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CaptBligh

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Landsmen

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  1. Hi, I just sent in a bug report. My Connie is stuck in back of Ruatan. Battle dropped me in the shallows and I cant move. Can you please put me in Bonacca. Game handle is James Cooke (PVP1). I cant TP because my hold is full of stuff from the mission and a wreck. Thanks.
  2. Guys, I'm not going to beat about the bush. Your weather algorithm sucks. Storms that stay for days are just not realistic for the region. This morning we had a storm that continued for over 4 game days and didn't move. I know because I had to heave to as I had literally zero viz. Trying to find white crosses was impossible. after two hours or so I logged and went to mow my yard. Came back after about an hour and a half, login in, sail east for about 10 minutes or so and bam, another storm, zero viz. We would all like to see heavy seas etc but storms move you know? They rarely sit still for days on end. Please get it sorted out, it is ruining the game for many. Thanks.
  3. Quite a wait (over 20 mins so far) but it gives one a chance to look through the forums
  4. Could all be fixed by having a PVP "flag". If it's "on", you're fair game, if it's "off", you can't be attacked. That should fix the moaning minnies.
  5. Not much incentive for RAs to play then. Just log in every couple of days to craft. Hence the suggestion just for RAs to get hrs in lieu of XP. Probably should mention I am talking about PVE.
  6. Since XP is no use for RA's, I think it would be a good idea if they got Labor Hours in lieu of XP. Thoughts?
  7. Thanks for the info. Maybe time for a new provider
  8. Yes, been down for a while now. Must be a crash because account is locked by that shard and you cant logon to a different server either, even they show ping times.
  9. And so they should be. However, I don't think the spotting mechanics are that sophisticated yet. In theory, taller ships should see farther because their lookouts are higher, but I don't think that's true in game.
  10. No, this is not about the merits of one over the other, but rather about game development with the differences in mind. I am not sure why PVP and PVE are being kept separate (probably because of capturing ports) but it appears that game content and development is being based on the desires of PVP right now. PVE players need some love too ya know. If the intent is to forever keep the two separate, and not go the PVP flag on/off route, then IMO game development should also be split. Doesn't mean the same things can't be placed on both PVP and PVE servers but it shouldn't be mandatory for a change made to a PVP port to affect the PVE world also. Just my $0.02
  11. It's not about clans, raiding, advancement or (eventually) endgame. It's about the customers ability to decide what he or she wants to do. Look at the tried and tested online games out there. Multiple characters, multiple servers, all unconnected and totally independent. Locking a player to one character, globally (literally) is, in my opinion, a recipe for mediocrity. This game is beautiful, but if it is ever going to get to the level of the rivals we all play it needs to provide flexibility to the player base. A few hundred elitist clans and PVP ers will not sustain the growth needed to be really great. I'm just saying what I am seeing. @OJ the mission argument is only valid because you are forced to keep your character, you can't delete it at will. Yes, I know it's an alpha, but if it ever wants to get to beta and beyond, it needs to cater to all, not just First Rate sailing masters of the sea. Full Sails!
  12. Navalactioncraft is player updated. AFAIK there is no API to extract current data from the game itself. The market is so fluid anyway as to make any stored data obsolete as soon as it is recorded. I know because I trade a lot and maintain my own spreadsheet, updating it as I visit ports around the Caribbean. Seldom are the prices on subsequent visits the same and often they are vastly different. Just my $0.02. Full sails!
  13. Like many players I have a Desktop and a Laptop. I was surprised to see that when I logged in on my laptop, all the ports showed not visited, leading me to surmise that this data is stored on the local game client. Is this true or was it a glitch? Surely the point of an online game is that the user should have the same experience no matter where they log in?
  14. Perhaps, when a port is reset like this, players assets could be moved to the nearest available port to which they have access? Just a thought.
  15. Because, perhaps, they realized that their whole strategy needs to be re-directed and they wish to start fresh. That is impossible to do at he moment, and it should be possible. And, as z4ys says, it's hard, if not impossible, to do missions in a basic cutter when you're above 1st Lieutenant (or equivalent).
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