Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'reinforcement zones'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate General: American Revolution
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 3 results

  1. With the low server population and the giant map, it has become increasingly hard to find consistent pvp. This has led to 'hard core pvpers' camping capital/reinforcement zones to find players. They end up finding and sinking new players, who then quit the game. The Devs seem to realize this is a issue and have tried to bring players together away from the capital areas first with 'rumors of sunken fleets' and then with different variations on the 'pvp zone'. Yet it seems even the allure of getting ganked in the 'pvp zone' with no escape timer, for rewards the likes of which can also be found capping ai traders, has not drawn the numbers of players away from the capital zones that the devs were probably hoping for. So, this topic is for making suggestions on how to attract players away from the capital areas, and into one place for easily attained pvp. First lets ask: Why did the previous attempts fail? How I see it, there are three types of players: the pvpers - solo or small groups, can easily replace ships, go looking for pvp (I'd guess <10% of the server population) the non-pvping rear admirals - max rank, yet stay in the relative safety of the R zones, maybe because they don't have the funding to replace ships (most of the server population) the new players - actual new players, different than noobs Under the current system, the pvpers camp the capital/reinforcement zones looking for the large portion of the server that is the non-pvping rear admiral population, because that's where the players are. The previous attempts by the devs to make 'pvp zones' only tried to attract the small 'pvpers' population, which is simply not a large enough group to sustain consistent pvp. (also low rewards from zones and 100% chance of being ganked) So, I think any new suggestions should ignore the pvpers and instead focus on trying to draw the 'non-pvping rear admiral population' into one place, and the pvpers will follow, leaving the capital areas as places for new players to level up in relative safety.
  2. Dear esteemed developers, (yes, lil Willy is helping my with my elocution) It has come to my attention that the size of the reinforcement zones becomes problematic in areas where territorial capitols are too close together, (i.e.) the East Coast of the U.S. The overlap of the reinforcement zones there makes hitting ships impossible except in two, narrow, corridors just north and just south of Charelston. US shipping on the remainder of the coast is utterly immune to attack. Please consider giving olde Pete a nice Christmas present by reducing the size of these zones so that they don't overlap. Make Pyracy great Again! Yarrr, Pagan Pete
  3. Pls kill the reinforcement zones. Their size are ridicolous and their existence is pure magic. #Killthemagic
×
×
  • Create New...