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About Captiva

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  1. I offered a suggestion to the developers last year that would use a 'top down view' of two ships side by side. Game-Labs already has combat mechanics that are used for Ultimate General: Civil War that could possibly be implemented for the boarding game in Naval Action. Animated combat would be ideal, but if animation is impossible it could be timed/turn based, similar to speed chess. Or, similar to what we have now where both players have a short amount of time to make their moves and then the combat is auto-resolved for that turn and then the next timed round begins etc. As an example, game-play would be similar to that of 'Pike & Shot' or 'Field of Glory II'.
  2. Yes, and that is what Capt Aerobane was refering to - single ranging shots - and a change to the sequence is what I was agreeing too.
  3. Big affirmative on this idea, especially the third option. Example one (the current game firing sequence) has been an annoyance to many players for some time now on ships that have a cannon layout similar to the Renommee.
  4. Would '100 Focus Fire' and '250 Focus Fire' work? Anything more descriptive, other than simply 'Water', might be more helpful for the new player.
  5. 'Locked' was changed to 'Parallel' so I would suggest changing 'Water' to 'Convergence'. Parallel shots all fire out in a straight trajectory - Convergence shots, when fired, angle in toward a convergence spot.
  6. Should probably be renamed to, '1 Extra Fleet Ship' and '2 Extra Fleet Ships' Why is 'Unlocked Sector Focus' now changed to 'Water'? Does it denote 'Water Line'?
  7. I've been to the battlefield as well, and I believe the main action north of the railroad tracks was at the point where the Union forces on one side of Stones River were defending against the Confederates attempt to cross the Stones River. So maybe the scenario simply leaves out any actions too distant from that immediate area.
  8. I may be recalling incorrectly, but doesn't the major fighting north of the railroad tracks occur during the final phase of Stones River?
  9. Thank you, Admin. Merry Christmas to all and a prayer for peace on earth.
  10. Take Command, Scourge of War and the Command Ops series (always wished for a 3D map for Command Ops, similar to that in the new Armored Brigade game) have given me hours and hours of first rate game-play! Ultimate General: Civil War has provided the same for me.
  11. Great ideas, Koltes. I just posted a suggestion earlier today that I thought would be a compromise for the Protractor/Sextant. The idea was to implement a floating movable compass on the map, similar to that on some 3rd party maps. You would not be able to draw a line from point A to point B. You would have to take a visual note of your destination heading. There would be no red arrow indicating your heading on the OW compass. The sextant would then be used to check your position from time to time and then you would use the movable map compass to again check your heading and make adjustments as needed. My idea is certainly not as interesting as yours, but I believe it would be an improvement. Thanks
  12. Hey there, Macjimm. What is your view on the Protractor? Because to my way of thinking, using the protractor to draw a line from point A to point B and then displaying the direction marker on the compass - so that you do not stray from that heading - is way more helpful than the Sextant. The Sextant simply shows your location along the way. I like having them both. However, I think a lot of players might be more receptive of them if the compass were a small, free moving icon (similar to those on some 3rd party maps) that you moved around the map in order to estimate your general heading; without having the ability to draw a straight line from point A to point B, and without displaying the red direction marker on the compass. This, I believe, would add just a wee bit of uncertainty to your voyage. I support your idea of having the ability to turn off the Sextant if a player wishes, but then you should have the option of turning off the protractor as well. Thanks
  13. We've been asking for the wind direction while in port for some time now. I was hoping it would have be included with the new port UI. I still believe the Sextant should be available to all, not a perk, just as the Protractor is available to all. They are both navigation tools.
  14. I've just started 'Nelson's Trafalgar: The Battle That Changed The World' by Roy Adkins after it was recommended here by Norfolk nChance. A great read.
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