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SiWi

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About SiWi

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  1. nope. its suppose to be the next update. But that isn't saying much as they don't have a steady rhythm to release updates and they did postpone it in the past. honestly, if you want it for the campaign, don't buy it till they Release the campaign. I mean you still can have a lot of fun, kicking 1890 ironclad puppies with your 1940 super heavy battleships with quod 20 inch guns, but without campaign there is not context to give it meaning and the academy are very random in difficulty and more puzll+luck then anything else.
  2. yeah i don't really get why we shouldn't have a map with the courses of our ships, enemy ships and even spotted torpedoes. Or are you trying to tell me that they didn't use maps on warships during 1890-1950?
  3. late to the party but a couple of "Highlights". German ships suppose superiority: While germany did have good ship designs at times, it is worth pointing out that the famous Bismarck knocked its own radar out... so there were defiantly flawed to say the least. In WW1, Germany did not have the best BB's, that would have been the Queen Elisabeths thou better battlecruisers. In WW2, its DD's were bad, its light cruiser easy targets and BB's it barley had any and of those 2 where equipped with guns only worth fighting cruisers. So in terms of surface ships there isn't t
  4. not quite sure why "monopoly" but I would compare it to "risk": open sandbox without a story but probably historical events (or triggers that can make them happen).
  5. I know the video... I was hoping that we maybe could get some official, more up to date news on the campaign I mean it is weekend so I don't expect anything before Monday but I think we can do better then look at 2+ year old snips of video. At least a shot "we think it could come in 1-2 months" would be nice. Having an actual pre3view of it would be awesome thou.
  6. Hi, its been a while since we heard anything on it (at least as far I know), on the status of the campaign. So... how is it going? Rough idea when it should be released? Can you maybe show off a couple of turns? Like 2-3 peace time turn and then 1-2 war time turn? Or show the campaign map? Or the UI? Anything?
  7. the last official statement I remember was that they didn't plan to because they were focusing on the campaign. Thou I have to say: they keep putting more and more loading screens which are either CV related or just plane related
  8. you know that hey easily can ban you for breaching forum rules right? And given how your "question" was answered August last year...
  9. the game kinda already exist with age of sail anyway....
  10. sure he talks about Fishyfish? Besides that commenting on other forum members is only semiclever.
  11. Well I do think that making a hull with a unique characteristic makes things more interesting. But the fact that we know nothing if the campaign, what isn't written at the website, one which doesn't seem to get updated beyond the blog, is painful. Especially that we don't really know how up to date the promises there are. So while there is maybe the danger of showing things off which then either don't work or work differently, I do think that a basic "this is how the campaign will work" would be nice. Like how does the budget work? Do I have to spend the money in the
  12. when it comes to discussions it really breaks down on the question: is there something to discuss. I personally would love to discuss possible campaign mechanics or strategy and such. But given how little we know you drift into so many assumption or speculations that it becomes pointless. This could be soften, if we for example would get the campaign map or show how turn works or how peace and war works. But we know next to nothing so we have nothing to say.
  13. Well I do agree that they seem to really struggle to estimate they own workload and hence make terrible predictions that they seem too prideful (or fearful) to correct early. I don't want to drag this analogy too much out, but in the case of the shuttle blowing up: there can be a million things which are ultimately out of the designers hands, that could case the explosion. Maybe there were unknow forces in play (I remember that carbon prove to be less sturdy then expected causing one of the Space shuttle to explode), maybe the materials/parts used in production were below the
  14. Well there was "something" wrong, which they claimed to have corrected last year, but given the state of the world, there are things thinkable, which would maybe not "excuse" but explain the progress or lack of. Well of course you can do that. The same you could shout at a Space Engineer for making a mistakes in his/her designs. The point is, that without to walk in someone shoes and with no comparisons how difficulty a campaign in a game like this is to do, we simply can't quite judge how far they should be. Thou to be fair to you, neither seem they able to do that. The poin
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