Jump to content
Game-Labs Forum

Patch 10.1 - Changes to conquest


admin

Recommended Posts

9 minutes ago, Celtiberofrog said:

Hello,

Thx for the hard work & constant adjustments, we're going there !!

What does really mean the above quoted sentence ?

Not defended port will not provide any marks ("Conquest marks as a reward for damage port battles are removed")

, but increase of lands will provide marks...

Defended or not, you get a port (Region) ==> you increase land ==> you get marks

Thx

Does it mean, either the port is defended or not, you get the port only by capturing the circles, you get the marks ?

and some ports will provide more marks than others (as per your list).

Hence ports capture provides marks, but not anymore damage ? (even ship sunk into port battles ?)

Link to comment
Share on other sites

2 hours ago, admin said:

Patch will be deployed today to live servers. 

Changes to conquest
Conquest changes significantly but we want to keep the details about the change vague. 
Conquest marks as a reward for damage port battles are removed - so don't be upset when you don't get conquest marks in today's battle that will happen after maintenance. Conquest marks will be distributed differently from now on.

Certain regions significance increased for conquest. 

Capitals of the regions your governments demand to bring under control of your nations and will provide additional benefits for them:

  1. Santo Domingo
  2. Cartagena de Indias
  3. San Juan
  4. Port Au Prince
  5. San Iago
  6. Morgan bluff
  7. Vera Cruz
  8. Campeche
  9. Nouvelle Orleans
  10. Bridge town
  11. Road Town

National governments and Brethren of the coast councils will consider current state of the map status quo and will only provide conquest marks for the increase of the land and its control. 

Other changes

  • PvE to PVP mark conversion improved on the PVE server to provide for the above mentioned change. 
  • Additional UI bugs fixed
  • Stability of the bug reporter improved

Mystical bug bringing 6th rates into 7th rates missions is still being searched for. We can't reproduce it so please send us more reports from inside the missions while you run away from that rattlesnake

How does this effect ports on the PvE server, do we get regional bonuses?

  • Like 2
Link to comment
Share on other sites

6 minutes ago, admin said:

yes. control matters now. 

This means whenever the attackers got a stronger fleet, the defender better think it twice before fighting in case its fleet is weaker.

Ships are expensive now, might be better to save ships (escape battle or do not enter) than loose them for nothing...

Link to comment
Share on other sites

2 hours ago, Vaan De Vries said:

Guys, You had the same chance to get warships, PVP and Conquest marks as Swedes. Any port can be capped just by using mortar brigs. And If I remember correctly you had access to coal from the start.

 For Dutch, for example, it's hard at the beginning of the game to find good PVP without sailing 2 hours both ways.

But you should look only in the mirror if you wish to see the cause of why you don't have warships.. Or maybe you shoud go participate in another PB without equiping cannons - way to earn PVP marks..

(some phrases edited out by mods)

Did they have the same chance though?  

Patch drops and already 2 nations had an agreement to not attack each other and pretty much went and double teamed French traders and commerce.  How far back was France put because of this?  Of course once those 2 nations had their Econ up and running their agreement ended.  Shame   

US on pvp EU got a coal port yesterday.

So no, when one side stacks the deck not everyone gets a fair shot.  

Edited by Christendom
Link to comment
Share on other sites

3 minutes ago, Celtiberofrog said:

This means whenever the attackers got a stronger fleet, the defender better think it twice before fighting in case its fleet is weaker.

Ships are expensive now, might be better to save ships (escape battle or do not enter) than loose them for nothing...

At the end of the day, this issue is realistic and it resolves the undefended or arranged port battles issue.

Then, when "region control" provides conquest marks, I wonder whether, in mid or long run, mostly powerfull faction (with elite fleets & player numbers) will be able to conqueer regions and keep them.

 

Link to comment
Share on other sites

19 minutes ago, Christendom said:

Did they have the same chance though?  

Patch drops and already 2 nations had an agreement to not attack each other and pretty much went and double teamed French traders and commerce.  How far back was France put because of this?  Of course once those 2 nations had their Econ up and running their agreement ended.  Shame   

US on pvp EU got a coal port yesterday.

So no, when one side stacks the deck not everyone gets a fair shot.  

Decks are always stacked somehow, as in real life. Nobody promised equal chances for any nation. The map historic design itself guarantees loss of territories for Spanish, Dutch (Oranjestad), British (Windward islands) and others and BIG difference in gameplay for different nations.

As a captain of a Dutch nation and an active privateer I can complain on the density of Ports in Danish/Sweden/French waters. It's very hard to tag a trader there without being near forts or AI fleet. While bigger distances between Dutch/Spanish port allows easier privateering in these waters.

Map design also guarantees lots of fight for Danish/Sweden/French part of the map. It wasn't obvious who would ally whom but it was obvious there will be a fight. And initially French had advantage - a coal port (even before coal expansion) which they just decided not to defend.

My comment was also due to the fact the I don't remember a significant period of time in Naval Action without French complaining about this or that aspect of the game. No nation complains that much.

Devs implemented forged papers now. You can either stick and fight or change for the winning side. But the last thing to do is go to the forums and complain about how hard and unfair MMO game about age of sail can be.

Link to comment
Share on other sites

4 hours ago, admin said:

Mystical bug bringing 6th rates into 7th rates missions is still being searched for.

I don't know about mystical bugs, but Rank 2 consistently has you face off against cutters while Rank 1 often has privateers, so something is wonky with that.

I'd argue that the bigger problem with missions is the difficulty spike from Rank 2 to Rank 3, but now I'm just being wildly off-topic.

 

Link to comment
Share on other sites

10 minutes ago, Snoggy said:

Typical devs, I love it, always providing good material to laugh about.

4 hours ago, admin said:

Conquest changes significantly but we want to keep the details about the change vague. 

vague

  (vāg)

adj. vagu·er, vagu·est
1. Not clear in meaning or expression; inexplicit. See Synonyms at ambiguous.
2. Not thinking or expressing oneself clearly: "Most of us are quite vague about the theoretical underpinnings of themedical theories that guide our doctors" (Kwame Anthony Appiah).
3. Lacking definite shape, form, or character; indistinct: saw a vague outline of a building through the fog.
4. Indistinctly felt, perceived, understood, or recalled; hazy: a vague uneasiness.
 
 
how do you want us properly "test" your game if we are excluded from your whimsy?
to purposefully be vague...  priceless. <_<
Link to comment
Share on other sites

5 hours ago, admin said:

Certain regions significance increased for conquest. 

Capitals of the regions your governments demand to bring under control of your nations and will provide additional benefits for them:

  1. Santo Domingo
  2. Cartagena de Indias
  3. San Juan
  4. Port Au Prince
  5. San Iago
  6. Morgan bluff
  7. Vera Cruz
  8. Campeche
  9. Nouvelle Orleans
  10. Bridge town
  11. Road Town

National governments and Brethren of the coast councils will consider current state of the map status quo and will only provide conquest marks for the increase of the land and its control. 

I like this. I think this would be a great thing in the future to implement a national government that controls what they want and even the opportunity for politics to be run this way. So when certain regions are taken relations with a nation could increase or decrease. Anyways I'll save more for a suggestion but I love the idea.

Link to comment
Share on other sites

@admin  They got to add back press gang or add a module for it I can not fight when every fight npc or PVP end with a negative large lose.  And I am out of any other battles until i return to port because weight for rum is to much for long runs.

Link to comment
Share on other sites

4 minutes ago, JobaSet said:

@admin  They got to add back press gang or add a module for it I can not fight when every fight npc or PVP end with a negative large lose.  And I am out of any other battles until i return to port because weight for rum is to much for long runs.

there is a bug with rum. it will be fixed next week. It should recover more. 

 

  • Like 2
Link to comment
Share on other sites

3 hours ago, Aphilas said:

So pirates can get Aga, 3d rate and Bellona permits. But can't get their blueprints.

Image result for high meme

@admin can we get a coment on this the reason why we got three permits but no BP's?   Is there something in the plans?  Can we maybe get a shallow water ship to make up for them having the SOL.  I mean you have several ship pulled from the game for FUTURE CONTENT which who knows will come along.  This could be a good way to make a step forward on makeing pirates more pirates like giving us another 5th or 6th rate in our shop that we can get the BP for.

24 minutes ago, JobaSet said:

@admin  They got to add back press gang or add a module for it I can not fight when every fight npc or PVP end with a negative large lose.  And I am out of any other battles until i return to port because weight for rum is to much for long runs.

Even if they don't bring back press gang Doctor should be part of every player where they auto get back a little bit of crew at the end of every battle.  Even just 20% is better than nothing.

Link to comment
Share on other sites

1 hour ago, admin said:

there is a bug with rum. it will be fixed next week. It should recover more. 

 

great so this weekend is shot playing this is been a trend for months now.  Stop making everything cost more and more and cutting ways to make money by 95%.  So people Can't do anything but PVE or Trade.  If you are a boarder you can't Do anything but watch porn(way to much is never good) because every single fight either ends with a long sail back after just one battle or your in a cutter headed home I not made  a net profit in PVP YET. 

You Have got bugs that really impact PVP and PVE.  I can not but do 1 battle "I mean one SHIP in a Battle" in PVP or PVE If I am a boarder my reload is all ready shit and after 1 board I am done and worthless if more than 1 ships and will always lose.  I addressed this on test Patch 2 as did I address many other things and was ignored why do you think I was gone.  Still don't see any system/tool for finding player Ships Prob the most Love I have ever given to carebears.   Yea I will prob Leave again, STOP FIXING PROBLEMS THAT ARE NOT REAL OR made up FROM CAREBEARS.

 

57 minutes ago, Sir Texas Sir said:

 

Even if they don't bring back press gang Doctor should be part of every player where they auto get back a little bit of crew at the end of every battle.  Even just 20% is better than nothing.

That not the problem a Boarder will only ever be able to deal with 1 ship at a time with any hope of winning.  I lose 50 crew and use surgen and get what 5 you are worthless in a battle. In a 3 ver 3 close battle a Boarder is useless with no reload and no crew.  THIS was Said day of Patch 2 on TEST server how long ago was that.

 

@admin Just tried to put a Bow figure - Gazelle on a Mercury epic Fail can't put it on ....this is a bug 2 weeks? to fix. 

 

@admin Combat mission (not tested fleet Since I am a boarder and Prob can't win a Thief one) Do not reduce Hostility just did like 9 and didn't do anything to reduce it this a bug or some grand plan that was not mentioned on patch notes. (like got to add cannons to Fleet ships now)

@admin Let me be a Carebear for a Sec Can I get some compensations for the building I built and upgraded because I can Do nothing to stop them running hostility up can't even slow them down when they are not here by counter grinding. SINCE it dose not work

Edited by JobaSet
Link to comment
Share on other sites

1 hour ago, JobaSet said:

@admin Just tried to put a Bow figure - Gazelle on a Mercury epic Fail can't put it on ....this is a bug 2 weeks? to fix. 

 

Ive tested you cannot have more than one figurehead per ship, so if you already have one, you cant get another one

kinda makes sense

Link to comment
Share on other sites

The biggest problem with this game right now devs, if the fact that getting started as a new player is beyond difficult. Its nearly impossible, especially if you don't have any friends or aren't part of a large clan.

 

How so? Its simple really.

 

Solo pve combat missions only go up so far. To 6th rate battles mostly. After that, players can no longer do them, which basically forces them to go out searching for AI fleets that they can take on....this isn't fun, because after doing just this last night, showed that its VERY hit or miss with what you can find, and even if you find a decent enemy AI, chances are, they are MUCH stronger than you or have several more ships than you do. SO you end up passing them by and not engaging.

 

Second reason. Early tier ships are stupidly expensive. Ships like the Pickel, the Lynx, the Snow, the Brig ect, are extremely hard for new players to get, let alone fully kit out. And if they end up losing those ships for whatever reason, well, bye bye DAYS worth of grinding to even get said ship. They're now back down in the basic cutter for who the hell knows how long. This isn't fun, isn't engaging, isn't entertaining, and only serves to piss the players off and make them NOT want to play, besides the hardcore players who have hours and hours of free time to play.

 

Third issue. Crafting, and trading, are extremely EXTREMELY hard to get going solo, especially early game. The trader tool is next to useless, unless you're a vet of the game and already know what there is to trade ect. Even crafting simple things, like rum, or simple ship parts require a very large amount of capital and probably several buildings. New players won't know half this stuff. They'll get confused, make some mistakes, get extremely frustrated, and most likely either give up, or leave the game entirely.

 

Fourth issue. Late game stuff, once you get everything going, becomes far too easy to get and maintain. Especially so if you're part of a large clan. Just last night, I watched three people from the same clan already sailing around in fully equipped Constitutions. Its completely backwards as it is. Late game stuff, like anything bigger than an Frigate or an Essex, should become extremely hard to get. But as it stands, early game stuff is VERY hard to get, especially if you don't know what you're doing because your new to the game.

This is a major turn off for casual players or players who just don't have a lot of time. This is not healthy for a game that requires a large amount of players to drive the economy. Its counter productive, will only hurt the game in the long run.

 

You need to flip the current progression. Make the late game stuff extremely hard to get and maintain. Make the Victories become extremely hard to get and maintain, forcing people who have them stay in massive fleets for protection. Make the early game stuff easy to get, especially for new players, and make crafting easier to get into. Make the small stuff easy to do. Make production cheaper so more players can get into it. Allow single combat missions to be done all the way up to and including 3rd rates. Allow fleet missions to include friendly AI to help players if they don't have any friends. Make the game enjoyable for new players, not prohibitively difficult.

 

This game needs players, both hardcore, and casual alike. Because without players, this game dies.

  • Like 6
Link to comment
Share on other sites

2 hours ago, kitsunelegend said:

Second reason. Early tier ships are stupidly expensive.

Agree.  The end game on PvE here should be that all of the ships for sale would be crafted.  By increasing cost, it provides incentive for crafters to provide reasonably priced ships to new and non-crafty players.  Problem here is that post-wipe, there is still only a handful of players that can craft anything, so there is little player-crafted supply.  The devs have moved too quickly to remove them as an option.  I think a better approach would be to reduce prices back to reasonable levels, then gradually reduce the SUPPLY, rather than increase prices.  As more and more players are able to build good ships, the pre-built ships become undesirable and consequently, sit unsold in the ports.        

Link to comment
Share on other sites

Hope that the unstuck/teleport will be fixed, people being able to teleport with cargo makes trader-hunting quite pointless.

Link to comment
Share on other sites

The current patches are going the right way.

2 years ago NA started from average dificulty going to easy.

Now the last wipe did start from very hard going to average.

Today NA is becoming a game with "realistic" mechanics.

In order to carry on towards average dificulty, the good mechanic to (re)implement should be the "deliveries" from free towns !!

Deliveries would not decrease realistic aspect, but it would definately help players to trade & craft easier, entailing more dynamism.    

Link to comment
Share on other sites

8 hours ago, Bobzillah said:

what about the pb`s that are already done ? cause well i was at cartagena and see thats on the list . shut we now loose it first and take it back before we can get marks or ?

You all ready got your rewards on the old system.  So this is starting from this point forward.  No all you have to do is be attacked and defend. If you defend and win against the attack those that showed up will get the reward until next port battle.

8 hours ago, Bobzillah said:

o and if a port we already own that does not renegate marks , wil it generate marks if its attacked and defended succesfully ?

Yes once a region is attacked it will start generating the marks for who ever wins the port battle.  If it's the attackers they start to receive it.  If it's the defenders they will.  It's only the folks that are present at the port battle.  When the port is attacked again it changes to who was at this port battle.  If you made it to the first and not the second you will stop receiving marks and who ever took your place will start receiving it.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...