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blueskull

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  1. hello. i have sent emails multiple times to ink@navalaction.com requesting a steam key from the email i have purchased the game. unfortunately i havent recieved any answer as of yet. am i doing something wrong? i got it. sorry to bother. i overlooked it
  2. what if wed get rid of the Engagement cicly timer all along? as soon as two enemy ships get into a certain distance they are engaged in combat. this way it would be always a 1v1 at start and everyone closeby could choose to join or not
  3. i would like it if it was really hard to get a full complement of Crew on your ship. cause that was one of the biggest issues back then. and i totally forgot i want to have press gangs. like search for some fishing villages beat up some Young guys and force them into Service...!
  4. i want Crew Management: Crew experience in sailing and gunnery, maybe u can improve both doing drills on the open world map at reduced travelling cost, if u dont do drills the Performance degrades, Crew morale/level: depending on Food variety, battle outcomes and casualties, i want to have wounded Crew and a ship surgeon with skill Level to heal them up, i want the Crew to Level up, i want Crew to get crippled in fights and u can decide to Keep a guy with a hook cause he is really high Level, i want to be able to dismiss Crew and pay them off, if u pay them well Crew morale rises, i want to be able to hire guys in taverns or beggars at the docks or deserters or even criminals from local prisons, each affecting skill and morale outfitting ship: i want to be able to Outfit the ship with shot and powder, Food, rope and Wood, sails for repairs, water and rum, foraging/water Partys: i want to be able top make landfall to seek for water if low on Food and no port in range
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