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Whomst'd've

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Whomst'd've last won the day on July 16 2020

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About Whomst'd've

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  1. Kia Ora, The game does not update and gives me this error message: Please help
  2. I think I like turret farms to much now... Here is my 1918 US Battleship Delaware: This image makes me think about how great some first person camera options would be
  3. Here is my 1915 Japanese monster Kumano. Armed with 6 twin 14 inch guns, 3 aft in a 1-2-3 superfiring position, this things broadside for 1915 is unnatural to say the least. Also well armoured with a 12 inch belt, but a rather lackluster speed of 21 knots.
  4. Here's my 1916 Austro-Hungarian battleship Rudolf. I wanted to make something that had a unique feature, and in this case the battleship has a 1-2-3 superfiring layout over the stern for the main battery weapons. The idea being that the austrian navy is not large, so withdrawing from a battle of unfavourable odds is going to happen, and its good to have the most amount of firepower pointing that way while being chased (it also has a high top speed for a battleship of that day at 24 Knots (excluding the queen elizabeth class): We'll say that bad sea weather was not con
  5. So I revisited my original 1913 French battlecruiser design Levrette (one of my best battlecruiser designs) and decided what modifications I could do to improve it the design and just other things I could think of. First the hull displacement was increased by 800 tons, secondaries have been upped from twin 6 inch weapons to twin 7 inch weapons, but most importantly I was able to increase the number of bulkheads to maximum, while keeping the armour levels to a very similar level. This came at the cost of the use of a citadel module, but the buffs lost that was given by these modules was conside
  6. I had a new idea recently, since this whole proposal means that the devs have to throw out a lot of their work already done, I thought up of a way to keep some of it. when selecting triple turrets, you can choose between two variations of that triple turret, cramped style and normal style. Normal style is what this proposal already is where number of guns and gun size is what determines barbette and turret size. However you can also select a cramped style for triple turrets. What this means is that the turret will fit three guns for the same size as a normal twin gun setup (the barbette will b
  7. I found this one quite amusing, i'm having a 1v1 battleship fight, I build this: And the AI goes all out, and builds what can only be described as a modern take on a pre-dreadnought: Another big brain design decision made by the AI, was to have the main, heavy, forward turret raised on a barbette, so it can be superfiring above a light secondary gun... (having it the other way around is just absurd obviously XD!)
  8. Since the new update I have been experimenting with different gun turrets on ships of the same caliber (KGV style etc), and I was wondering if there could be a button introduced that links guns of the same caliber to a single gun salvo (or let the player manually choose which guns to link to a salvo)? Because the twins fire faster than the quads, so leaving everything alone in battle results in quads and twins firing their own salvos, not together, hence reducing the hit chance and defeating the whole point of a broadside salvo. The only way to stop this is to manually disable the guns between
  9. Dipping into more modern designs as WW1 era stuff is becoming more neglected unfortunately. Here is the French 1935 battlecruiser Triomphe, a spiritual successor to leverette battlecruiser of 1913 (from my battlecruiser panic senario), unfortunately she looks quite top heavy for the hull, but thats my only problem with her: Also side question, was wondering if earlier quads for smaller caliber guns will become available? Im directly thinking of the plans for the normandie battleship class from france intended for construction in 1912-1913. These plans had the sh
  10. This is my latest creation, the 1911 Austrian battleship Radetzky, designed for short range protection of her states interests in the adriatic sea, as well performing power projection missions in the Ioniana, Aegean and eastern Mediterranean seas (essentially to compete with the Italians, and to keep them out of their backyard): An interesting thing to note here was the idea of what a re-modernisation of this ship would look like, where I would replace the "Q" turret with machinery to bring her up to speed, plate over the casemates, and place secondary turrets on the clear
  11. This idea has already been mentioned and suggested earlier in the topic, and my thoughts on the idea are just one post above yours lol. As for the mirroring idea, very good I would support the implementation of that!
  12. Similar to another idea where someone suggested that the barbette would auto form once you have the acquired the desired placement of the turret. Both ideas streamline barbettes and turrets into one and are better, but I just figured this option would be easier to implement.
  13. Also this is more of a wish but I'll throw it out there anyway, have the turret size/diameter be based on gun size and the number of guns in that turret. If your confused look at the King George V class battleships (ww2).
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