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Showing results for tags 'blueprint'.
Coming to a shipyard near you soon! The Wasa, by Fredrik Henrik af Chapman. Look no further. Here is the leaked crafting receipt for the new Wasa. A ship that is coming to the game with Unity 5 and which can already be taken for a spin on the testbed server: (click and expand to fullscreen to see full size image) This announcement is sponsored by: To learn about how you can already test out this beautiful new ship devs are giving us - if you haven't already -, follow this link:
I submit to the Devs my suggestion for new BP system that is rather realistic (and better - at least in my opinion - than both the actual system and the future one possibly based on the fact that one has sailed a ship or fought against it). 1) in the crafting screen there will be new option "study blueprints"; 2) in the screen "study blueprints" one can study all the BP that are avaliable for him 3) a blueprint becomes available for study on the basis of a tree (i.e.: if you have not studied with success a brig, you cannot study a navy brig and so on, one can also imagine study top
Current system tweak maybe ? In relation to the drop rate, Why not make this a visible % the crafter can see on his screen, and increase the % chance a little every time he crafts a triggering vessel without it dropping. Future system maybe ? Target BP research points for specific BP is known and public knowledge. Every ship crafted adds a value to a research pool held for the player and visible on his crafting screen. The pool is held for each rate. (Advanced versions crafted may add extra points especially if maxed out on upgrade slots.) Player can utilize other rate research
Hi, i have a suggestion, i spent a lot of time, like a lot of other players, crafting trying to unlock every single blueprint and would be a pain to start all over again when the server wipe will come, i would like to know if there is a chance to connect the unlocked blueprints to the player's account like Rank level and crafting level.