploring but clans in your friends list have access to the same delivery missions (check clans friendly to yours as they might already know the location of some rare wood forests) IF the permanent posts behave like they did previously you could sail to New Orleans to put up a buy contract. The price would be player driven and you would just need to offer more than the last active contract. That is assuming these still work the same as before Patch 30. You'd need a merchant vessel to get into the port Please don't take what I wrote as gospel, as I say I havent tried it yet. Perhaps some folks here can fill in the gaps
  2. Yes please +1 For the single player/small clan this would be most welcome.
  3. My crafting 2 cents: 1) Crafting carronades and selling them in capital or Free towns has always been my main source of income - this works well. The journey to gather the mats isnt too long. Crafting them is easy and there was an element of danger as you then had to get the stuff into the free port to sell it 2) I'm not a fan of the random drop chance of special trim/purple/gold ships. After maxing out knowledge slots on some boats and after finding out we could get Teak in Blondel and WO from Nassau area we (3 player clan) started to aim for crafting some nicer ships... It was annoying to "roll the dice" after painstakingly collating and moving all the mats to then end up with a standard blue. .. and again... and again... and again... only to see your clansmen make one on the first go. The surplus blues also didn't feel like they made much money when subsequently sold (mainly rattle heavies, princes, belle poules) especially compared to the profit margins generated by the carronades (that were far easier to produce) Not taking anything else other than "I find it slightly frustrating" into account I'd prefer rng be removed from this process
  4. Hi All, I'm sure there was a post many moons ago re the upcoming wipes which suggested that gifted unredeemed ships could perhaps make it through to final release without being culled. I think it depended on no db schema changes being implemented or something I've kept one of my Christians unredeemed just in case this statement turns out to be true 1) Is this still the intention or should I redeem prior to go live? 2) Does the upcoming Santa Cecillia test gift fall in the same category i.e redeemable without time limit 3) Will I still get to drive my Yacht after go live? Thanks for your time
  5. Cant wait to test after work Is a captain still able to put buy contracts on rare woods at their limited trading spawns? (not the random ones) Someone mentioned 75k doubloons for 5k L/O as a clan mission. Is this a good indicator of a standard delivery mission? If yes would it not be prohibitively expensive for a lone noob like me to get access to rare woods?
  6. +1 Awesome news - Can't wait for the final release I really don't mind a full reset including xp. I understand the reasoning behind it and can't wait to sail the Pandora
  7. I'd be really miffed if I spent the time to sink 12 Essex' to then get a garbage mod Consider a solo casual player like me, I have about 2-3hrs max to invest a day. I need to find the Essex first in OW and sink x12. Say i do this at a rate of 1-2 a day (finger in the air estimate, I have some time to spend over the weekend) A fair estimate would be about 5-12 days to complete. The effort/time invested is substantial so the reward should reflect this. +1 there should remain a random element - you should be able to be lucky and unlucky.. have winners or losers Looting the ships en route to completion shouldn't really outweigh the end reward. The reward is at the end. It should be better than the stuff you get enroute The newbie who embarks on their epic multi day adventure who then feels a bit disappointed when the drop is meh will not want to grind another 12x ships thereafter. If the drops are good, the opposite might be true Solution: Potential solution might be to tweak the chest loot tables to favour high end mods? I've not given any thought to balance or any other factors.
  8. This +1 It really depends on situation and ship type. One thing I would add to what s already been mentioned is to look at reload times across the decks. It might be worth running mediums on the bottom deck vs long on top for the lighter calibre as this can save crew and it helps synchronize your broadside
  9. Shame - I was going to grind the 25 pve sinkings and boardings this weekend. On the flip side happy that you guys already have sufficient data for a remedial patch
  10. They already have investigated and are unable to re-produce the issue. Not a cursory glance but many hours according to their response. If the replacement Christian is so key then please assist them with with replicating? You're coming across a little entitled my man. These guys are knee deep in the patch they've just dropped. I hear it's a small crew and I'd rather they spend time on content/ the game than investigating your compensation claim on an EA title
  11. Can't wait for the next installment
  12. +1 Make sure to raise in suggestions if not already
  13. Miaowi


    I'm not sure buddy. Crew number and knowledge slots of an opponent are available in the post battle screen and when I take a shellacking my opponent has in the past been kind enough to tell me their loadout. Point is we don't even know if this was vs AI or not All we know is Hercules with 4 upgrades, one of which is extra rum (not applicable with regards to boarding) One applicable skill book (Marines) vs a non descript "non boarding" LGV which "we did not have an impact on." This was followed by the question/statement that boarding (skillbooks/upgrades) is broken This is far too vague to be able to assist properly is my point. If we knew our loadout precisely and had more info on our opponent we could evaluate but we can't with current data. When the OP states "did not have an impact" we need to know what he means. a brief battle synopsis would be useful. Something like "I attacked into his brace and was expecting x but got y type thing" I then got completely lost when chat turned to Russian bias and hidden stats
  14. Miaowi


    just found out that my boarding vessel (upgrades and knowledge) did have no impact on boarding a non-boarding vessel. We need further info. You mention you were sailing a Hercules (4) fitted for boarding. Can you confirm which boarding upgrades you were running. Can you confirm which boarding skillbooks you were running and any perks (if applicable) You mention your opponent was non boarding - please explain. You mention it was an LGV - do you know opponent upgrades/skillbooks/perks setup? Just finally when you say you had no impact would it be possible to go into further detail? Do you have a log/screenshot of the fight so we can see which boarding options were chosen? what happened to the boarding upgrades and perks and fancy knowledge slots. As far as I know apart from a nerf to the various musket upgrades the boarding related skillbooks and upgrades have remained the same since patch 27 is it all useless now, to even learn for the stuff and just make it a gunship. or are we still in the process of balancing the boarding ship upgrades and knowledge books???? or is boarding broken completely? In my opinion boarding remains a viable and potent tactic. I think like most things boarding related skillbooks and upgrades are still in the process of being balanced and like most things can be considered to be in flux until release. I don't think boarding is broken per se but I have seen some crazy numbers on streams with regards to attacks, counters and musket volleys. I think the upcoming patch will have some boarding related features it looks if slots and upgrades have no impact what has happened to boarding? Are you sure? Current thinking goes the other way I believe. There are modules/skillbook combos that can turn a ship into a boarding monster
  15. This can't be in C zone as you describe. Nor in R Zone. You are referencing the open world battle instance timer where I think 2 minutes is about right. Also why is everyone so concerned about player numbers anyway? I played in sea trails, I've played when it first dropped to Steam and I'm still playing now. Player numbers mean nothing to me and have zero impact. I still sail, sell, trade, craft, fight the same as I've always done and the available tapestry to do this on keeps getting richer. These forums are full of folks that describe their experiences as a good indicator of the wider player base. You are not. You are a dataset of one regardless of how many hours you've played. Don't like getting ganked? get better at the game. It's that simple. It's not game design that got you tagged. There are many factors at play when/if you get ganked and a sizeable chunk of said factors can be mitigated by the player. Naval Action for me remains a unique experience in that it is hard. I like games that are difficult as the sense of achievement is directly proportional. I hope that dev continues to steer the course without giving into reactionary hyperbole
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