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MalakithSkadi

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  1. Just because it CAN run doesn't mean it should be the requirement for dealing with issues. No other games developer (Early access or not) requires you to install and configure 3rd party software for the purpose of bug reporting with immediate dismissal of the issue if you don't.
  2. Some lovely issues of the whole system raised here... 1. How do you screenshot someone "Vanishing", Exhibit A: Open Ocean screenshot of nothing, there was someone here a second ago honest guvnor! An F11 to give the time and co-ordinates for admin to track down yes, but how can you expect any form screenshot to stand up to your requirements for tribunal? 2. Expectation that everyone will run recording software 24/7 on the vague assumption they will run into a bug is entirely unrealistic 3. Herminator's "oh I just teleported half way across the map without knowing how, but didn't realise it was a bug I should be reporting" is a terrible excuse. Anything happening that is unusual should very obviously be reported with as best description of what happened and what you were doing at the time as you can manage. Especially coming from someone who is supposed to be a significant figure in a faction and should know better. Day 1 newbie could be forgiven, someone with your game time and forum activity is more than aware of the system. 4. Lots of other people going "oh yea I did that sometimes as well", hopefully you all put a report in at the time as well... I think my money would be safe saying some did not.
  3. The point is, so far all the Admin has to go on is "Danish" and "British Midshipman Cutters". There is not one single name for them to chase down and look into even if they wanted to.
  4. Except for where I have greater than 50% of the gunnery number, only fire one side and all the cannons DONT reload at the same time. I get like 8/14 then the last 6 trickle in one after the other I assume as men are "freed up" from the earlier cannon to push them across the finish line. This implies to me a portion of the crew remains on the non-used side kind of like the following (numbers from thin air): Each cannon has 3 permanent crew to man it at all times, then 3 extra who are deployed when it needs reloading. So even though I have over 50% of the gunnery number and only fire one side a portion of those men are "Locked" to the side that isn't used.
  5. I knew I was forgetting something. As mentioned, disabling the guns does NOT reassign the crew, that is another alternative but not really a preferable one in my opinion as you sometimes want to disable them just to fire by deck and having that cause crew to run off would be less than ideal.
  6. Then can we at least split the "sides" of the ship from the perspective of the crew distribution? I fail to see why when in a 1v1 fight half of my assigned gunners would sit on the opposite side of the ship to the enemy watching their mates fail to reload quick enough because not a single vessel has enough crew to fully fill "Gunnery" whilst still being able to remotely control the sails. Example: I disable Gunnery - Port and enable Gunnery - Starboard, all the Starboard guns now run at max efficiency and the Port guns do nothing as the crew that would currently sit on the Port side are instead helping out on Starboard / Sailing if the limit is reached. A variation on the theme is a "Skeleton crew" mode. Example: Gunnery and Sailing are active. Under the current mode you end up splitting between the two and doing neither properly. Put Sailing in "Skeleton" you get a minimum amount of men in there such that it is functional but terribly slow and everyone else goes to Gunnery.
  7. 25v25 is likely there for technical reasons so lets ignore thoughts of upping that for a moment. The BR limit idea is the interesting component and bear in mind that current BR ratings for ships could easily be tweaked to balance it out differently. What I would like to see is any system that makes using more ship types "viable", currently deep water battles are 3rd Rate and above, if you aren't in those you are a "liability". (This may even experience creep upwards as numbers of larger vessels increase) Given that Snow/Navy brig is the top end of the Shallow port this renders a huge amount of ship types (including ones that could potentially be added as new ships) pretty much useless with respect to port fights. All those ship types became is a grind buffer to prevent people taking part in the "end game" while they run missions and attack open world fleets desperately trying to reach Flag Captain / Equivalent. At the same time the "big guys" don't want to have their fun toys shelved so there needs to be some variety to all this. Perhaps make it so Region capitals have a higher BR port fight that the surrounding ports, implying the increased effort a nation would expend in trying to gain their control, you effectively insert an extra tier of port battle. Alternatively the Admin seemed to be putting forward the idea of "development" level per specific port, depending on how well players delivered what it needed etc. Have it so more developed ports get larger BR fights. It would let more people get involved in the Port battle side of the game as well as many extra layers of strategy to the mix.
  8. Wow make a mountain out of a mole hill much. If you can't find a clan that will trade you a ship to get you mission running in return for joining them (even temporarily) then you really need to work on your people skills. High ranks can waltz in anywhere as 3rd rates are free candy on the high seas and having a Deep port battle capable captain is an asset to any clan. Lower ranks should be able to sponge off the generosity of grinding crafters or people who help them capture one outside the nation capital. "they realized that their whole strategy needs to be re-directed and they wish to start fresh" Is utter garbage, you don't place points in anything that "locks" you into the "bad" build, you don't even keep the same name if you don't want to so bad reputation can't follow you either. Get some people skills and play your MMO game instead of solo sailing simulator 2016.
  9. Someone has their sense of humour meter turned off it seems...
  10. Two quick questions for the French council... 1: Have you all put your weekend dinner plans on hold for this war? 2: Is the local bistro aware of the pending economic crash they are about to experience as a result?
  11. My interpretation of this is that because it wasn't for "personal" gain then he should be treated more lightly? If that is the case I wholeheartedly disagree. Damage farming was an exploit for personal gain which on an individual case level has minimal impact on everyone else. This was a pre-meditated and organised attempt to completely deprive an entire nation of the ability to attack a port for that day. Whilst he personally didn't gain much from it the impact of the action was far further reaching into the playerbase. But ultimately it is arguing semantics, the dev's likely have what they want by now. The utterly ridiculous thing about this entire ordeal is how much worse it could have been if some minor amount of intelligence had been used, sail it near the port then "oh no I got grabbed by the Spanish", for all bodies of proof it would have looked like an intentional attempt to deliver the flag went wrong and whilst some may have been suspicious it likely would have drifted past unnoticed.
  12. "HeyHey" should be banned, it is clearly an alt account for the sole purpose of mechanic abuse. His main account should be reset, he could have reported the idea and didn't. This punishment is then in line with the previous issue that got raised of mechanic abuse (XP farming). "Neverdie" is also a midshipman and clearly a setup account which should also be banned. He may have given the money but he clearly got it from somewhere else. Trace that line down, as more people are clearly involved. More importantly a fix needs to be developed to counter this. Personally I think the entire flag system is flawed but I appreciate that is a big ask for a quick fix. Place a rank limit on the flag purchase (>Lt Commander for Deep Ports as thats when you can full crew the smallest ship that can get in them) would be a quick and dirty but not particularly long term solution that resolves this for now.
  13. "You attacked first" *No you attacked first* Seriously it is getting boring now. Either come to the table without looking at the past and decide a path forward or just get on with shooting at each other already. Oh and when you do come to negotiate, don't try and carry out an attack in the middle of the meeting... doesn't really give your "we are united and speak with one voice, we come to discuss peace" speech any credibility.
  14. They could still sail miles in the wrong direction and do multiple other things to interrupt the flow of things. The only faction that would be able to do anything about the exploit under your suggested system is the Pirates as they could attack their own carrier.
  15. Sensible solution: Ignore everything that has gone before, start with what the situation is now. Come to a compromise that neither side is happy with but furthers both factions agendas as a whole and go from there. What will actually happen: Mindless rants, endless dragging up of Chinese whisper versions of events and rampant real world nationalistic bullshit. Either everyone calms the hell down and comes to the table or you may as well just stop posting all this repetitive crap and get on with shooting each other already. My money is on number 2 given that even if the "leaders" attempt the first one someone somewhere always has to piss in the cornflakes.
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