Captain Comery Posted July 30, 2015 Share Posted July 30, 2015 Is the patch that returns boarding coming this week or next? Link to comment Share on other sites More sharing options...
Leviathan Posted July 30, 2015 Share Posted July 30, 2015 They are shooting for this week. Stay tuned Link to comment Share on other sites More sharing options...
Captain Comery Posted July 30, 2015 Share Posted July 30, 2015 Just tried to login now servers are back and I get the message saying "steam: steamAPLInt() failed" Any idea on what this is and what I can do? Link to comment Share on other sites More sharing options...
TommyShelby Posted July 30, 2015 Share Posted July 30, 2015 Had the same thing happen. I kept trying and suddenly i was logged in ^ Link to comment Share on other sites More sharing options...
admin Posted July 30, 2015 Author Share Posted July 30, 2015 please post technical issues related questions in the support forum. Link to comment Share on other sites More sharing options...
blueskull Posted July 30, 2015 Share Posted July 30, 2015 hello. 1. are you aiming for more realistic ship Management regarding the outfitting of the ship before going into the seas? like every ship has a certain space for cargo depending on the ships size and a Player would Need to manage Food, water, shot and and powder, spare parts? 2. are you going to Exchange those "repair kit mechanics" for more realistic mecanics like buying rope, Wood extra sails and Tools in port and have a the amount of available repair being dependent on the amount of parts you bought? possibly further influenced by a master carpenter and the experience Level of the carpenter mates? thank you very much so far for this incredible game Link to comment Share on other sites More sharing options...
ulysse77 Posted July 31, 2015 Share Posted July 31, 2015 Are the coordinate unit shown when you hit f11 any relation to existing system?... From my bare calculation they seem to be about 2.4x a meter. Is if fair to say our world is 42% to scale? Link to comment Share on other sites More sharing options...
Yankee jack Posted July 31, 2015 Share Posted July 31, 2015 "Boarding parties" and "Marines" upgrades? I used to get extra crew out of these. 20 to 40 guys. No more. Are they now just a "trained" part of the regular crew? What? thx Great game! Link to comment Share on other sites More sharing options...
venom58 Posted August 2, 2015 Share Posted August 2, 2015 Whether Naval Action to be compatible with Windows 10? Link to comment Share on other sites More sharing options...
Leviathan Posted August 2, 2015 Share Posted August 2, 2015 Several people have reported they are playing Naval Action successfully on Windows 10. Link to comment Share on other sites More sharing options...
venom58 Posted August 2, 2015 Share Posted August 2, 2015 Good to hear:) Link to comment Share on other sites More sharing options...
LeBoiteux Posted August 3, 2015 Share Posted August 3, 2015 Is the development of an exploration gameplay stil topical, in redesign, on hold or abandoned ? Any detail ? Link to comment Share on other sites More sharing options...
Amendus Posted August 5, 2015 Share Posted August 5, 2015 You guys were talking about a new gamemode for the pvp part. the day long mode or something (cant remember exact). will it ever be released? I like the open world but it would be awesome to include your pvp in the open world stuff (like a menu so you can choose what to do). Link to comment Share on other sites More sharing options...
Carlo.A.Morabito.Diaz Posted August 6, 2015 Share Posted August 6, 2015 Any news or updates of the commerce de Marseille (classe Océan) 118 gun first rate?? Is it being modelled? Link to comment Share on other sites More sharing options...
TommyShelby Posted August 6, 2015 Share Posted August 6, 2015 Are module drop's completely random? Link to comment Share on other sites More sharing options...
Bart Smith Posted August 9, 2015 Share Posted August 9, 2015 Question to developers: what next ? what is your road map after summer holidays? Link to comment Share on other sites More sharing options...
Toggman Posted August 10, 2015 Share Posted August 10, 2015 I would like to change my player name without creating a new player, can that be done? Link to comment Share on other sites More sharing options...
Lord Vicious Posted August 10, 2015 Share Posted August 10, 2015 Can we augment group limit? 6 is like potbs. Also can we add durability to captured ships? using other ships? like turn the ship into a deed so you can add durability to captured ships max 3 dur. Otherwise captured 1 are tbh useless, you cant sell them on market, and using them are quite useless also since you risk to lose all, and there is no sense that a ship i got from npc give me 5 dur but 30 captured ship have 1 dur each.. Link to comment Share on other sites More sharing options...
Hugh Latham Posted August 11, 2015 Share Posted August 11, 2015 What is wrong with having all ships of 1 durability? Lock the upgrades to the ship and make both ship and upgrade cheaper. Currently 1 dura ships are not very useful because one doesn't want to risk the expensive upgrades in them. Link to comment Share on other sites More sharing options...
Bart Smith Posted August 11, 2015 Share Posted August 11, 2015 What is wrong with having all ships of 1 durability? Lock the upgrades to the ship and make both ship and upgrade cheaper. Currently 1 dura ships are not very useful because one doesn't want to risk the expensive upgrades in them. Thats the point - save upgrades for decent ship Link to comment Share on other sites More sharing options...
Hugh Latham Posted August 11, 2015 Share Posted August 11, 2015 Remind me again why we need more than 1 dura ships, disregarding the upgrade aspect. Link to comment Share on other sites More sharing options...
Agesilaus II Posted August 11, 2015 Share Posted August 11, 2015 Why is it that an AI Commodore can fully crew a 1st rate? I've noticed that the AI rank doesn't matter except for when capturing ships because the higher their rank the better their ship is. Simple fix would be to either get rid of the rank for AI or have it so that the AI has the correct rank (or higher) to fully crew a ship. I doubt yall will put out under-crewed AI. Link to comment Share on other sites More sharing options...
Guest raat Posted August 11, 2015 Share Posted August 11, 2015 Why is it that an AI Commodore can fully crew a 1st rate? I've noticed that the AI rank doesn't matter except for when capturing ships because the higher their rank the better their ship is. Simple fix would be to either get rid of the rank for AI or have it so that the AI has the correct rank (or higher) to fully crew a ship. I doubt yall will put out under-crewed AI. I believe it's because AI rank doesn't relate to crew size, but rather to the AI's skill. Higher rank means they shoot/sail better and whether or not they load double when at close range. Link to comment Share on other sites More sharing options...
maturin Posted August 11, 2015 Share Posted August 11, 2015 Remind me again why we need more than 1 dura ships, disregarding the upgrade aspect. So we go find another battle immediately after being sunk. Link to comment Share on other sites More sharing options...
BungeeLemming Posted August 12, 2015 Share Posted August 12, 2015 can we reduce this thread to its original purpose please? Its meant to ask your questions regarding the game to the devs directly. When you have stuff to discuss please do so in the fitting threads. Link to comment Share on other sites More sharing options...
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