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Found 19 results

  1. Bonsoir ! J'ai une suggestion à faire concernant les mission de Cargo et de Passager disponibles dans chaque ports. Actuellement, il est possible pour tous les joueurs de trouver 6 missions dans chacun des ports dans lesquels ils se rendent ( Uniquement les ports alliés en PvP et tous les ports en PvE ) pour ensuite les livrer là où c'est demandé. J'ai aussi remarqué que tous les joueurs avaient les mêmes missions. Par exemple, si je me trouves à Aves et qu'on me propose une mission pour livrer des marchandises à La Mona, tous les joueurs qui viendront dans ce port auront cette même missi
  2. These new Naval Academy's missions came from Alpha 4 are...well, very fun. Giving a super BB against an entire fleet, it is indeed engaging. But with some problems. That in order to finish them, which need to be deal though some unusual methods. Frankly, the Retreats. When going to build a super-heavy battleship with about 100,000 tons, conventionally, won't consider that they need to go with a speed more than 35 knots. AKA these giants probably won't be designed to serve as vanguards or hunters or any quick-react task force which manoeuvres fast. Yet in these new missions,
  3. About this mission... I've been struggling hardcore with balancing the destroyers to succeed in... anything. -Since the available tech is pretty low and the displacement is very limited, I just can't make the ideal build: it's an all-or-nothing for either survivability (that is overrated, because DDs are pretty much effed in 2 good hits) or offense (which is all good and nice, before you're torn to shreds by the enemy's superior number of guns). -I've tried a suggestion I saw around here too, with spreading torpedoes all over and keeping the enemy away, but that just doesn't work whe
  4. Strength in Unity! That is our motto, and we play to it. You need to play Games like Naval Action together with friends like us, to get all the fun out of them! All Captains are Welcome to apply to the Saint George Squadron! We are steadily growing, and are always actively searching for new members to join our great society! We try to shine amongst other clans by our gentleman-style rules, respect to others, ranking system, wikipedia, out of game rewards, achievements, cooperative actions, training and much more! The Squadron has already existed for over 15 y
  5. I got the exact same loot from my past three gold chests: Treaties on Making Salt Peter and British Gunners I asked a fellow clan member @Hammy, and he has also gotten the same loot from his past four gold chests, also Treaties on Making Salt Peter and British Gunners. This seems too unlikely to be attributed to bad luck. All the chests were opened in the same port (Nuevitas) but at different times.
  6. A small guide to stay safe(ish) while fighting bots These topics pop up on occasion: I'm green text in-game (chat mod) so I sometimes get contacted by frustrated players: Some sandbox pundits think people need a bunch of shiny PvE content to engage in the game and distract them enough to not minding playing the victim over and over: I think this is truly idiotic but the dudes honestly believe this. ¯\_(ツ)_/¯ People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people wh
  7. Greetings, all you wonderful members of this forum! My name is RadicalEnigma (most people call me Rad or Sean, I don't have a preference), and I'm here to present to you all a new kind of clan: The Honorless Order of Twinkies! While our clan tag is indeed [THOT], I assure you we are not here simply to troll or badger our opponents. We do, however, outsmart our opponents, dodging patrols, evading capture, and even dishing out punishment in an effort to keep the US nation's trade running strong. Originally started in the early days of September of 2018, it started as a small group of
  8. In conjunction with the universal message board every port would have (a public section and a section only visible to nationals) according to my earlier suggestion... ...here... ... by help of such message board I imagine our traders could hire compatriots for escorting them from port A to port B. The longer the distance, the higher the price. It does not stop at this: Not only could they offer their escorts money as payment, but the game will reward the escorting players with PvP marks for every merchantman which came through and arrived safely. Plus the PvP marks and combat
  9. I've just been inspired by @King of Crowns and what his gang did last night. The devs should create a type of "Treasure Fleet" mission which rewards the sale of items (or it could be based on the amount of currency generated) at an enemies capital within a specified time, starting when the first person in the battlegroup drops it off. A with B to F forms a battlegroup. Person A picks mission up at Fort Royal (FR) and their mission is to sell 30 Parisian furniture to KPR (they don't have to leave from FR). Only one mission can be taken per nation per 4 hours and it can only be taken w
  10. I think we should limit the missions to certain ranks (maybe the first 3) then only new/inexperienced players get to have safe missions. That way every mission in or out of the reinforcement zone could be closed instantly. Everyone else can take their chance in the OW, there's plenty of ai fleets out there if you need to PVE
  11. Hello everyone, It feels like only having PBs as endgame content is not enough for what this game could bring. I guess everyone agrees that the funniest thing to do is to playing with other ppl, not solo missions and solo trading. Said that, i think it would give a lot of action and dynamism to the game having National co-op NPC convoy protection missions. Just as an example: Your nation gets a co-op mission where a NPC trader fleet is gonna go from one port to another, the NPC trader fleet will leave the port when there's enough BR to protect it(or ppl s
  12. I think patrol missions proved that many more people willing to PVP. So in these missions, we can see shop bought ships, as well as many special crafted, expansive ships. Everyone can compete, and more or less, there is some reward. What if we can pull custom PVP missions from admirality. Example, I am a Prussian. I pick my mission from admirality for some price, cm, gold etc. I select a port, may be KPR. I select my parameters, 3x3 ships , up to 5th rates or 1500 BR vs 1500 BR or 1000 BR vs 1500 BR (for %50 more reward?), or even I add a reward, 50 pvp marks / 100 cm / 500k g
  13. We are a newly formed clan. We are currently looking for active players in Naval Action whom would want to join our crew, everyone is welcome to join. Requirement: That you use discord you don't need to talk just listen Nation: Great Britain Goals: Putting together a reasonable sized fleet to fill proper Port Battles. Timezone: At this time we're only EU-based, however we're always up for company from all around the world. Crafting: We currently have 2 high-level crafters. If we got your interest, contact one of the following officers (ingame, on discord or via
  14. Hello NA Community We are West India Trading Company a new Creat Clan in the Nation of the Great Britain. We are searching for Players they wanna do PvP/PvE/Crafting/Trading in a Family Clan. We are based in Trinidad and when we grow up i think we make another Base in KPR. What we are looking for Ts3 + Headset 18+ Ambition Rank and Ship doesnt matter What we offer: Ts3 Server Familiar Clan Active Leaders Helpin each Other If ur Interested contact Laempi, Yinyangpanda or Lord Iron Ingame, or leave me
  15. In a patch a long time ago, the ability to do lower level missions with a ship above it's designed class was removed. I think there should be room to allow people to blow up cutters with a line-ship, it'll just give little to no rewards. I would, respectfully, ask that this feature could be restored if a few things are tweaked, i.e the rewards. Depending on how you juggle the multipliers, lets say, if you do a 4th rate battle: in a 4th rate = 100% rewards in a 5th rate = 150% rewards in a 6th rate = 200% rewards in a 3rd rate = 75 % rewards in a 2
  16. Seit den neuen Sicherheitszonen ist das PvP, und damit die Action auf dem PvP-Server, ziemlich tot. Klar haben sehr viele (auch ich) um Änderung gebeten, als MISSIONs sehr leicht geentert werden konnten, oder Trader dauernd überfallen wurden. Da mußte etwas passieren. Aber so wie es jetzt ist, ist es eine "Verschlimmbesserung", denn nun findet kein PvP mehr statt. Also auch nicht das Wahre. Ich habe deshalb lange überlegt und diesen Vorschlag (siehe Grafik) erarbeitet. Auf diese Weise würde wieder Leben in NAVAL ACTION kommen. Würde mich über eure Meinung dazu freuen. viel
  17. I would like to suggest: Playergenerated missions Missions in a ports (or nation) generated/made by players. For example traders needing an escort could put a contract up for an escort getting from point A to point B at a certain time in the server/date. Or a player putting up a ship contract for crafting a ship to certain specs. Or a player looking for a battlegroup for a specific raid/hunt/etc. My imagination is limited, but I see some potential in playergenerated content.
  18. PvP is almost dead now - save NAVAL ACTION - let us have a PvP-Server again After many complaints by players (me included) about MISSION jumping and attacks on our traders, the devs introduced SAFETY ZONES. Within these zones, the players under attack can call for help, and a strong NPC-fleet will appear. As good as this was meant - it unfortunately killed most of the PvP-action. And a PvP-server is all for PvP, isn't it? So I have thought about a solution and made this graphic. This idea could bring back a lot of PvP, as it allows not only any attacks again, but will also a
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