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Tindahbawx

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Everything posted by Tindahbawx

  1. I hate this also with a passion, mostly because the port list doesnt seem to be any particular order that I can discern, nor can you apply any form of sorting to it. Hell even alphabetical by port name would help a lot. I know that the ports are clumped together in their geographical areas (mostly...sort of) but there doesnt seem to be any sense applied to how those geographical areas are sorted! It gets maddening when you have a large amount of ports.
  2. Also the same with American Light Cruisers, playing a game from 1890 onwards, only seen 7" up available as main armament.
  3. Well the area in game does contain the Bermuda Triangle... 👽👻
  4. I left about a year and a half ago (July 2016) because I simply didn't have the time to play it, then when I did log in the clan was requesting that everyone turned up to port battles, etc, then you'd spend 40 minutes getting to where you were needed only to not be able to get into the PB (either it was full or it had already begun, or whatever reason). So you'd sit about and screen for them, usually against a larger force. I just burnt out on that so quickly, stopped playing. I'm back now, but theres no way I'm getting involved in a clan that tries to micromanage its members again, nor do I think I'll bother with much of that port battle lark, its just too downright time consuming for the fun you get out of it. The benefits of being in a larger clan in terms of access to ship builders and all were great, sure, but I'm not convinced that it was for me. Anyway, I'm pirate and I've a whole load of redeemables sitting on my account, so I reckon I'll just re-learn the game first, then just focus on OW PvP, see how I get on. Pirates sure dont seem to be doing as well on the OW map these days, that's for sure. Theres a whole bunch of new mechanics I'm trying to get my head around.
  5. Whoops, I posted a seperate thread for more or less the same thing, here the OP post i done for that thread: --- Give me your thoughts and opinions on this, Labor Hours as a tradeble, marketable, resource. Currently, as I'm sure you're aware we already see a lot of people in chat saying "WTB: XXX Labor Hours for XXk", and I'm pretty sure most people in a clan are well aware of the need to devote some of your labor hours to your crafters building the 3rd Rate+ ships, given how labor intensive large carriages, etc are. Essentially labor hours are already treated as a resource by everyone in the game anyway, and certainly one of the more useful ones. given that a "Labor hour" is only really representing 1 hours work by some fellas in a workshop or down a mine, or felling some trees, to me it doesn't really make any sense that they are tired to your character in their current form. Its not like your character has this workforce that only obeys his contracts is it? Realistically, what it represents is you hiring out some guys to do some set work for you. So, why don't we just make labor hours a resource you can trade directly on the market itself? To start with you could have everyone keep their current labor hour regeneration, but have an option to turn what you have into Labor hour units that you can just place directly on the market for others to buy, trade and use. Alternatively, if one of your high level crafters needs to use some of your hours, you could just hand them off to him directly, and he can go and get on with whatever he needs to be doing. Further down the line of course you could add new buildings into the game, "Workshops" who's only function is to generate labor hours, that you can then sell on (hire out) to other players. Thoughts and opinions? ---
  6. Give me your thoughts and opinions on this, Labor Hours as a tradeble, marketable, resource. Currently, as I'm sure you're aware we already see a lot of people in chat saying "WTB: XXX Labor Hours for XXk", and I'm pretty sure most people in a clan are well aware of the need to devote some of your labor hours to your crafters building the 3rd Rate+ ships, given how labor intensive large carriages, etc are. Essentially labor hours are already treated as a resource by everyone in the game anyway, and certainly one of the more useful ones. given that a "Labor hour" is only really representing 1 hours work by some fellas in a workshop or down a mine, or felling some trees, to me it doesn't really make any sense that they are tired to your character in their current form. Its not like your character has this workforce that only obeys his contracts is it? Realistically, what it represents is you hiring out some guys to do some set work for you. So, why don't we just make labor hours a resource you can trade directly on the market itself? To start with you could have everyone keep their current labor hour regeneration, but have an option to turn what you have into Labor hour units that you can just place directly on the market for others to buy, trade and use. Alternatively, if one of your high level crafters needs to use some of your hours, you could just hand them off to him directly, and he can go and get on with whatever he needs to be doing. Further down the line of course you could add new buildings into the game, "Workshops" who's only function is to generate labor hours, that you can then sell on (hire out) to other players. Thoughts and opinions?
  7. Before you agree to anything Spain, have a look at Jamaica when you log on today and think whether or not British power is what it once was.
  8. Hull of ship is just another weapon.
  9. 3/5 Upgrade Slot Exceptional +Speed +Crew Niagara is an absolute dream if you want a dedicated trader capping ship.
  10. That's even worse! Buying something you chuck out after one use just because you cannot be bothered to wash a bowl for a few seconds after you use it? Madness.
  11. Agreed, even though fire-bombing an enemy line is hilarious.
  12. Sorry to dissappoint you but nothing has been said in terms of wipes for this patch.
  13. Down to one port now on Hispaniola, will the Brits be able to keep any of their territories north of Jamaica at all?
  14. Ironically enough pirates are the only ones with currently in game means to make a scammers life hell, they can just attack him relentlessly.
  15. But that's not what I'm saying at all. I'm pointing out that, at this point in time it would be highly advantageous for SLRN to have this change put through given that your clan does indeed have an extensive crafting base, well established from prior to the wipe, and that your nation would benefit quite significantly from this change, as opposed to your enemies. There's quite a lot of bias in your suggestion is what I'm saying, I'm sure your clan has had many conversations about losing their crafted Pavels, Bellonas, etc, to zerg rushing Pirate PB ships, a lot of which do indeed come from 3rd Rate NPC captures. thats why I take your suggestion with a pinch of salt, I'm not entirely sure its for the benefit of the game and not just for improving your own nations position.
  16. Its just co-incidence that the topic is brought up by a Brit in a Clan with an extensive crafting base and supported by other members of that clan. Might give you an easier time against the Danes and Pirates, thats for sure.
  17. On the other hand it allows nations down on their luck to get together a PB fleet even if they cannot get the crafting materials to build the ships.
  18. Did your Cutter exceed 88mph while getting struck by lightning?
  19. Nationals who scam should be moved to the Pirate faction, otherwise how would any of the people they have wronged get their satisfaction? They cannot shoot them, given that green-on-green combat is forbidden. Why should you not be able to shoot someone who has slighted you and taken your wallet? Given that victims currently have no option for recourse if they are a National player, and scammed by another national of their faction, for now, perhaps scamming amongst nationals should be expressly forbidden?
  20. Nationals who scam should be moved to the Pirate faction, otherwise how would any of the people they have wronged get their satisfaction? They cannot shoot them, given that green-on-green combat is forbidden. Why should you not be able to shoot someone who has slighted you and taken your wallet?
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