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Ned Loe

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Everything posted by Ned Loe

  1. It's in development. I know admin mentioned it lond time ago. You can see no figureheads on ships. They will be customizable. Also, ship colors and flags I belive.
  2. Why not keep port models as they are, but when player is inside the city have a window that will show what is added to a city and what upgrades can be added. Also, you can add stats and defensive values. Example: If you ever played Heroes V you will know what I mean:
  3. Very nice! Make nation capital ports bold text.
  4. I can confirm this one might be in development and could hit the oceans when Econ is added. Stay tuned.
  5. Well I would create a controlled navy guns and mods that are slightly different in stats from all the default ones. Such guns and mods would only be available to Naval Captains. With earned xp players would unlock them as they fight and get promoted.
  6. If people will pay for them they will be added. Can't see why not.
  7. Each rank should give some skill bonuses and unlock access to ships and mods.
  8. There should be reputation that would allow pirate players to trade with other nations, but nothing more.
  9. Nope. Ship stats change all the time. Will make one after game release.
  10. If devs set up range, players will still miss ships if they do not look around. This only applies for in range targets. Spotter will warn player that these targets are close and ideal for attacking. Here is an example: In this case I would get 3 icons pop up on my screen and follow ship direction like shown on the top screen.
  11. Automatic spotting should be in-game as default. If we take a look at real life and how spotters were used on ships, we can easily say that we need this feature. Ages ago a guy would sit in crow's nest and spot ships, land and survivors. I want to suggest devs to set up spotting range that can also be upgraded and show us nearby ships with icons. Symbol should only show up when ship or port within a spotting range. Spotter could shout (ship on the horizon or sail spotted). Player still has to click on it to get more detailed info. I believe this could be a nice addition and won't hurt anyone. Same can be applied to ports. Port icon will appear in the distance. Please discuss.
  12. These things are on the wish list. Who knows when devs will go into these little details.
  13. Hello and welcome aboard. Recent open world screenshots: http://forum.game-labs.net/index.php?/topic/4225-open-world-beautiful-places/ Some Ships: http://forum.game-labs.net/index.php?/topic/6527-screenshots-of-new-ships/?hl=screenshots
  14. I knew it would be a problem. The only way to eliminate this is to create a teleport system similar to (tepelort to Capital). Here is my sugestion: Teleport times: to Different ports 1st - Free (Sets a timer for 30 mins) 2nd - 1% fee of what you have in your wallet (Timer 30 mins) 3rd - 1% fee of what you have in your wallet (Timer 30 mins) . . 5th - 2% fee of what you have in your wallet (Timer 30 mins) etc... +1% fee increase every 5 times you teleport to a new port If player teleports back and forth to the same port multiple times, fee will jump in +3% increments, and reset timer will incerase +5 mins when teleporting to same ports. ex. to Same ports 1st teleport from Port 22 to Port 55 - Free. 2nd teleport from Port 55 to Port 22 - +3% fee. (Timer 30 mins) 3rd teleport from Port 22 to Port 55 - +6% fee. (Timer 35 mins) 4th teleport from Port 55 to Port 22 - +12% fee. (Timer 40 mins) When player enters National or Neutral ports, he must enable/check mark (add this port to quick travel list and pay a small fee). Devs opinion would be nice.
  15. Thank you for posting these. Try to film the side of the boat and compare to land.
  16. Invest more time into art and you will have a great artist in future.
  17. Just ask to close it and we will close it or delete it.
  18. What about a Cerberus and 2 trader boats? They hired large ship to protect them. I have never noticed this combination.
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