Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'ship'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. While we are waiting for in-game blueprint sharing, I figured I would make this for y'all so ship designs can be shared. Feel free to add your own ships that you have built. Ill add some of my own below. Try to add building instructions so others can replicate the design. Memeships and other clown car designs are totally allowed.
  2. I was recently wondering how exactly the process of spotting and identifying an unknown ship on the high seas worked during and prior to WW1. I imagine lookouts were stationed on the masts, reporting smoke pillars on the horizon etc. However, how would a crew go about identifying a sighted unknown vessel? Especially in poor conditions or long range, where identification / national flags would be hard to see? Did ships carry something akin to an encyclopedia, like Jane's Warships at a glance? Were they general issue?
  3. Hello to all how read this, I would like to suggest a new ship called HMS Terror. HMS Terror was developed as a bomb vessel constructed for the Roayl Navy in 1813. She participated in several battles of the war of 1812. She was converted to polar exploration ship, about two decades later. I would like to see her in a game in her originaly design from 1813. She had armament of 8x24pd carronades, 2x6pd, 13inch and 10inch mortars crew was 67 men. It would be nice diversion to have a nother mortar ship in a game. (Her story is much more larger and interesting but that is for a nother tim
  4. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a
  5. This is just a lil idea. I don't know how much coding it would involve. But, just an idea. I would like to see and I think it would be cool, if the ships, when you look at the details, have some history for that particular ship. Such as, how many pvp kills it has, or what port battles it was victorious in. I think this would give the owner of the ship a little bit more pride in that ship and it could go a long way with the players. Just a though, Gruene
  6. Currently we have several ships ingame that don't really serve a purpose because they have a nearly identical clone with same or better battle performance stats. 3rd rate & Bellona For a long time 3rd rate could only carry 18pd & 24pd guns, while Bellona was able to carry 32pd & 18pd guns (was upgunned to 32 & 24). At some point, the 3rd rate was buffed to 32 & 18pd gun layout, but nobody would use it because everyone had grinded Bellona and thus nobody would do the same for 3rd rate, which is basically exact same ship as Bellona besides equipable guns. 3rd rat
  7. dafftan

    Ship Bug !

    Hi, I had a problem whit a ship. I dont know why, but i cant sail whit this indiaman. I have no problems whit others ships, its just this indiaman. As you can see in the pictures bellow, i cant see the especifications of the ship, and i cant sail whit it too, i click to sail and just nothing happens. I tradded the ship to other player, for prove if he can sail with it. But he cant too. I sailed a lot of times with this ship without a problem. But just one day this happens. If help i think that happened one time i left the game with the ship in fleet. And when i started the game again, that hap
  8. @admin since you're working on a new interface, maybe it would come under this category... It's pain in the *** to craft ships for people within a clan. They order something, you craft it, and then they're offline when you have a ship. It would be great to either have a dock space just for clan, accessible to everyone, or have some sell queue accessible only for clans. It could be limited to port with warehouse only. Another great feature would be to have warehouse logs filtrable by person, with longer memory It would allow for creation of a much more sophisticated clan economy - capital
  9. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  10. Hi Logged out in Openworld and used 'wait' function. Logged out safely. Logged back in about an hour later (5.30pm 9th April 2018) and found myself in port and have lost ship I was in (Endymion) Clan mates have checked Combat News and there were no kills of Pirate players in that area over that time. I understand it is a known bug Cheers
  11. Today I lost my snow, so I need to collect gold for another. I took combat mission (7th rate-the easiest one) and went here with a basic cutter. But bot there have brig (6th rate) and I CAN'T kill him. Can't buy something to deliever too. Help me pls.
  12. Hi captains, i just read the thread about multi durable ships. That brought me to the idea, that we could get the ability to recover ships that sunk or are still sinking. It is always frustrating if you lose a ship that costs a lot. It was frusttrating for me, regardless that i had only tier 6/7 ships so far. I loved my heavy rattlesnake... :-( If we slow down the sinking (what is realistic) we could recover a sinking ship, if we fix it to another ship or two. We could than tow it somewhere or fix some leaks and remove water. At shallow water we could even recover a completly
  13. Since mission progression changed a lot and no one posted something about it, I think that new players can feel a bit lost in their progression. I'm not much involved in PVE missions, but I was wondering if someone that knows the matter could write a short list of the missions, highliting: - level of missions (which - in the new system - is just the rank of the captain) - AI ships usually met in the mission - suggested ship to use
  14. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  15. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to oth
  16. hello dear captains, im looking for a fast pvp ship, i didnt do much pvp if we dont count my first 1v1 with a cutter(won). im looking for a renomme or suprise atm, and also im open for any advices. its fast so i believe i can choose my fights,? i can reach and help people who are in battle since its a fast ship? if i got outnumbered i can run? its a cheap ship so its expandable? feel free to recommend any ship, but it shouldnt be too expensive so i wont feel bad if i lose it. my crew size is 350 atm. will be 650 in 1 or 2 days.
  17. Most of the problem with PvP right now is the fear of loosing your kitted out and cannoned out ship to random encounter , accident or stupid mistake. On one hand players put countless hours to build and equip they dream ship with the best kits, modules and equipment they can find, and on another hand game need money/resources sink and crafters need an income. My proposal: Create new items 1.Ship salvage rights - when your ship sink you can craft/purchase ship salvage certificate which is ship specific and crafted by crafter who can craft original ship using portion of ori
  18. Hi there, Last time I played (about 2 weeks back) I bought a navy brig and did some missions with it. Today I logged back in with a friend, and I cant do anything anymore with my navy brig besides putting crew on the ship. When I select the ship, it automaticly displays anothers ship inventory when going to equipment. When I press ''Sail'' nothing happens, even tho the game can see I dont have repair kits on board of the navy brig. I uploaded a screen where you can see the navy brig selected, but it displays the basic cutter. Also when I sell my basic cutter, it doesnt do anything a
  19. I was trying out the fleet commands and my fully outfitted snow disappeared from my ship list. How do I get it back? On pvp global.
  20. I would like to have ships and cannons listed in somekind of search tool, it feels kind of booring that you need to sail to KPR to efficiently sell ships and cannons. Id like them to be searchable in trader tool or have different mechanism to search for ships sold in distant ports or just ports even in my current region.
  21. I just received a notice of a trader brig of min selling at Brunswick to mcmanis I was not credited with the money. I put in an F11 and the sgathering information blinked but did not say sent.
  22. Currently you need a module to make an effective fire ship. Modules are going away, and there will be learned skills related to ships sailed. How will fire ships be handled in the new version of the software?
  23. Anuncio importante sobre el inminente reseteo de barcos hecho por @admin hoy mismo: Queridos capitanes: Anuncio importante. Como se prometió el pasado otoño, vamos a implementar cambios significativos a vuestros barcos que agilizarán y mejorarán la experiencia, eliminando quebraderos de cabeza a la hora de fabricar y diseñar los barcos. Esto también solucionará el problema de que los barcos sean más baratos que algunos upgrades. Esto es lo que pasará: BARCOS: 1. Los barcos perderán sus niveles de calidad. 2. Todos los barcos pasan a tener 1 durabilidad, como debió
  24. When the games goes full release, limit the ships available at the start of the release, and as time progresses, gradually add more and more of the ships to give a gradual increase in the firepower and speed for the ships introduced later. At the beginning, no 1st or 2nd rates, no ag;s wapen's, endy's, indiamans or heavy rattles. Just an assortment of vanilla ships - then every few weeks introduce new ships. This will give new players starting more chance, and limit how quickly anyone or any nation can become dominant.
  25. I advocate a more flexible construction/modification feature in the shipyard. I want to be able to trim the ship fitting my play - in this case making my traders fast, dumping all main guns to achieve more speed and fitting a couple of HEAVY stern guns to slow down pursuers. The ship mod section (and initial construction page) should have sliders to select weight, speed, gun sizes, gun placements, rigging quality, hold, powder storage, ammunition, crew selection (number of gunners, sailors, marines...) and all of course having results in speed, stability tonnage and so forth shown... Then I ca
×
×
  • Create New...