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Thonys

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Everything posted by Thonys

  1. this scenario does not have to affect the main capital port battle win condition ( for having less players in the field) -* conditions for the pb in general, if there is no regional fight it does do nothing to the point system at the capital port PB, they have to fight and do it on their own.
  2. port battles have now a schedule at 48 hours (-2hours) reduce that to 24 hours (-2hours) benefit ; certain player have more benefit from it and don't have to wait (more flow in the game) some players will return faster (player base) more action. (more attraction) more flexibility for players to participate in a battle (more content) less agenda work (waiting time )
  3. Hello captains and DEV s in Addition to the port battle here we have to fight at a capital 25 vs 25 perhaps it is possible to have a regional fight at one of the other regional ports as well in this case at regional port battle to break the region governmental assistance therefore introducing a regional battle 12 vs 12 at a port 2 ports away from the capital city Goal; help the capital fight (with a new point box D in the overall point system) in the PB battle screen , > with gives a (lets say 15% additional) points when there is a victory at the regional port by the attackers conditions for the pb in general, if there is no regional fight it does do nothing to the point system at the capital port PB, they have to fight and do it on their own. also when the regional port is won by the defenders the point system gives a regional bonus of 10%( in de D new box )to the overall system so the attackers in screen can also see they lost the regional tension ,But that does not mean they lose the war, and can still win the capital port battle and the region benefits : for the captains who did not raise tension and can not come to the capital port battle. the screen fleet can when there in nothing to do, when the main fleet is in the pb go to that regional harbor (full pb at capital) and have good use of their participation effort. more tactical behavior to the game for nations to attack a whole region and a capital lesser experienced captains can participate in a PB more players to the battle fields. more battles at the same time less tension to servers and graphical conditions for hardware (framerate) because of the split players amount. no grief from player base because players are left out of the big battle. the more the better 07
  4. the natural behavior of the rotation of the earth (day or night) some time i am at the water i can not sense the night ...(its just to bright at night) perhaps it is possible when during night time to balance the light in the game a little more darker( lets say bright full moon stand) to become more darker then during the day time just to give the feeling it is night with bright full moon possible benefits more sense of the day time or night time more sneaky action on the water (sneak in a port ) also lights off at ships with the (L key) just to follow a ship ( so you do not notice a ship directly, vise Versa ) of cause it does not have to be black and you can t see nothing but just a little more nightly sense of feeling that also give the opportunity to have nightly(looking) port battles. or battles started in the morning and stops in the late evening (time-related battles by historical behavior)
  5. well for a first step for this scenario (how to do it; to load for example only the upper deck ( F3) with grape when selecting the cannon load section just push F3 and select the grape in the cannon loading screen (F3+3)(F3+mouse selection on grape) if you want to load chain in the middle deck go to the cannon section by pushing 5 de cannon selection will show up when you see that, push F2 and select chain in the cannon ammo selection and so on for the lower deck select what you want to load it does nt have to be difficult perhaps a other suggestion (perhaps for a other thread ) added to this on when having marines on board they can be active for the swiffle cannons (max distance 30 meters and only for damage to crew) for green 2 swiffle cannons at a side (begins at small frigate class 5 rate) for bleu 3 swillfe cannons at a side ( begins at 4 t rate ) for purple 4 swiffle cannons at a side (begins at 3 rate) for yellow 5 swiffle cannons at a side ( begins at 2 and first rate) the are loaded only grape See this as (little)bonus damage to crew if you have the marines on board and ps: to give example when sailing a first rate with green marines you have 2 swiffle cannons on that ship when sailing a 4 rate with gold marines it has 3 swiffle cannons on a side when sailing 6 rate you have one swiffle gun at the back a side there wont be needed marines as well when sailing a 7 rate no swiffle guns even when marines on board BENEFITS: there fore the marines on board when (not boarding) in battle have given use the missing swiffle guns are added to the ship damage ration, is 1 to 5 max crew on a broad fired in close range max distance within 30 meters ,damage to sails and upperdeck
  6. hi captains DEV,s we had maintenance this morning 25-1 but what is changed do we have notes? or am i mistaken
  7. well i always kick the cabin boy for not cleaning the glass ,its always covered with water for some reason and when he gets the glass back i kick him again for not cleaning the glass on forehand @sirsamuel- and it has nothing to do wit cold i got used to it F-10 clean glass option please and it never vibrated (there are no batteries )
  8. well ....how much do you need for a Dutch ship because i ain't gone pay for any other foreign floating piece of pine tree i am sick already with sea sickness and grounded for that ps i have no trouble at all buying a premium blueprint to raise (option) fund for the ship of choice > and also premium paint schemes would be great (in this game atm i dont even have one :((
  9. And there you have it ......RESTRICTIONS brakes more than you can love together no restrictions please
  10. on the subject of demasting and stuff when i look at damage( you can see that on old paintings) http://firststreetconfidential.com/images/images-history/0819-battle-of-lagos.jpg but i almost never see demasted ships in the game in a pb or in a casual game in the RL mostly all of the vessels had removed some masts or had heavy damage to the rigging what i want to say is i want to see more mast damage in a battle (not RNG) but>>>>lower hp or penetration on masts ATMif it is in a rt battle we don t see it
  11. removing bugs are always an improvement on itself (mmm yes a bug atm, it is nothing historical or useful so i consider it a bug) ----- just food for thought:..... in the year 1800 they did not have AI robots ------ only mechanical clocks and watches working(rabota) with a spring.... capies..
  12. Or W R I T E (on the forums) to us , Greetings.
  13. well the thing is i see no use for is AI-driven Battleships in OW (there are already epic events) the cargo fleet can stay reason : *they are always to big to attack (and even do not attack you as an enemy) *they are in the way at PB (tagged in, and counted as well) *they are to big for a single ship to attack (ai 3000 br vs player 120br ) *they are everywhere they can be, for example: in the vicinity of a ow fort or tower what makes no sense (the fort is not attacking in ow) and the ai fleet is even not attacking other enemys it just makes no sense *because i HATE AI driven things ( @i love them in missions btw) *they have no use as a escorte ,they are to slow moving and also stear the other way ,so no use for that to. * if you see an enemy fleet it always looks like this : 6 victorys 6 pavel 6 bellona 6 santismo 6 nukes or whatever,, you get my point.!! REMOVE THEM PLEASE......... ps:...The cargo AI vessel can stay ... greetings.
  14. hi all and devs what i miss is a fittings screen when i am on ow sometimes i don't know what's on board or what tactic to follow (after 2 bottles of rum and a hangover for 3 days, and 6 days on the water...capiejs perhaps something for the new ui
  15. well a docking repair slot is an option for building in the game you need additional build skills in the port for doing stuff (skill system) a foundry for example and a dock sail factory (quiality of sail repair) (repair is always @85-99 % < 100%) and so on now everything is for free ,not realistic also
  16. well the answer could be you can buy unlimited ports anywhere you like its funny how restricted your own merchant spirit is controlled by a ghost in that case you can find your enemies fast enough
  17. if there is a choice i would say every hour....
  18. gut. gut. very good .. if you asked me it might have bin 25 % :)) also
  19. Hi there well it s a way to look at it but this was more about the End game for this game, for not being there after a couple of hundred played hours and because it is not there,(yet )(the endgame) you get bored, and throw the game away in the dustbin for forgotten games on your hard drive... (and those people need an email to activate again which the community can not send them) --------------------------------------------------------- It is also more about balance to if a nation does not have the woods ,you don't make a ship (what's the point) and then you are finished very fast to so the balance to keep it all going needs to be there , if it doesn't ....you quit
  20. Thonys

    Patch day?

    good morning to you to well here they say we get a patch dont we ? and since when are you so grumpy it it because your left wooden leg came out bed first
  21. Thonys

    Patch day?

    Ahoy captain s prepare your brains for a wipe And please can i have a L key ..to put the lights out At night those bloody lanterns still keep burning... when i want to blow them out Happy update all
  22. oke, so that means : you buy the game ...... you play for 5 months ...get bored .......(because there is no endgame) and you decide to quit (as it seems developers ....intended ....action of the player ) all and all., very very strange .. that means you bought a...... throw away ...game. (Trade mark ) live span of the game is about @5 months ??? expiration game: rated 5 months ***** greetings
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