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Patch 10.4 Conquest changes, Battle Groups, Wapen von Hamburg (III)


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9 minutes ago, John Cavanaugh said:

you sacrifice xp, ship xp, and combat marks. i'd rather sink and take my marks and ship xp

Unless it have changed you get 3 marks for it but no XP at all to the Knowledge slots when attacking those trader ships and sinking them ( or previously capturing them )


 

Edited by Kanay
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Never got a single XP point added to knowledge slots from AI traders,  the 251 xp might go the the captain lvl if not maxed out but nothing ever gone to the ships knowledge slots. ( not tested after today's patch but was like this.)
 

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I was originally in favor of zero captured AI ships but have come to the conclusion that would only work if the economy and crafting worked. They don't. We don't have the necessary tools in game. I'm talking about things like production and contracts being dependent on the Captain's presence, a trade tool that's only updated once a day, too many clicks to accomplish tasks making things that should happen automatically too complicated, no supply/materials organization tools, no international or even national marketplace. These time wasters eat in to game time. You don't need to allow me to TP all over the map. Just allow me to accomplish the tasks one would normally do with a letter or lists of instructions to employees more easily.

Is building light ships really that profitable? I doubt it. Because right now it's so expensive and time consuming to gather the mats and dedicate the labor I think it would be really difficult to get a decent return. A lot of players who need your crafted trader brig can't afford it.  Those who can afford it, probably don't need it because they're capturing player traders.

So let's give this option a try. At least, speaking as a member of a smaller nation, it will allow me to get out in the water more moving goods or engaging you in PVP. Remember, while I'm trying to capture that AI Trader Brig so that I can move a load of white oak, both it and I are fair game for you to attack. You can't attack me if I'm sitting in port with no way to move my stuff.

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8 hours ago, Kanay said:

Never got a single XP point added to knowledge slots from AI traders,  the 251 xp might go the the captain lvl if not maxed out but nothing ever gone to the ships knowledge slots. ( not tested after today's patch but was like this.)
 

That's a bug, or did you board and not sink the ship after?

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16 minutes ago, Quineloe said:

That's a bug, or did you board and not sink the ship after?

Sinking was as much efficient as boarding them since you could loot and get the same result in the end, most of the times i was capping them reducing crew first and then boarding, sinking them after boarding using the interface menu for this was giving nothing and not expecting XP there thinking it was somehow normal, but each time i went to a AI trader attack to test a new ship or guns reload timers or some mods and sinking them using only my gunnery, no boarding used,  i got nothing at all for knowledge on the ship i was using, only the AI escort warships were giving XP if there was some escorting the trader, will have to try again now when I'll have time but asked a couple of times in forum about this already.

 

Edited by Kanay
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That is very shortsighted, because more speed allows gives more OW speed, thus reducing your time on the OW and makes it harder to be caught by enemy players in the first place.


Also a Fir Fir Gazelle Optimized Ballast Trader Brig is faster than most ships when empty.

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17 hours ago, z4ys said:

@admin @Ink Seriously? The AI merc that I captured had all 3 perma slots + all knowledge slots available. Where is the difference to crafted ones? Just one less inbuild is not enough

MS0S7d7.jpg

With a crafted ship you can choose wood for frame and plank.

So let me tell you that

live oak/white oak makes a huge difference in PB

fir/fir is king in OS boom & zoom actions and for trading ships

mahogany/teak is the best for OS group PVP

sabicu/sabicu is a good all around wood for PVE missions and solo IA chasing

No capped IA ships can have such woods.

Add to the pack the fact that Connie, endy, inde, trinco, Heavy rattle and niagara cannot be capped and understand why capped IA ships will not impact on the game as dramatically as you say

Edited by victor
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1 hour ago, Mrgoldstein said:

most traders dont care about that, every enemy pvp player is sailing a faster ship anyway, so they will always catch you if they see you..

now if i can get a free trade ship in 5 minutes, wich is about 1 knot slower wich really doesnt matter..well im never gonna spend 50k on a tbrig again thats for sure..

Well, a dedicated trader should be VERY interested in the fact that his ship is as faster as possible in OS. Not to avoid gank (loosing a ship from time to time is part of the trader gameplay), but to reduce the time of the travel and then raise the gold yeld per hour of his the trade routes.

So, summarizing, for me fir/fir in trading ships (except maybe indiaman where mahogany/teak could be better) is not negotiable. I would not get any trader ship with other wood setup.

Edited by victor
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This game gave me and still does give me the most memorable gaming experiences.

Truth be told that the more we learn of how the game works the more details we filter.

Example being the AI fleets in a continuous PvP environment. I automatically filter them out of context whereas I shouldn't. They are part of the experience ( or rather should be part of the experience ) for a new player.

 

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On 29.07.2017 at 0:03 AM, Hodo said:

Ok.. Darkfall Online Rise of Argon, full loot open world PVP, released MAY 5 2017.

Life is Feudal : MMO - releases in the next 3-5 months, full loot MMO siege warfare no safe zones outside of the starter area.

-Wurm Online

-Mortal Online

-Eve Online-Ultima Online (yes it is still out there and still active)

All 4 of those games offer just that.   There are several others on the way or on deck as you could say.

 

so only one hardcore mmo will be released during these 12-15 months
Darkfall can't be called a new release. It is a re-release by a group of players who took over control from the devs. Its original release date is 2009 (max online 800 players). Wurm is 2006 (max online 2000 players), Mortal is 2010 (max online 1000 players), Ultima is from 1997.

You don't have to post the full list. As we are all interested in the mmo like ours which released since jan 2016. Eve online does not have safe pvp everywhere. 
Eve online has high sec. You can of course attack a player in Amarr 1.0 but you will lose your ship too (guaranteed) so its not exactly safe for attacker like in our game.


Also - giant zones around capitals? I think its just your opinion. most consider them small and they are small as % of the map. Eve 0.5+ space (where non consensual pvp is unsafe for the attacker) has much bigger percentage - so EVE is in fact safer.. 

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@Hodo

Ultima from your list is only still active because of the free-shards wich are often more rp oriented and have very strict rulesets for pvp. The other games besides are very niche and to be honest bad examples i highly doubt they were a great financial sucess, with a weak playerbase. (Ok not Eve and Life is Feudal doesnt exist now.)

Edited by Lonar
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22 hours ago, Farrago said:

I was originally in favor of zero captured AI ships but have come to the conclusion that would only work if the economy and crafting worked. They don't. We don't have the necessary tools in game. I'm talking about things like production and contracts being dependent on the Captain's presence, a trade tool that's only updated once a day, too many clicks to accomplish tasks making things that should happen automatically too complicated, no supply/materials organization tools, no international or even national marketplace. These time wasters eat in to game time. You don't need to allow me to TP all over the map. Just allow me to accomplish the tasks one would normally do with a letter or lists of instructions to employees more easily.

Is building light ships really that profitable? I doubt it. Because right now it's so expensive and time consuming to gather the mats and dedicate the labor I think it would be really difficult to get a decent return. A lot of players who need your crafted trader brig can't afford it.  Those who can afford it, probably don't need it because they're capturing player traders.

So let's give this option a try. At least, speaking as a member of a smaller nation, it will allow me to get out in the water more moving goods or engaging you in PVP. Remember, while I'm trying to capture that AI Trader Brig so that I can move a load of white oak, both it and I are fair game for you to attack. You can't attack me if I'm sitting in port with no way to move my stuff.

I was testing a ship and captured a bunch of Trader Brigs.  I popped them on the shop and sold them for dirt cheap to low level players.  So it prob help some poor broke guy out getting a trader brig for 10K.  They where all bad builds too but if it helps them out it helps them out.

14 hours ago, Quineloe said:

@Mrgoldstein because a fir fir crafted trader is a lot faster than that

I have out ran a number of folks picking best wind and knowing what the hell I was doing.  So yes they can get away.

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2 hours ago, admin said:

Darkfall can't be called a new release. It is a re-release by a group of players who took over control from the devs

 

I am wondering if the developers of this game would be open to players buying out this game from them to take it a new direction? This game is amazing with so much potential but its future and development is crippled (imho) by the RVR npc nations players are forced into. I think this game would be a hit if it were made into a more EVE Online mmo mechanic with some other tweaks.

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2 hours ago, Rebel Witch said:

 

I am wondering if the developers of this game would be open to players buying out this game from them to take it a new direction? This game is amazing with so much potential but its future and development is crippled (imho) by the RVR npc nations players are forced into. I think this game would be a hit if it were made into a more EVE Online mmo mechanic with some other tweaks.

Can't tell if you're being serious or just trolling...

 

I'm happy with the development team and how things are progressing. Sometimes decisions are made that don't sit right with the community and we react accordingly.

 

Far too many people have forgotten how to enjoy the game and instead spend their in-game time whining and moaning instead of trying to make the most of it. Save salty tears in nation/global chat or even voice-comms for the forums.

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8 hours ago, admin said:

 

You don't have to post the full list. As we are all interested in the mmo like ours which released since jan 2016. Eve online does not have safe pvp everywhere. 
Eve online has high sec. You can of course attack a player in Amarr 1.0 but you will lose your ship too (guaranteed) so its not exactly safe for attacker like in our game.


Also - giant zones around capitals? I think its just your opinion. most consider them small and they are small as % of the map. Eve 0.5+ space (where non consensual pvp is unsafe for the attacker) has much bigger percentage - so EVE is in fact safer.. 

Stop smoking funny stuff :P Life in EVE is much more dangerous then here. There are more protection mechanics in NA. And i'm not saying that as a bad thing, its just that NA is different from EVE. Sure you can never leave high sec but if you want to have shiny stuff you will either have to go to low sec an 0.0 or grind like chinese so you can pay to people who dare to go there. And as soon as you get that shiny stuff you are at great risk of getting killed in high sec by suicide squads because that's what they do :) Only way that NA can be as dangerous is if I can organize 20-30 cutters to bump you from docking range and sink your Vic in green zone before fort sink us. Why would I want to do that? So I can sell you another Vic :lol: And then there are corp (clan) and alliance wars. If you get yourself involved in that you are fair game even in high sec.

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13 minutes ago, Sir Texas Sir said:

4 hour down time, that only happens for big update/patches?  Ok what them sneaky devs been working on while they been all silent the last couple of weeks for the most part?

Yeah, would like to see patch notes appear as soon as downtime starts, rather than sit and wait

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On 7/29/2017 at 4:58 PM, admin said:

so only one hardcore mmo will be released during these 12-15 months
Darkfall can't be called a new release. It is a re-release by a group of players who took over control from the devs. Its original release date is 2009 (max online 800 players). Wurm is 2006 (max online 2000 players), Mortal is 2010 (max online 1000 players), Ultima is from 1997.

You don't have to post the full list. As we are all interested in the mmo like ours which released since jan 2016. Eve online does not have safe pvp everywhere. 
Eve online has high sec. You can of course attack a player in Amarr 1.0 but you will lose your ship too (guaranteed) so its not exactly safe for attacker like in our game.


Also - giant zones around capitals? I think its just your opinion. most consider them small and they are small as % of the map. Eve 0.5+ space (where non consensual pvp is unsafe for the attacker) has much bigger percentage - so EVE is in fact safer.. 

Actually Mortal Online had over 15k players at one point.  AND is more hardcore than here, or was...

And technically your game is not released yet, you are still in early access (beta).  So you cant claim that you have released yet.  Then you talk about EvE... lol as someone else pointed out, you are less safe in Eve than here.  10guys in trash ships can destroy a battlecruiser in high sec in a matter of minutes.  And be out maybe a few hundred thousand ISK, while that BC is out nearly a billion if not more.    And if you are good you can actually escape through a wormhole in High sec to a null sec region after a gank.  Done it a few times myself.  

On 7/29/2017 at 5:05 PM, Lonar said:

@Hodo

Ultima from your list is only still active because of the free-shards wich are often more rp oriented and have very strict rulesets for pvp. The other games besides are very niche and to be honest bad examples i highly doubt they were a great financial sucess, with a weak playerbase. (Ok not Eve and Life is Feudal doesnt exist now.)

LiF, does exist, it is between CBT4 and CBT5 currently.   Unlike other developers they are still sticking to the old school way of doing beta.   *gasp* I know right!?

 

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1 hour ago, Hodo said:

LiF, does exist, it is between CBT4 and CBT5 currently.   Unlike other developers they are still sticking to the old school way of doing beta.   *gasp* I know right!?

 

Its not playable for the public so its not really there and no one knows how the public will react the betatester can have the fun of their life and the game may be what they ever wished and then the public says thats crap .... so since it sticks to the old way of doing things it is not released so not there, and no one really knows anything final about it because of that. Btw. i hope Wild West Online becomes a great game :D

Edited by Lonar
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