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Cptbarney

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Everything posted by Cptbarney

  1. Yeah i can see the logic behind that. Guess humans obviously prefer more consistent contact but if thats how they usually role thats fine. I would actually be interested to see what they are doing but yeah i don't blame them if they want to focus solely on doing the game and surprising us with stuff. Just hope they don't become like valve (shame really). Nelson hull has me excited lol.
  2. Yeah a replay system so you can go to sections of the battle with gun fire taking place (for dem sweet muzzle flashes) and ships get blown up. That would also make timing things moar convienet as well.
  3. Ehh still wouldn't hurt to do it anyways. Maybe in coastal defence missions with no longer range ships. EDIT: wrong word lol
  4. The next patch you won't even need to design like dat if we get the nelson hull in most missions.
  5. Yeah! I hope we get to design our own as well! Can't wait for alpha 3 lol.
  6. Yeah and also game labs can just add them options i that posted in other topics if they want for those who either want to test the waters with carriers, dont want them full stop and want them in full in general. Think the lack of dev communication plus reinforcement of the fact that choices with be taken into consideration (so the option to sort of customise what you want/don't want in the game in general. But either i want to make miss booooooooooogue and yorkie! Although i think they should focus on the barebones and quality of life stuff first before moving on to moar game mechanics (also gud to have stuff fleshed out).
  7. Could also use corvettes and frigates as well (not sure if heavy frigates were a thing) and patrol boats, so quite a lot of coastal defense ships that could be designed and created. Oh and them fat chonky coastal defence ships with big guns
  8. That sounds pretty cool actually Ultimate Admiral: Lord of the seas. Or something along those lines. I mean since this game will be based on what if scenarios with some historical accuracy (obviously there should be the option to go full historical accuracy and add/remove anything peeps don't want in their campaign game mode or even the navala academy). With choices on hardcore historical accuracy it could easily work too be honest. Kinda like a mega campaign like mister drew durnil does with paradox games, obviosuly this could be a thing much later on but stilla gud suggestion nonetheless.
  9. Too be honest carriers will most likely be in the game anyways, but it makes sense for them to focus on everything else before hand since carriers will introduce new mechanics. Also i wouldn't mind building muh waifu yorktown (yorkie!) in-game and having her beat toineh boutes into submission. I think they should test the waters by releasing maybe 4 academy missions that showcase 1920-1929 carriers and then 1930-1935 carriers and see what peeps think. Thats if they are going to release carriers by open beta.
  10. Yeah this, considering the fact we are helping them test and build the game it would make sense for them to a bit more on the ball with things especially since we need to know what they are doing so that we can prepare in advance and also start discussing new topics too.
  11. Well design is vital not just important, if your design is trash then good luck making any use of it. Even if you have all the materials you need and the workers too. Without a decent design nothing that we use would work well or at all. Regardless the only way to test designs like those ships was to ironically enough shove them into war to see what they could do.
  12. I would give them somekind rng to see if they might be duds or low yield while also increasing overall damage. Or increase reload times and ammo capacity if your going to keep the damage the same. Mind you it depends what the devs have in mind. Makes me wonder when the next patch will drop too be honest.
  13. That would be interesting to implement too be honest. Hope we can get dat chonky 105k-120k ton hull thats in the newest mission at somepoint. Imagine a carrier that big ww1-ww2 style.
  14. My girl xiaochi took like 6 torps and just meme'd it off. Also dat other ship gang ba- *sirens in the background* whoops.
  15. @SiWi Motor torpedo boats i think were like those tiny boutes that had two forward torpedo launchers and maybe a few medium or heavy machine guns for fighting other poorly armoured or smoll vessels. Most had two or sometimes 4 torpedo tubes and their secondary armamament consisted of medium-heavy machines guns with some light or medium caliber autocannons as well. Generally very fast as well some reahcing over 48knots in speed. Motor gun boats are the same thing but have a big gun that fired like a howitzer or a small turret on the boat. Commonly both ships used petrol engines hence the 'motor' section of the name being used. And then they got converted into houseboats!
  16. Im just thinking of if they want to go down the RTW lane of things when it comes to subs otherwise im generally fine with either way too be honest.
  17. @sRuLe Iowa and richypoo seem to have pretty decent armour schemes along with north carolina and bismarck (alaska ia BC so eh ill ignore her) Yammy seems to have a shot trap which is interesting too be honest. Also north carloina kinda has the same thing the angle is much steeper on the rounded thing and the slope.
  18. Subs will most likely be automated and will either get limited design construction and then set a limited range of tasks of what they can do (like RTW's but more expansive) or maybe, maybe total control but i doub this. Costal forts will probs will be the same you just design some, build those designs and place them at key locations/places maybe with airbases, towns and ports plus docks. Dunno what MTB's are. At least i hope Forts will be added in to the campaign, should have some naval academy missions where you have to assualt either bunch of forts, a big fort guarded by a medium sized fleet, escort weak ships through a channel with some forts on either side or protect your own forts etc.
  19. Hmm i haven't tried it for myself. Probs will do so tommorrow after i finish my essay for hand-in (like almost 2 weeks early lol).
  20. Think we need to hold their smoll hands, cus they seem to get confused quite quickly and start screaming. Even had ships just smack into each other cus the AI had a fit lol.
  21. Oh yeah formations need to be looked at as well, since DD's will try and cut through the battle and cause major problems with your ships going all over the place putting yourself at a major disadvantage. Plus the in-game AI needs to be better as well when controlling ships too. Think formations confuse the AI too much either the ships should drop back if they want to turn or steam ahead forward (slowing the mains ships down to a reasonable speed) and then turn to prevent the battle line from getting all muddled up.
  22. Sherman had curved armour didn't it? T-34's were a solid tank though despite the chassis, it seems like modern tanks are becoming more boxy unless thats my imagination. Either way i think we both just hi-jacked the thread lol, we should stop despite this being very interesting.
  23. Well this just seems like a general thought question rather than, you must pick something and it will get implemented thing.
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