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Showing results for tags 'safe'.
I hunt all over the map and get most of my pvp out at sea. I try to avoid reinforcement Zone. However I have fought there if I can fight a suitable target to gank quiclkly and escape. But I think @admin should remove it. Remove the reinforcement zone and replace it with Capital zone. Make it less profitable and have gaps in it. Noobs and pve players can play with a small risk and lower profits and we have no crappy reinforcement zone because we can't attack anyone in this zone at all.
With the addition of Capital "Safe Zones" if a player is tagged inside of the zone he can call for reinforcements. Not too shabby of an Idea right? The problem lies with the reinforcements being composed of 2 first rates for every enemy player. Kinda overkill. In the current iteration there is no point in even tagging a player inside their safe zone. Why allow tagging at all? I would personally like to see the reinforcements reduced to maybe 2-3 ships ranging from 5th rates to 3rd rates. Obviously these numbers could be adjusted to fit how many enemies you find yourself faci