We are still testing , but I already can tell travel time is a game killer. Devs I hope you read this and fix it before it's too late.
-Divide world map into zones.
-Add spawn markers for each zone with timers and fee.
-Make fee increase with each spawn to eliminate Trading exploit.
With this system players will be able to spawn quickly where they need, but for a limited time and cost. So, plan your travel carefully. This also can mean, if there is an attack on your port you can spawn in that zone and defend the port. However, return cost will be pricey and will require player to wait for preset timer to reset or simply start activity in that zone until next reset. Big plus is once players attack certain port, player defenders fleet will show up and will remain in that zone for a long time. Both attacker players and defender players will fill 'hot' zones. This will only result in great pvp. After timer expires players who willing to pay for spawn can fast travel to another zones. Zone spawn cost and timer can go up or down and all depends on how is the unrest in the zone. If under heavy attack and player numbers are high, cost should decrease to stimulate player numbers in 'hot' zone.
Note* Spawn markers will fast travel players to zone, players will still need to sail to desired destination and will take time.
OR
Take a look into Potbs fast travel to ship mechanics. (World size is way smaller in Potbs).
Have suggestions? Please share.