Jump to content
Game-Labs Forum

Aphilas

Members
  • Content Count

    104
  • Joined

  • Last visited

Community Reputation

138 Excellent

About Aphilas

  • Rank
    Able seaman

Recent Profile Visitors

355 profile views
  1. Aphilas

    Danmark-Norge & Sweden: Cancelling treaties

    Simply put, pirates have noticed swedish movements before Little River and we knew they are coming for our shallows. Once we saw Swedes raising hostility for US we knew we'll be facing 2 fronts (not counting MT side, since it's been decided over a week ago to abandon deep ports arount MT). Hence we decided to intervene in the north to delay Swedish progression as much as possible, which was a mistake - we estimated Swedish preparation poorly and did not expect 50+ swedes with shallow ships are already ready since we mostly saw 4th rates and up while spotting very few movements of shallow ships at that point. Generally speaking, swedes prepared and played very well on tactical level. And no, even if some of you claim it was coinsidences, I'm not buying it. Timings of events were to damn good to be accidental. Division of Swe forces was also close to perfect - just enough that combined with US forces could defeat Rubli/Podw/std and just enough at morgans that with Rubli/podw/std busy up north remaining pirates could not bring serious resistance. Well played. But you gained a long term enemy.
  2. Aphilas

    Danmark-Norge & Sweden: Cancelling treaties

    1. Grant Turk is irrelevant for pirates compared to shallows. 2. Everyone and their mom can afford mercury. 3. Even when fighting weakened pirates you still were partly coordinating with US (First Morgans Bluff and Nassau hostility raising day you had jointed fleet of US and Swedes fighting pirates in US waters - hostility raising started only after your scouts saw pirate fleet about 40 mins away from shallows, second Morgans Bluff and George hostility raising day US tried to raise at Ays and again had significant pirate fleet stuck fighting there - again hostility raising started after significant pirate fleet was enganged. Showing you didn't do it for fun, you did it to win.
  3. Aphilas

    [PVP EU] Political Situation

    1. Bellonas are available for pirates (well, with recent patch you have to be a monkey to buy permit for it). 2. As I said both PODW and RUBLI have stable numbers since wipe. Not many, sure. RUBLI doesn't actively recruit, neither does PODW from what I know. We were suffering more mentaly from shit state of PvP since the wipe than from state of RvR, since PvP is main drive of the clans. With invis boost last patch maybe we will finally get some enjoyable fights without knowing we will get zerged with 2v1+ ratio in revenge fleets until our repairs are out. Maybe, just maybe, game will reach state where zergs don't swim around with 10+ repair cycles of kits because they know they will be able to drag people into battles indefinatly.
  4. Aphilas

    [PVP EU] Political Situation

    Same numbers as we had for ages. Neither shrinking nor increasing.
  5. Aphilas

    [PVP EU] Political Situation

    Same reason why the 2 only nations with proper RvR fleets are allied. Or why 99% of people avoid engaging into equal fights. A chance of losing.
  6. Great patch, 2 bad apples in it: 1. Victory points. You make 3 marks, then understand that variety of marks is too hard for you to properly implement so over a month remove 2 of them. But introduce a new one. What the F? To top it off, you give it to victorious nation - making strong even stronger. I mean - Santisimas vs Victories? Heavy rattles vs mercuries? Are you being serious? Might as well forget RVR. 2. Constantly changing up amount of marks and value of marks. You did it with PVP mark covertion once already. Same now with conquest marks. Yesterday conquest mark was 100k-120k. Combat mark around 4k. 30-40 times difference. Today it's 10... Blueprint and permit cost changing is just hello kittying people in the ass. I am a lucky one - I have 4 Bellona permits, but I am still outraged by constant changes and moreso by nonsense changes. Like making conie 150 instead of 75. In solo 4th rate mission (yeah yeah, it's boring af, but doing fleets solo just consumes ridiculous amounts of time and repairs) you get 5-6 marks. So, 30 missions to get the same rank ship? Stop making us grind more and more. PvE is boring.
  7. Aphilas

    >25 players in Portbattle not fixed yet

    US generated marks at Ays which Spain gave them and generated quite some via white oak trades with spain and britain. Likely some other nations too. We took Ays after they attacked West End twice. Btw, now Ays same as Nassau before you successfully took it was generating marks for small pirate clans;) Hypocricy noted. Thanks for Morgans Bluff though, majority of marks from there was going to Sorry. Don't think it was your intention though:-P Swedes generating 2 shallows on same day as "just some swedish clans decided to ally with US". Yeah. Sure. A coinsidence:) Kudos for bringing so many ships across half the map though. Seriously surprised me to see where those mercuries were crafted.
  8. Aphilas

    >25 players in Portbattle not fixed yet

    You perfectly well know that Sorry never was in that area, nor that they will be considering their situation now. It is fine. We'll take the fights. Just don't pretend you are "equalizers", "saviours of USA" or whatever. Swedes came to get another ally and to attempt to destroy pirates craft base. You know it, we know it - why pretend it's something else?:)
  9. Aphilas

    Good fights Battle(pvp,pb) video reports

    Sadly the fair fight bringers swedes didn't dare to enter and fight the remaining pirate ships...
  10. Aphilas

    >25 players in Portbattle not fixed yet

    They attacked twice. West end. About 2 weeks ago. Help like this? : http://steamcommunity.com/sharedfiles/filedetails/?id=1073188633 Would have been a fair fight between USA and pirates. This is far from first time. Don't ask for fair treatment and more so act as righteous high-horse riding when your nation acts like this. I'm fine with fighting zergs. What I am not fine with is you pretending being awesome fair white knights. And sorry Rediii for spaming your thread:)
  11. Aphilas

    [Caribbean] Great battle results.

    Pirates started with bad wind at right most circle, with couple dedicated ships starting at left circle to harrass/cap left. USA approached pirate main fleet on right circle with the wind in single line which Pirates cut after 1/3 of USA ships passed @45 degrees. After that semi-brawl semi cat&mouse at the right circle for the rest of the battle with capzone switching hands all the time. The left circle pirate detachment of 3-4 ships (moscalb, dron and if I remember right 2 5th rates managed to cap and sink one or 2 US. Last 15-20 mins was chase and sink/cap as many US as possible as majority of their ships were badly damaged compared to only 2-3 pirate ships in bad condition.
  12. Aphilas

    [PVP EU] Political Situation

    Doubt it. Pirates lost 1 mortar brig, USA lost 8-10 4th rates.
  13. Aphilas

    [PVP EU] Political Situation

    I wouldn't say USA have big mouths. And they fielded full 25 4th rates at Ays.
  14. Aphilas

    List of suggested changes

    @Busterbloodvessel #4 - getting reward in PvE is easy, yes. I am talking about PvP rewards which atm are non existant. For example I've spent a week PvPing around Habana, daily. Lost only 1 ship. My net +/- in a week was about as much as I get in PvE in about 2-3 hours. Have you heard about Risk vs Reward concept? Atm Naval Action Risk vs Reward is same if, let's say, EVE would give 5 times higher ISK per hour in highsec compared to 0/lowsec, or if WoW rewarded you with legendary items in lvl 20 dungeon and blue stuff in end game raids. #5 - I don't think you can say clan Rubli is carebaring with our neighbours. We are even at war with about half of our own faction and ignoring Sorry agreement with Spanish and USA. Yet getting decent PvP for small scale (1-3) or medium scale (3-8) is almost impossible and takes hours upon hours. By decent I mean not ganks and not revenge fleets. Big issue is that if you go PvPing out of neutral town, you are stuck there without possibility to even spend your craft hours or in any other ways to play together with your friend/clan unless everyone does the move. 24 hour cooldown ability to jump to your outpost in Freetown would provide more PvP possibilities as well as prevent large hostile fleets in a few mins all over the world which we've seen before with jump to Freetown without CD. #6 - what invisibility ganking? You are invisible and everyone else is invisible to you. Too many mechanics in this game are taken away because of percieved "abuses" which quite often are not even an issue or an extreemly minor issue. #7 - Quite self explanatory. PvE does not influence hostility generation at all. PvP does + blockading capital of the region does. Don't you think a fleet of 40 ships happily camping outside regions capital should increase hostility over time? Meanwhile, this gives plenty of time for "defending" nation to assemble a counter fleet and actually duke it out. Imagine large battles where blockaders actually bring even mortar brigs to deal with defenders hugging the forts. Pretty much PB battle scale fighting in actual generation of hostility. _Hostility_. #8. Instead of adressing issues, hide head in sand pretending everything is alright and prevent screening fleets from recieving their due rewards. Logic=false; #10. Using your own words " I would MUCH prefer to see port battle having a variety of ships with a few first rates being protected by a fleet of escorts into battle.". Not that I think that rates should be escorted into missions, but nation should ensure relative security for mission runners to generate income, not artificial greenzones and NPC forts. Sandbox game where it's up to players to ensure security, not themepark "you're safe". #11. Not complicated at all and already used in multiple games as stated above. But obviously we can try to invent a bycicle in NA and continue buffing/nerfing modules/skills, implementing hardcaps and other crap over and over for years to never get to the "acceptable" level of finetuning ships and their performance as well as ability to modify it.
  15. Aphilas

    List of suggested changes

    Not so sure, personally I think that NA being MMO long experience grind is kinda alright. We all are a little bit spoiled by being max rank for ages now:) One of my clanmates decided to not redeem XP and he's playing the game daily enjoying the game slowly climbing up the ranks.
×