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Showing results for tags 'turrets'.
Notes: If Anyone has any suggestions please reply to this topic, I'm interested to see what weapons the community will dig up that I couldn't find If anyone wants me to go into more detail about anything i happily will. General: -Have multiple styles of guns for each calibre, possibly with different stats like turret rotations and price and visuals. -For nations like Germany and Britain who switch their turret style above 16 inch guns enlarge the 16 inch gun models to serve as 17 and 18 inch turrets - Allow us to use destroyer guns as secondary guns on larger ship
If this doesn't make sense allow me: the Scharnhorst class had 3x11in gun turrets. These were planned to be replaced with the 2x15in gun turrets which would be used on Bismark and Tirpitz. Same turret ring size. Try doing this ingame. Yeah... why this is a necesary alteration should be self explanatory. So turrets should go Barbette ring>gun caliber>barrel number. Too many barrels in too small a turret? Accuracy and RoF penalties. Length of the guns should also be taken into consideration, not just the bore diameter.
Hi there. I've been playing the game recently and have been enjoying it thoroughly, as I am a naval history nut, this is extremely interesting for me. I love the idea of building your own ships and taking the best ideas forward that have already been proven in real life. The combat I also enjoy, and is only bound to get better. However I have a couple problems with the shipbuilder that does strictly prohibit design choices and ideas. The main ones being anchor points for superstructures and barbettes and the turret/barbette diameter. First I will start with superstructure anchor po