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Found 8 results

  1. Can we grant things related to crafting and exp generation? Things like hull/rig reps, cannons should allow players to gain even a little crafting exp to help them move forward. For now the only way to increase your labour hours wallet is building not so cheap shipiard and smashing biggest ship you can day and night. I like the idea of being dedicated to crafting gives you an edge but being the only way is silly. If i remember right Rum used do grant exp when procesed from Sugar. If it was that much exploited can't it be somchow limited? Let's say something achivment related: Craft 10 0
  2. Ahoy. I was bored so I messed around with excel. Introduction: There is a lot of information out there regarding this game. Much of it is outdated since we are in a constant process of tweaking and testing. I have been playing for a couple weeks, and have just finished grinding myself up to 50 craft. I wanted to see if I did it efficiently (I didn't), or if there were better ways. What I intend to demonstrate with this study is a data-backed guide to grinding a new player to max crafting level as quickly, and as cheaply, as possible. Methods: Data compiled for this study was:
  3. Combat mark and more have been introduce ingame in the way to decrease the number of larges ships ingame and to put diversity into port battle fleet. But Since combat mark appears, port battle have still the same number and same quality of ship than before. So combat mark are just decreasing the ability for a defeated fleet to fight again meaning more time will be needed to be able to fight back what decrease the aciton ingame what make peoiple boring and left the game. So COmbat mark should be use for skill, paint and this kind of stuff and be out of permit in the way to auth
  4. I've always liked crafting and enjoy the idea of building all of your own items. Though one thing that has always irked me is how unfriendly the crafting system is in Naval Action. You need to separately log down how many items you need of a various resource, then go to that resource and determine how many of those you need (Cordage and Oakum), and even further subcombines in several cases (Tar). A more fluid system would simply allow you to craft the final sub-component before final assembly of your ship. Do you want to make 3 mid grade notes? Move the slider over to the three, and click
  5. I still can not craft the Rattlesnake or Niagara despite being max craft level and no permit or BP available for it in admiralty store/ pirate den. As you can't buy the Rattlesnake from the NPC in ports either, this is getting mildly annoying... Please fix this. Thank you.
  6. From the album: Jean Ribault

    Building craft window
  7. Current system tweak maybe ? In relation to the drop rate, Why not make this a visible % the crafter can see on his screen, and increase the % chance a little every time he crafts a triggering vessel without it dropping. Future system maybe ? Target BP research points for specific BP is known and public knowledge. Every ship crafted adds a value to a research pool held for the player and visible on his crafting screen. The pool is held for each rate. (Advanced versions crafted may add extra points especially if maxed out on upgrade slots.) Player can utilize other rate research
  8. Some people in my nation's chat were talking about crafting hours becoming a commodity to trade, or purchase from ports. Maybe each port could even supply a certain amount of labor hours per day.
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