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Found 2 results

  1. NoSwede_IAm

    reinforcement area, how to

    I love this Game. But that’s just the Intro. A lot of information I found about reinforcement seems outdated. I always felt safe when doing missions in the "protected area" because of this "reinforcement available". But there must be something I'm missing, thats why I'm asking here. Q1: is reinforcement coming automatically or do I have to call them somehow ? Q2: how do I call them if Q1=YES ? I made a Mission with my relatively new Bellona. Obviously the place of my Mission still is visible on map for my enemies (that would be damn cool for them) !? Two crossing Swords showing them where they have to sit and wait if they are fancy for my new fully equipped Ship for their own dirty purposes ? Furthermore, the BR and the numbers are telling them what ship they may expect to board for their own fun ? Well, how good for them ! My Battle was over and my new Bellona has been attacked by the Band immediately within this so called “protected area”. I thought that shouldn’t be an issue, that’s why I always do clickorgy for 5 minutes like an idiot to have missions within the protected sea ! Finally, I got one automatically reinforcement. YES ! One wimpy Mercury joined the Battle and supported me promisingly. So, it was a Bellona (me) with 400 BR (a little scrunched after my CM) and a reinforcement Mercury with 70 BR, against: Pirate 180, Endymion 225, Bucentaure 450 ! thats a 470BR vs 855BR ! My reinforcement was a thankful plus of powerful +17.5% and by this a total joke for my opponents ! And this is leading to my final question: Q3: If I have no solid protection in the “protected area”, why should I ever again build a *ship* for missions, having two crossed swords indicating of where I am for them, to simply steal "my time and work" with the *snip of a finger* ? This Game is so beautiful, but there’s absolute no balance nor any fairplay which leads to pure frustration. I’m not going PVE and I wont join any winner-parties, I’d rather dump the game. But thanks for any Hints I wasnt aware of. Maybe that was just my fault because I couldnt locate the "REINFORCEMENT" - Button. There is too much Info and I simply dont know what is fact and what was once in time ... is there a Button ? Where ? No ? Press "m" ? Hmmm.. Footnotes: *ship*: half a week of waiting & working and Inventory-Sokoban, harvesting materials, LH's, Gold, plus CB-Marks for Permits and Bowfigures *snip of a finger*: usually is a boring boarding-minigame which I HATE SO MUCH MEANTIME. No cannons, no skills, but preparation and wait for the last second crap.
  2. RedNeckMilkMan

    Safe Zones OP?

    With the addition of Capital "Safe Zones" if a player is tagged inside of the zone he can call for reinforcements. Not too shabby of an Idea right? The problem lies with the reinforcements being composed of 2 first rates for every enemy player. Kinda overkill. In the current iteration there is no point in even tagging a player inside their safe zone. Why allow tagging at all? I would personally like to see the reinforcements reduced to maybe 2-3 ships ranging from 5th rates to 3rd rates. Obviously these numbers could be adjusted to fit how many enemies you find yourself facing but as it stands now OW PVP has taken a serious hit since max level players tend to never leave the safe zone unless they have to. I understand that Capital camping was a serious problem in previous patches but I would like to see a happy medium reached. Make gank fleets less effective by allowing reinforcements. But don't make the reinforcements unbeatable. TL;DR Reinforcements OP either remove tagging in safe zone or give the tagger(s) a fighting chance. EDIT: I'm happy to see so many people care about the game still. Hopefully the devs still have a vision for the game.