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Pugwis

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Everything posted by Pugwis

  1. Welcome to War Thunder, i love this game, but... this won't work for NA. The way it is now is not bad but based on luck/random, so it may be frustrating some times. Why not adding +1% chance to drop a BP every time you craft a ship and don't find a BP. For exemple: Ingermanland is 1% chance from frigate, everytime you craft a frigate and don't find the ingermanland BP, the chance to find it next time will increase by 1%. That mean after 9 frigates crafted you are at 11%, after 99 frigates crafted you should reach 100% chance to drop the ingermanland BP.
  2. Not particulary approving the idea, but just want to say that, in this case that should not be repairs kit (quantity too high and don't take any space in hold), but materials physically carried in the cargo hold such as; wood, masts, canvas sails, nails and so on... Repairing you ship will consume X of each materials, depending on the reparation needed, (leak, mast / rudder broken, canon destroyed, sails torn and so on) if you run out of particular material then you can't repair anymore. Not using all the canon should increase the cargo hold in this case and in general. Concerning the upgrade, certainly not, it is like you have time to replace the rudder of the captured ship by your reinforced rudder during the battle (this exemple works with all upgrades, permanent or normal, exept maybe some like powder monkey or the living one). You will have to wait to be docked; wich is normal. Also crew should be halved or divided after a boarding, some stay in the captured ships, other in the controlled ship, so you will have to carefully choose if you want to board or wait for latter cause the battle is still going (or eventually left the captured ship without crew). A simple sliding bars with; "Your Ship" ----- "Captured Ship", could be fine to choose the amount of crew easilly and fast at the end of boarding. A captured ship left with no crew should be able to be re-captured by anybody close enought even if the owner is still in the battle, after all, it is just an empty ship drifting on the water. A captured ship should become your minions during the rest of the battles, if he manage to flee or survive till the end of the battle, then it will work like a captured ship in the reward menu at the end of the battle. Otherwise it will act like a minion will during a battle, depending on the amount of crew you gave him after boarding.
  3. Damn this is regreatable, i was just especting to flee at the last moment if there are no more chance to win the battle, like i usually do in this case. I understand the purpose of this in pvp battle, but in AI mission that's just bad, considering how unbalanced it is at the moment, i am not going to play any more mission. Even with the Frigate instead of Trincomalee, i am outnumbered by 3 ships everytime, those battle was almost impossible to win, now it is also impossible to escape... And the IA are boarding too often, when you are outnumbered and your teammate are involved in boarding you have no chance. It's just that i am not going to be able to sold my ship on the market and that there are permanent upgrade on it, but that is ok, thank you anyway Speirs, next time i will pay more attention to patch note.
  4. I was in a battle just now few minutes ago, a Fleet Order mission to be more precise. After more than 5 minute of running without receiving any shoot or not even being shooted or aimed by any ship, the countdown for escaping was still not poping, "Cannot leave" was remaining on top of the screen, i finally sunk after more than 7 minutes of running without receiving any shoot while i should have escaped without any trouble... Here are some screenshoot taken at 30 secondes interval approximatly, just to show that the countdow was not popping while my speed was slowly depleting till the IA was abble to catch me. those screen have been taken severals minutes after the chasse started, when i was 100% sure that something was not working with the escape timer. No way to get my dura back i suppose... ?
  5. I think that we can't see far enougt in open sea for this features. Maybe if the range of view is increased and if telescope are added for open sea that could make a sense, not otherwise.
  6. You have grind / farm for two weeks just to burn the steps as fast as possible and missed all the fun parts (most probably), and now you are asking for more content to grind, without any enjoyement (most probably) ? The market is not depending of the number of ports, as you can only have 5 building slots (and build them all in the same port if you wish to), that would just lock the map to a boring situation if each nation got 10-20 ports that can't be taken, im not even sure that the map is big enough for this. In fact, you wan't more high rank content to keep the interest for the game (everybody knows it's the PvP, RvR) but you want to definitly dissmiss all sort of pvp (except the small/large battle) from the game. There are no probleme here, or it's just me ?
  7. You really don't get it, this thread is useless, that is basically what i was trying to say. I don't feel personally affected by it.
  8. gold snow was more than 220 000 some updates ago, price of all ships are going down since the change done to the Note, In this case it is too high priced and you are not going to buy it, and this doesn't deserve a tread
  9. You can take into account the percentage of accuracy that can be randomized depending on several factors. If you are drunk you can add some amount of dispersion and elevation to your calcul because your aim will most probably be randomized. This factor may vary depending on the rate of alcohol in your blood, so this variation must be take into account during the creation of the algorithm. Also if the sun is reflecting, and you can't clearly see the enemy ship during a battle, especially during a night battle, then you must add some random to the position of the ennemie ship. It is also related to the first point, you may see the same ennemie splitting in severals parts, wich can also false the calculation. I think that there are also some others factor to take into account before we can make some serious mathematical calculation with random elements, but the topic will probably go further now that some factors are revealed. In this case i would recommend to choose the armor over firepower considering your chance to hit, but this must be confirmed by mathematics.
  10. Ah, every 6 week ? That would not be too much i think, but if you were more informed you would know that there are attempts every single day (or almost) so in this case that would be disappointing, to be in a permanent ceasefire. But what is one day of cease fire every 6 week ? nothing...but i see your mentality.
  11. I personally don't think that this is fair, why allowing multiple account in a real-time game ? I mean it is impossible to control two account at the same time, the only purpose of severals account is to do passif exploit and passif hauling eventually, that should not be allowed...
  12. Pirate should not be a faction, but just a flag to use if you got ballsy, you have never see 30 pirates 3rd rate ganking everything in real life... Maybe 5 or 6 pirate sloop ruling against poor unarmed trader, but that is all.
  13. No, that make no sense because you can't change upgrade except in port, also why this particular upgrade will swich and not and not the others ? plus the captured ship have only 1 dura so you don't really want it to take your upgrade. And if you have a ship with 5 slot and capture a ship with one slot, you espect a management screen to pop up to transfer the desired upgrade ? If we listen to this theory, that mean you are also fine with letting half of your crew (including marines) in one of the two ship ship that you are not going to control ? because you are not going to abandon a ship without any crew, right ? If you wan't to make sense do it completly or don't do it, and actually it is good like it is, crew are automaticaly refiled after each battle, there is all or nothing to change. PS: that is what my first post was talking about, cause title cleary mean that, and the question was finally relevant.
  14. Edit: Wrong answer, title was missleading.
  15. I doubt, because mission reward are not yet shared, it's a mess to play mission as a group at the moment, and extremely boring alone. i believe that they forget to add 90% of the 5th rate ships in mission opponent.
  16. Not sure where you have found this 1st rate pictures, but it is certainly not the QAR.
  17. Sure it will impact players that play PvP, but not only, it will impact a lot more players that craft, and that will make no sense more than being harmful for economy, it is good like it is. But the idea of tokens for pvp, could be a good things with appropriated balance, reminding the "Mark of victory/War/Trade" from PotBS for sure. "Crafting notes represent inspiration that a crafter can suddenly get when making ships and write it down. These notes can drop when making a ship. Sometimes you can capture such crafting notes from enemy captains who found something about their ship and wrote it down. You can use those notes in the construction then."
  18. 36lb require 14 men 24lb lb require 11 men 18lb lb require 9 men 12lb require 8 men 8 lb require 7 men 6 lb require 5 men 4 lb require 4 men I am sorry, but this is not true, 14 men is definitely NOT the number of men required for a pair of pieces of artillery (36lb canon in this case). The value that i have given previously are the number of men required for ONE and only one long piece of artillery (36lb) in the navy. I don't know how it is working on the merchant marine, or with land canon, this number are taken from a book about navy/ship, and can easily be verified. So i must confirm, a ship can't fire both side at a same time, this is a fact. (or at least reload if you want to consider that both side was loaded before battle, but you won't go far this way) I actually don't like to take the information on wikipedia cause some may say that it is not accurate, but here is a good sentence to explain why it's require lots of men for a single canon, you can check in book and such to make sure that my number was accurate, but trust me it is. "A 36-pounder long gun requires fourteen men to battery the four tons gun: a gunner, twelve servants and one ship's boy (powder provider) which brings the cartridges from the hatch."
  19. Awesome update, impatient to test this new crew management, but you have got to be realistic, i see many players that think there is 3-4 men only per canon, which is absolutely unrealistic unless they plan on using only swivels and muskets. here are the real number, and the reason why ship can't fire two side at same moment, so i hope you will add a sort of simple switch button (port / starboard) to choose the side where your gun crew are going to manage the canon, at a given time. 36lb require 14 men 24lb lb require 11 men 18lb lb require 9 men 12lb require 8 men 8 lb require 7 men 6 lb require 5 men 4 lb require 4 men
  20. Except if it is a bug i can see some issue that could have occurred. You was alone in the battle ? otherwise did you make your ship "available to all" after capture ? Are you sure that your niagara didn't sunk after the boarding ? if there was leak or so and then you "captured" the trader ship before leaving the battle, your Niagara could have sunk. Maybe the pcikle exploded ? Did you sent your ship in an outpost or scuttled it after the battle? My personal advice is to never switch to a captured ship, you can do it in the loot menu wich is safe, you switch to the trader and send the Niagara to outpost wich is totally safe, and you can carry all the loot on the trader ship. Also there is something strange, i don't understand why the inventory screen is not displayed, the exact same thing occur in a port when you sell the equipped ship, so maybe you did something wrong with your Niagara in the loot menu...
  21. But they can't flee without losing a dura, they can't escape, except at the end of 1:30 hour, if they cross the white line they sank after 5 minutes. Now it is 30 minutes wich i think it's a bad idea. Once you enter a small battle the only way to save your dura is (was) to win basically, or delay the battle. So there is absolutely no point in running instead of fighting, but peoples probably learn this after they lost 1 dura and never try a small battle again. Now with the 30 minutes timer it is no longer fun to play small battle because peoples just avoid fighting for 30 minutes, the question is; why would they enter a battle if they don't want to risk 1 dura, the worst thing is that even the player using free ships like basic cutter, try to run away.
  22. From what i have heard, Naval Action is happening late, which is unfortunately the reason why there are no galleon or such trading ships (but, i'm still expecting to see indiaman, flute, bark and other dedicated trader ship, to replace the actual stripped ship) So i think it was already the end of the "golden age" of piracy, and trader was forced to fight pirate instead of surrendering without resisting. So if we keep on historically accurate thing, i doubt that this is compatible with insured cargo. But more than being against historical accuracy, this will lead for sure to many exploits...
  23. Good to know ! i was tired of fighting on infinite water scene, it will look very nice for sure.
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