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Showing results for tags 'build'.
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So I tried my hand at re designing an battle cruiser class. The original Indefatigable class was sunk during the battle of Jutland. I decided to remake the class in 1933 setting seeing if i could make the best BC I could that hopefully wasn't out of the scope of what the campaign of the game would allow in terms of effectiveness. And I think I did pretty good just looking for any feedback if any. The class costs around 77.4 mil to lay down kinda expensive but only an maintenance of 7,800 a month which I thought was pretty nice because an battle ships maintenance for the same year just to
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Current system tweak maybe ? In relation to the drop rate, Why not make this a visible % the crafter can see on his screen, and increase the % chance a little every time he crafts a triggering vessel without it dropping. Future system maybe ? Target BP research points for specific BP is known and public knowledge. Every ship crafted adds a value to a research pool held for the player and visible on his crafting screen. The pool is held for each rate. (Advanced versions crafted may add extra points especially if maxed out on upgrade slots.) Player can utilize other rate research