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Showing results for tags 'barbettes'.
I thought quite alot about functions and other stuff as I was trying to do some 1:1 IJN builds, so it would be a waste to just let them sit around in my brain and not share them. Maybe its somewhat interesting or inspiring for one of the devs! 1. Multiplayer Of course every game needs a Multiplayer, well not every, but fun games like UAD would have quite alot of Multiplayer potential. Custom battles against each other with customizable rules, Multiplayer designed Missions where teamwork is essential. For a start it can also run over GameRanger since introducing a friend syste
Hi there. I've been playing the game recently and have been enjoying it thoroughly, as I am a naval history nut, this is extremely interesting for me. I love the idea of building your own ships and taking the best ideas forward that have already been proven in real life. The combat I also enjoy, and is only bound to get better. However I have a couple problems with the shipbuilder that does strictly prohibit design choices and ideas. The main ones being anchor points for superstructures and barbettes and the turret/barbette diameter. First I will start with superstructure anchor po
Considering that we only have a fixed amount of limited choices for (larger) caliber guns and all turrets of a specified caliber have the same size. Would it perhaps be possible to have a system in the main gun section that ties the specific turret together with a matching barbette? Atm we only have a couple of barbette choices, which esthetically do not match with certain calibers very well. I feel that in most cases just resizing the barbette designs already in the game would work well to quickly implement such a chance.