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DoctorRockzo

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  1. At this point, does XP stand for anything other than crew size? I don't find the static crew size appealing, and I think crewing up could be improved in a number of ways. Ideally, I would like the ability to raise a crew influenced by XP, yet still possible for a new player to gradually accumulate a large crew over time with careful decisions. If you are defeated in battle, you respawn with a default crew size. Crewmen could be captured in battle, or hired in ports with a contract specifying the percentage of plunder crewmen will share with the captain. If crewmen are not well paid, overworked, or demoralized, they desert or mutiny.
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