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Found 22 results

  1. I was recently wondering how exactly the process of spotting and identifying an unknown ship on the high seas worked during and prior to WW1. I imagine lookouts were stationed on the masts, reporting smoke pillars on the horizon etc. However, how would a crew go about identifying a sighted unknown vessel? Especially in poor conditions or long range, where identification / national flags would be hard to see? Did ships carry something akin to an encyclopedia, like Jane's Warships at a glance? Were they general issue?
  2. Hello to all how read this, I would like to suggest a new ship called HMS Terror. HMS Terror was developed as a bomb vessel constructed for the Roayl Navy in 1813. She participated in several battles of the war of 1812. She was converted to polar exploration ship, about two decades later. I would like to see her in a game in her originaly design from 1813. She had armament of 8x24pd carronades, 2x6pd, 13inch and 10inch mortars crew was 67 men. It would be nice diversion to have a nother mortar ship in a game. (Her story is much more larger and interesting but that is for a nother tim
  3. I've been thinking about this for awhile now. So Clans can establish a Clan warehouse, but why not a Clan Shipyard?! Think about it: Purpose: Clan crafted ships could be be put in Clan Shipyard by the ship crafter(s) and available for Clan members to claim and take ownership. Ideas on how this could be implemented: 1. Ideal: An icon like Clan warehouse, but for a Clan shipyard. Simply adding an option for "Send to Clan Shipyard" or something when in your Docks view when right clicking on a ship if you own a Shipyard building at that Port. When doing so, user is prompted with a
  4. This is just a lil idea. I don't know how much coding it would involve. But, just an idea. I would like to see and I think it would be cool, if the ships, when you look at the details, have some history for that particular ship. Such as, how many pvp kills it has, or what port battles it was victorious in. I think this would give the owner of the ship a little bit more pride in that ship and it could go a long way with the players. Just a though, Gruene
  5. Currently we have several ships ingame that don't really serve a purpose because they have a nearly identical clone with same or better battle performance stats. 3rd rate & Bellona For a long time 3rd rate could only carry 18pd & 24pd guns, while Bellona was able to carry 32pd & 18pd guns (was upgunned to 32 & 24). At some point, the 3rd rate was buffed to 32 & 18pd gun layout, but nobody would use it because everyone had grinded Bellona and thus nobody would do the same for 3rd rate, which is basically exact same ship as Bellona besides equipable guns. 3rd rat
  6. dafftan

    Ship Bug !

    Hi, I had a problem whit a ship. I dont know why, but i cant sail whit this indiaman. I have no problems whit others ships, its just this indiaman. As you can see in the pictures bellow, i cant see the especifications of the ship, and i cant sail whit it too, i click to sail and just nothing happens. I tradded the ship to other player, for prove if he can sail with it. But he cant too. I sailed a lot of times with this ship without a problem. But just one day this happens. If help i think that happened one time i left the game with the ship in fleet. And when i started the game again, that hap
  7. @admin since you're working on a new interface, maybe it would come under this category... It's pain in the *** to craft ships for people within a clan. They order something, you craft it, and then they're offline when you have a ship. It would be great to either have a dock space just for clan, accessible to everyone, or have some sell queue accessible only for clans. It could be limited to port with warehouse only. Another great feature would be to have warehouse logs filtrable by person, with longer memory It would allow for creation of a much more sophisticated clan economy - capital
  8. What I'm lookin' for, is a list of average PvP marks you'll get when sinking a ship. I know this is calculated including the amount of damage you do. But there must be a average of basic amount of pvp marks you'll get per ship. Is there someone who has such a list?
  9. Hi Logged out in Openworld and used 'wait' function. Logged out safely. Logged back in about an hour later (5.30pm 9th April 2018) and found myself in port and have lost ship I was in (Endymion) Clan mates have checked Combat News and there were no kills of Pirate players in that area over that time. I understand it is a known bug Cheers
  10. Today I lost my snow, so I need to collect gold for another. I took combat mission (7th rate-the easiest one) and went here with a basic cutter. But bot there have brig (6th rate) and I CAN'T kill him. Can't buy something to deliever too. Help me pls.
  11. Hi captains, i just read the thread about multi durable ships. That brought me to the idea, that we could get the ability to recover ships that sunk or are still sinking. It is always frustrating if you lose a ship that costs a lot. It was frusttrating for me, regardless that i had only tier 6/7 ships so far. I loved my heavy rattlesnake... :-( If we slow down the sinking (what is realistic) we could recover a sinking ship, if we fix it to another ship or two. We could than tow it somewhere or fix some leaks and remove water. At shallow water we could even recover a completly
  12. Since mission progression changed a lot and no one posted something about it, I think that new players can feel a bit lost in their progression. I'm not much involved in PVE missions, but I was wondering if someone that knows the matter could write a short list of the missions, highliting: - level of missions (which - in the new system - is just the rank of the captain) - AI ships usually met in the mission - suggested ship to use
  13. Would installing a carpenter upgrade in a fleeted ship make a difference? Will it actually self repair while in battle?
  14. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to oth
  15. From the album: Mts Provider

    outside view Mts Provider (year of making; 2004) Lengte 110.00 m. (length) Breedte 11.45 m. (width) Diepgang 3.75 m. (Draft) Holte 5.90 m. (Heigt from bottom hull to top main cargo dek) Tonnage 3147 ton (Tonnage) Cubage 4008 m3 (40.080.000 ltr)

    © Tommy S.

  16. Pigafetta

    Vespucci

    From the album: Flags

    The Amerigo Vespucci ship.
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