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Patch 9.63 - Iron crisis


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What's new:

  • Chat now tries to reconnect if you lost the connection to chat servers
  • Empty messages now do not affect spam filters
  • Attacking a friendly now has several warning windows to reduce accidental piracy acts
  • Missions can only be joined by your group members and enemies of your nation. We will continue to update Rules of engagements going forward affecting timers, reinforcements and battle pull.
  • Group invite will now notify if the player declined your request

Fixed bugs:

  • Rhea is now properly called Yard
  • Several synchronization bugs fixed in relation to ship and player states
  • Fixed bug with locking controls when connecting to chat
  • Fixed bug with locking controls when switching instances
  • Fixed stacking bug causing lost resources if the stack is bigger than 10000

Tunings:

  • Kill will be granted only if enemy ship is sufficiently damaged to sink her.
  • Kill XP now awards 80% of the battle rating to the person who delivered max damage (almost 3x increase)
  • Assist XP now awards gives 50% of the ship battle rating. (2x increase)
  • PvP bonuses increased from 150% to 200% to promote more pvp activities.
  • Small battle events XP reduced by 50% to compensate significant increases in PvP XP
  • Friendly kill penalties increased 10x

Iron crisis fixes:

  • Iron ore now produces 2x more ingots (100% increase) - to not affect the prices of other items ore prices increased - price per ingot will stay the same.
  • Iron ore production increased 2x
  • Carriage blueprints now produce more carriages
    • Large - 2x increase
    • Medium - 3x increase
    • Small - 4x increase

These changes will dramatically reduce the iron/oak logs requirements in production of ships and other manufacturing goods.

 

Other fixes

Low and mid ranked bots have lost upgrades for speed and turning

Bots cannot disengage from boarding

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Wasn't it announced to have a new system wherein players would get XP upon completing someone else's admiralty order?

So, there isn't actually going to be group XP, since "increased assist xp + increased pvp rewards" is not "=group xp" but instead is "=xp for everyone that joins your battle".

 

Can we get some clarification there, please?

Great patch anyway, looking forward to playing it.

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Wasn't it announced to have a new system wherein players would get XP upon completing someone else's admiralty order?

So, there isn't actually going to be group XP, since "increased assist xp + increased pvp rewards" is not "=group xp" but instead is "=xp for everyone that joins your battle".

 

Can we get some clarification there, please?

Great patch anyway, looking forward to playing it.

that was not announced anywhere

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Wasn't it announced to have a new system wherein players would get XP upon completing someone else's admiralty order?

So, there isn't actually going to be group XP, since "increased assist xp + increased pvp rewards" is not "=group xp" but instead is "=xp for everyone that joins your battle".

 

Can we get some clarification there, please?

Great patch anyway, looking forward to playing it.

 

Except only those in your group can actually get into missions now so technically it is a group XP buff.

"Missions can only be joined by your group members and enemies of your nation."

 

No randomers to get in and steal damage/crew kill/ship kill experience combined with the boost to assist is most definitely a group boost.

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What's new:

  • Missions can only be joined by your group members and enemies of your nation. We will continue to update Rules of engagements going forward affecting timers, reinforcements and battle pull.

A heartfelt thankyou.

 

Except only those in your group can actually get into missions now so technically it is a group XP buff.

"Missions can only be joined by your group members and enemies of your nation."

 

No randomers to get in and steal damage/crew kill/ship kill experience combined with the boost to assist is most definitely a group boost.

They also boosted xp for assists so everyone in a group should notice the difference unless they are stupidly overpowered compared to the target..

Edited by Hexcaliber
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Iron ore now produces 2x more ingots (100% increase)

 

I'm actually liked the iron shortage as it added a new dimension to the game.  It gave some people (like me) a reason to want to become traders.

 

As a whole I feel like this is just a PvE and PvP game, and that is OK, but it can feel a little repetitive.  With the iron shortage it drove the need for port battles, for exploration, and for traders.

 

Going forward I think it would be great to have unannounced and random shortages rolled into the game.

 

Anyway, with the return of iron I'll probably get back to leveling.

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