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seanjo

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Everything posted by seanjo

  1. LOL, you experiment to perfect a method as well. I prove you wrong and you get all pissy...carry on muppet.
  2. I've skipped stones in choppy waters, I'm pretty sure an experienced cannon Captain could pick his moment. Anyway, the point being, bouncing cannonballs off the surface of the water was a well-known practice and it would be nice to see it in the game.
  3. It quite clearly says shots deflected off the surface penetrated very well at 1200 yards.
  4. From my earlier link.... 162. From the tables of ricochet practice made on board the " Excellent" in 1838, against the " Prince George" hulk, at the distance of 1200 yards, the following particulars are extracted:—A shot fired from a 32-pound at an elevation of half a degree, with a charge of 10 lbs. 11 oz., penetrated, after one graze from the water, the after port-timber of one of the ports, to the depth of 28 inches in very good wood, shattered the head of the rider, started the plank between the ports, and passed over to the opposite side, where it penetrated to the depth of 10 inches. Tin's shot also broke the beam-clamp, a piece of good wood 6 inches thick. A 68-pounder hollow shot, with a charge of 12 lbs. and an elevation of half a degree, after five grazes struck a chock of solid wood 4 feet 8 inches thick luider the fender, and shattered it in pieces. It stmck also a large iron bolt, which it flattened. Another, with a chu*ge of 10 lbs. and an elevation of 1 degree, after two grazes penetrated the ship's side diagonally (34 inches), in tolerably good wood, below the chocks, and lodged behind a cluster of iron knees on the orlo])- deck, which were shaken considerably. The planking on the outside of the ship was also started. A third, after two ^azes, struck a chock used for the sheers, tearing off a piece 6 feet long, 1 foot deep, and 24 feet broad. It then penetrated 11 inches deep in the ship's side, in bad wood. A 68-ponnder shot, with a charge of 8 lbs. and an elevation of 1 decree, after two bounds, penetrated to the depth of 24 inches, close to the side of a port just above the lower port-sill, in bad wood, started the inside planking, and tore off a piece which splintered. One of the splinters, a very large one, was thrown beyond the main-hatchway to the opposite side of the deck. The shot having crossed the deck, struck a corner of the main-hatchway conihinofs, and tore out a large piece on eacli side, destroying the use of the combings. It struck a winch-handle which was lying on the deck, and drove one end of it through a port-scuttle. After striking the combings, the shot grazed a beam and fell on the deck. Another shot, with a charge of 7 lbs. and an elevation of 1 degree, after three bounds, penetrated through the ship's side diagonally (29 inches), shattered the oeiUng, and made several splinters. A hollow shot from a 68-pounder carronade, with a charge of 5 lbs. 8 oz. and an elevation of 4 degrees, after one bound, struck the upper surface of a bulwark, and went overboard. Kicocliet practice is now much better understood than formerly, and is daily becoming more important in the service. When made with large ordnance it is susceptible of great accuracy on level ground, or on the surface of smooth water. The copypasta is a bit messed up cause it's from a PDF, for the original text go to the link and flick through to page 126.
  5. Page 126-130 discusses ricochet shots in depth. Gen. Sir Howard Douglas, A Treatise on Naval Gunnery 1855 https://archive.org/stream/bub_gb_PK50sbOOfjUC#page/n141/mode/2up
  6. It was used to good effect many times, it uses the same principles as skimming stones. Barnes Wallis is said to have got the idea for the bouncing bomb from Nelson bouncing cannonballs.
  7. Generally, when hundreds of people can get on a game no problem...it's a problem at your end.
  8. The safe zones are fine as they are, they let new players play without taking a devastating loss because some "PvPer" wants to sink an easy target. The population seems to be holding steady since the safe zones were introduced. I had the luxury of a relatively safe zone around West End, it encouraged me and got me addicted, if I had been ganked to buggery, I would not be here now. There are plenty of opportunities for PvP around free ports and other places. Or are you too scared to face other real PvPers?
  9. Same here, I have four left and will not abandon my nation no matter how crappy it gets.
  10. 1. They used to have co-ords in map so you could plot your position but got rid of them. 2. There are different ships as you gain rank and do higher PvE missions.
  11. Stop whining about the safe zones...they are keeping the player base. Any skilled player can PvP in the safe zones if they know how.
  12. You know you can change the way you see the forum with the buttons arrowed?
  13. So you want an unskilled PvP free for all where you can choose the easy kills instead of trying for the challenge...I understand now, you want your own version of carebear zones.
  14. Skilled PvPers don't get put off by safe zones, they use the gameplay to their advantage, the skilled players are getting kills in the safe zones every day.
  15. If you want PvP freeports like Great Corn or Tumbado are hotbeds of PvP activity unless of course what you want is easy victims to boost your stats. The safe zones are encouraging and keeping the player base.
  16. The safe zones encourage new players, which this game badly needs. Reward PvP, even if you lose, some gained XP and gold would offset the loss of what might be a person's only valuable asset.
  17. You can do that through the trade facility, already.
  18. You can only fit them to class 5 and below I believe....could be very wrong on that...
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