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LeBoiteux

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Everything posted by LeBoiteux

  1. Descubierta 1789, Spanish 16 to 26-gun Corvette The Descubierta and Atrevida were twin corvettes of the Spanish Navy, custom-designed as identical special exploration and scientific research vessels. Both ships were built at the same time for the Malaspina Expedition, a five-year maritime scientific exploration. The two vessels sailed from Spain to the Pacific Ocean, conducting a thorough examination of the internal politics of the American Spanish Empire and the Philippines. The military version of the Descubierta carried 26 guns. Pictures / 3-Decks / Wiki
  2. Tie trader ship XP to non-combat missions such as war supply, delivery missions or any new non-combat missions implying sailing in enemy waters. IMO that'd be more interesting and challenging than just farming travel XP while trading, whatever the tonnage (which favours rich players). Examples of non-combat missions :
  3. Mission : "Lafayette transportation" Transport of a leading figure of the Rebellion to an enemy island (to the port or an icon along the coast) + maybe crafted guns/arms Reward : gold for privateer ? XP ?... ?
  4. 4) Mission of industrial espionnage Sail in enemy waters Enter enemy port Press "Steal ship plans" Earn (% of) ship customisation (paint, ability to change ship name...) or some craft XP for your Nation... Sail back ____________ Variant : you have to sail to 3 different given enemy ports (and press button each time) to complete the mission
  5. Well an exception would be understandable for PvE <> PvP as these are two different type of gameplay and devs encourage pvp. However character transfer is envisaged in the future...
  6. Does it mean that from then on, XP won't synchronise anymore, meaning that when you grind XP on one server, it won't increase your XP on another server ? That wouldn't favour switching from PvE server to PvP servers which seem to me important for both players of the PvP servers and PvE server. (sry if it's already been answered)
  7. well right now, there aren't many players on the servers too all waiting for wipe and patch... Let's wait for changes in Economy too. They might have some impact on trade missions.
  8. Not everybody round the world are on holidays at the same time as you... Besides, patch will be implemented when it is ready. That's the best timing .
  9. Sailing on unarmed or lightly armed traders in enemy waters is fun on PvP servers and potentially on PvE server (with the addition of aggressive bots). Current features of that sort are war supply and some delivery orders. Providing new incentives to do so would be great. Call them exploration missions, spying missions, whatever… The principle is the same : sail to enemy waters, experience a sense of thrill, do something, get a reward, sail back. Give whatever reward to the captain sailing in enemy waters and/or the members of his nation or his nation : XP, gold, hostility point, craft XP, part of special BP, upgrade for forts, price reduction for some resources… Make captains do whatever in enemy territories : delivering, collecting, staying still in front of an enemy port during x minutes… Make distance to travel and related reward vary. It’d populate the OW, favour OW fights, add gameplay for non-fighters, encourage longer voyages in OW. IMO, the Alt issue should be discussed separately. Some examples : 1) Spying mission - stay still in front of an enemy port for 3 minutes - Reward : say 20 crafting XP for every crafter of the spying nation… 2) Exploration mission - Collect items along the enemy coast (marked by icons) - Reward : Exploration XP Comment. Any idea for « mission » ?
  10. Rare ports with a strategic ressource + tow request = tremendous avantage to the more powerful nations that can safely pile strategic ships in a given outpost + focused RvR on those strategic ports Rare ports with a strategic ressource without tow request = considerable OW travel time (to distribue the ressource or the ships made out of it all over the map where needed) + Live Oak ships and traders transporting Live Oak might be more vulnerable in OW
  11. Too bad if so, because PvP servers need non-combat gameplay + incentives to sail in enemy waters in traders, that's what war supplies achieve. I guess some other features might do it too.
  12. UI designing requires to know what features are in Otherwise it's a waste of time
  13. Features first. Then UI. The UI can wait.
  14. What about a Spanish frigate such as the Diana (1792), the Mahonesa (1798), the Santa Amalia (1772) the Minerva (1789), the Flora (1795)... ? I don't know if you could find such plans though...
  15. Can't we have some clues on the coming PvE content ?
  16. I hope you do know that there are also millions of ppl around the world who just wouldn't get either how exciting it is to fight on PC and lose pixel boats, whatever it is "versus people" (pvp) or "vs environment" (pve) ? That said, I for one would prefer to have AI aggressiveness on PvE server.
  17. There are ways to implement agressive AI on PvP servers while respecting those who don't want to be tagged by bots allowing PvP/E gameplay on PvP servers such as perks, PvE zones, rules for bots :
  18. A big part of creating is being able to discard what appears on second thought as bad ideas at a given time. Best creative people are those who come up with lots of ideas and discard, discard... to keep only the best ones.
  19. On the PvE server, there are Pirates, ships, water, islands...
  20. Great great news. Thx !!!! Is AI agressiveness part of the currently developed PVE content or will/might it be part of the AI rework after release ?
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