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Found 5 results

  1. Since the latest patch my ping has been an unstable 200-700 with lots of jittering. Normally I have close to 100 as I live in the NE US.
  2. Hello. My clan mates and i got kicked multiple times. we are also experiencing high ping issues a few of my clan mates are in battles and they also have a lag issues. Is there a issue going on with the servers ? With kind regards.
  3. Many people in the English Nation are getting dragged into battles by 'friendly' Basic Cutters attacking enemy PVP player fleets that vastly outnumber the Brit players that get dragged in. It is thought that the Danes and Pirates are using ALTs in British Basic Cutters to hang around areas where they can attack Danes or Pirate fleets, dragging in unsuspecting Brit players in the area into a battle where they are heavily outnumbered and CAN NOT CALL REINFORCMENTS. The usual deal is that it's a Basic Cutter, Midshipman, No Clan etc. This is happening very often and is becoming a pain
  4. Hey guys. I am very new to the Naval action and loving it at the moment. Got myself a nice little basic cutter and been doing missions for gold & exp. The first thing I noticed is the latency lag in this game. Especially the response times to moving the ship's controls and gun firing response. I play from australia & already I see a few aus players in these forums chatting about the game and this brings delight to my eyes. I play from NA PVE server & get 225ms latency. Which is not bad in overall responsive gameplay. But what is greatly affected is the rudder, changing of sails, sp
  5. Because of the pace of the game, high latency doesn't make gameplay too difficult. Most of the skill in this game involves thinking several steps ahead and usually you have several seconds to react to your opponents' actions. However there are a few places where latency has a more pronounced effect and I wanted to share some observations about it. Rudder Control: the delay before the rudder responds to input is manageable because it's a delay in when your maneuver starts, but the delay after you release it to neutral is more difficult to manage because it affects your final heading and
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