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goduranus

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  1. Is that really a bug? or just not having good enough towers on your ship to counter the enemy's maneuvers throwing off your aim?
  2. I would love to see 1960's 100k ton warship built in 1930 being sunk by my 1960's radar guided antiship missile built in 1930.
  3. Also, weapon arc display is especially important when you have ships you did not build for yourself, also especially true for torpedoes. It's often hard to tell which torpedoes are functional, and which ones are destroyed, making it hard to maneuver the ship to line up for a torpedo shot.
  4. When you're angling the ship to maximize your armor, you often have to ride on the edge of turret's arc limits, and it is often hard to tell whether the targets are in the arc of every turret or not. I would like to suggest that there be some kind of indicator on the ship status display, of whether the designated target is in the arc of each turret. So that you know if you need to relax on the ship angling to bring more turrets to bear Also I would like a display of what the turret arcs are on the ship model itself during battle or the ship's status display. Ideally the arc display is hidden until you mouse over a weapon group, to reduce visual clutter.
  5. I don't think you would need that for most of the campaign, "Long Range" probably means something like I-400 crossing the Pacific to bomb the Panama Canal sort of range. Most of the battles in European waters probably falls within Short range, and patrols in the Atlantic would be Medium range.
  6. So, Lyddite boosts HE but reduces AP, TNT buffs AP but doesn't do much to HE. Why not just choose Lyddite on HE Shells and TNT on AP shells?
  7. These were some of the cutting edge naval propulsion technologies available or plausibly available around the time period, suitable for making very fast torpedo crafts, weren't developed for military use in the real world, but were plausibly available to build had the need to do so not been superseded by aviation. Hoping to see these in game to ruin a battleship's day, particularly in the possible absence of airplanes. Hydrofoil, 35kn in 1909! Imagine That! Ground Effect, this one is technically a plane though. Air Cushion, 70 knots in 1930!
  8. That's this one. There is no English version I believe.
  9. Ahh, yes! All this talk made me fire the game up and have a go at the game myself. Carriers are even more powerful than I remember. Even this puny 26 plane carrier wiped the floor with the boss ship. I was careless and took a lot of damage from land based missiles, and almost died. No idea why it's got no sound, it was booming loud in game and I couldn't adjust it, guess the game's just too old.
  10. Yeah, but how much do HE shells penetrate? the game doesn't say
  11. It seems that HE need to penetrate to do damage? But what is the penetration value of HE shells? Seems like 1-2 inches it will go through, but exactly how much?
  12. That game series has 3 PC versions not released in the West, imo are better than the PS2 versions. Later missions can get quite over the top with all the lasers.
  13. Sometimes you have a superior navy, and your ships will mostly be chasing the enemy around(Britian), engaging them with your forward turrets and taking hits on the forward extended armor. Other navies are inferior navy(France/Germany), and more hits will come from behind. So, it would make sense for some navies to put more armor on the front, and others to put more armor on the back. Also, doing this will help redistribute weight balance. Although, honestly it will probably make weight balance more problematic as you would put more armor in the same place where you have more turrets.
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