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Found 5 results

  1. Hi all, The drop-down when you hover over your character name and rank should always be on top of all other windows. Currently it is behind all other windows. When I want to check my labor hours or XP, I want to do it quickly and easily, not have to close all the windows I have open first. Short & sweet, I'm sure many of you are thinking the same thing... Devs, thanks for continuing to work on the game, looking forward to the ship/cannon/BR rebalance!
  2. Sorting out what stuff actually costs may be unnecessarily difficult for newer players. It used to be possible to tease this out of the old UI without actually having the building in port. The blueprint window calls the resource collection window. It currently shows labor hours available but does not display any calculations unless a building is present. My suggestion: Allow this to display calculations even if collection is not available. This will allow players considering contract offers to readily look up what the resource actually costs in both Reals and labor without havin
  3. TL;DR - I propose Labor Hours become "Real Hours" or "Real Time" in that we do away with Labor Hour generation in-game and instead setup functions where you want X to be built or extracted. So it'll take Y time to finish (i.e. I want a lynx to be built, it takes 32 minutes to finish a Lynx being built. so When I click "create," 32 minutes later a Lynx will be finished and I can then "finish the job" and bring it into my shipyard.) How Crafting and Resource extraction is currently setup In order to Craft or take resources out of a building you need to wait until you have the required
  4. Some people in my nation's chat were talking about crafting hours becoming a commodity to trade, or purchase from ports. Maybe each port could even supply a certain amount of labor hours per day.
  5. Alright, I've done a quick search so sorry if I have missed a similar or exact suggestion. Having dipped my toes into PVP, Crafting and trading, I've been thinking about what could improve the current system in this play run economy. Ultimately with how harbors and player buildings work at the moment, most people are using daily teleports to move a fair amount of resources to their crafting hubs with relative amounts of safety. Most suggestions have at removing the ability to teleport with items in hulls and some extremes have pointed at removing the teleport feature completely, but le
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