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Whomst'd've

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Whomst'd've last won the day on July 16

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About Whomst'd've

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  1. Very nice looking ship, what did you use to create this?
  2. This idea has already been mentioned and suggested earlier in the topic, and my thoughts on the idea are just one post above yours lol. As for the mirroring idea, very good I would support the implementation of that!
  3. Similar to another idea where someone suggested that the barbette would auto form once you have the acquired the desired placement of the turret. Both ideas streamline barbettes and turrets into one and are better, but I just figured this option would be easier to implement.
  4. Also this is more of a wish but I'll throw it out there anyway, have the turret size/diameter be based on gun size and the number of guns in that turret. If your confused look at the King George V class battleships (ww2).
  5. Would it be possible to have a free mode when placing barbettes and superstructures that only the player can activate and not the AI, and enable us to place barbettes and superstructures within existing mounting points by holding down left ctrl? This does not mean being able to place them outside of existing mounting points, but being able to place them in the large gaps between each mounting point, allowing for a more fluid and satisfying design. This would result in the Devs being able to keep restricting the players on where to place barbettes and superstructures (not ideal) but also allow the player to create a more efficient design within the restrictions forced upon them (which is good for the builder).
  6. Please for the love of god at least enable barbettes to be fine tuned in placing with left-ctrl plus mouse like how the turrets are placed, because having to keep doing designs like this are really starting to piss me off: This would be simplest yet most quality of life improvement to the shipbuilder, to allow us to build ships that are not so stupid.
  7. Hate to break it to ya, but I have already done the exact same topic with the same solution earlier. Glad to see the more people are concerned with the barbette problem though!
  8. Hi there, I'm here to talk about submarines. I know that the submarines will not be player controlled from earlier statements from the developers in the campaign, and I'm not here to argue against that, I think its a good way to keep the focus on surface guns fleets. However I do have a few questions regarding the topic, as submarnes are a massive part of naval warfare from WW1 onwards. 1) Will we be able to design the submarines ourselves in the shipbuilder? I know theres not really much one can add to a submarine externally as most of it is hull, but things like torpedo tubes, sails, etc should be available for tweaking, heck maybe cruiser grade guns if your feeling French. This would allow us to set up the subs to follow a doctrine we intend to deploy (long range, large spread fleet subs, to small coastal defense subs). 2) Will we be able to dictate their positioning in the campaign and what laws they follow, (cruiser warfare to unrestricted submarine warfare)? 3) Will we be able to place anti-submarine weapon systems on our escorts manually, or will that be automated to a particular set of hulls? Please do vote on the polls! Cheers.
  9. The Scharnhorst class was armed with triple 11 inch turrets because of the treaties after WW1 restricting their max gun size to 11 inch. The Scharnhorst's triple 11 was also build around a barbette wide enough to be switched out for dual 15 inch turrets as that was preferred. So I would not say that arming the Scharnhorsts with 11s was just because of raiding convoys.
  10. A simple question that I think would greatly improve the game if implemented, in custom battles could we be given the ability to design the opposing warships as well? It would enable us to test out design philosophies to see which works best, as well as have the ability to compare personal ship designs against others (I would imagine a forum page where your ship stats would be posted to compete against others in an AI only match etc).
  11. It does seem weird that while using max equipment and still being unable to achieve hits is odd, cant say it has happened to myself. I found however that accuracy does depend on a lot in speed in a rather unrealistic fashion. When developing my battlecruisers I found that sticking to realistic armours and speed I would get rather normal slugging matches, but if I dropped everything for speed I was borderline untouchable. Maybe the AI you have encountered have a much greater speed difference leading to a drop in your accuracy?
  12. Here is the 1918 Italian Battleship Vittoria, built to deal with the French turret farm Brenus and the British fast battleship Queen Elizabeth. She has 5*2 13 inch guns (smaller than a Queen, but more of them), a 13 inch main belt (same as a Queen), and a speed of 26 knots (3 knots faster than a Queen). Also side note, my first design that has perfect stability without looking god awful, as i usually go for realistic looking designs which tends to result in front heaviness (my battlecruisers for example), but here it worked out fine!
  13. Will more modern torpedo boats be added rather than being unable to be built past like 1900s? These could come in the form of s-boats, vospers, PT and MAS boats etc.
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