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Arnaud Arpes

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About Arnaud Arpes

  • Rank
    Able seaman
  • Birthday 01/29/1988

Profile Information

  • Gender
    Male
  • Location
    Texas
  • Interests
    History, Music, Art
  1. The ability to acknowledge a passing player on the OW Sea without needing to PM them. For example, ringing the bell on the ship.
  2. Shouldn't the 'Brig' and 'Navy Brig' be listed as real under the US ship called 'Fair American'? http://www.modelshipmaster.com/products/tall_ships/Brig%20Fair%20American%20model.htm
  3. XP should be fairly low, maybe 1/4 of what you get from Combat Missions. But Gold should be higher in reward. Say you get 2k for Combat Missions, you should get 4k for Trade Missions. You can also increase the reward with distance traveled, which should also increase the likelihood of combat or attack.
  4. Personally, I'd rather just see cosmetic differences between nation's ships. For example, using their traditional paint schemes. Like this:
  5. There should be no exploration experience. If it were to be implemented, it should be menial. 5-10 XP per port. The real reason for exploring, is for gaining knowledge of the Production and Consumption of ports. Which then allows you to find the best prices for buying and selling goods, which makes you more money.
  6. I always had thought something that allowed you to look out from the port, towards the harbor would be good. This way you could see what all was happening, if an enemy fleet was approaching, if a ship was passing, if someone new came to port, etc. As well as being able to see the time of day and the weather. Rough mockup:
  7. It's also important to note, that the primary benefit of exploration is the ability to learn the 'supply and demand' of a port. So that you know which ports produce product X at a reduced rate, and which ports consume product X at a high rate, so that your sale nets you a decent return. You'll end up finding yourself forced away from specific locales when another nation comes to rip the ports out of your hands.
  8. http://forum.game-labs.net/index.php?/topic/1964-keyboard-shortcuts-list/ Keymap ^ nice colored one.
  9. It prevents the hoarding of ships. Forcing you to break them down for crafting, sell them, or put them on the market, etc. I see no issue with limiting the number of ships to 5 in ports. Perhaps there could be a feature similar to 'Expand Warehouse' where you buy more harbor space for your ships.
  10. I'm really annoyed by all the 'it's too hard to do X, Y, and Z. It needs a tutorial. etc etc' Do these people really want everything to be handed to them and easy?
  11. The game is not supposed to be easy. There is no GPS, I mean, we're lucky we even have the map. There was a time when it didn't even exist and you had to navigate using a Google Maps map.
  12. Captain's Log - Day 1 - In Fort Royal, Martinique Sailing from Fort Royal on the 12 gun cutter L'Albatros, we spotted a battle not far out of the harbor. Joining battle, we found 6 of our comrades in cutters battling against a British Trader Brig, Brig, and a Cutter. Other comrades joined shortly after to assist. Sighting the Trader's Brig attempting to escape the battle, we gave chase. Another of our comrades drew his cutter alongside the Trader's Brig, but he moved to close and the Trader pulled him alongside her. The Trader's Brig killed many of his crew in boarding action while we
  13. Thanks for working hard to bring a game which really fits right into a perfect, and untouched niche, in the gaming world. I see Naval Action going far!
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