Jump to content
Game-Labs Forum

Spitfire109

Members
  • Content Count

    17
  • Joined

  • Last visited

Community Reputation

15 Good

About Spitfire109

  • Rank
    Landsmen
  • Birthday 02/20/1999

Profile Information

  • Gender
    Male
  • Location
    California
  • Interests
    Boats, Aviation, and War history

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Armor is currently broken, or not as realistic as it should be. Distinction should be made on the citadels and armor layouts too. Currently its far too easy to give BBs and CAs ridiculous amounts of armor on the prows making them immune to smaller ships. and the ships 'belt' appears to cover its entire side hull instead of just the main belt line. And upgrading from say Krupp 1 to Krupp 3 is a no brainer, even if its expensive because now you're just immune to anything below 10 inch guns.
  2. This, Torp Boats and destroyers still kinda suck. The game is still overwhelmingly in favor of battleships despite cruisers and destroyers historically going toe to toe with them and achieving what seemed to be an impossible battle. Might I reference USS Laffey going head to head with an entire Japanese fleet and causing incredible damage before finally being sunk.
  3. i assume we still cannot modify or save designs for custom battles? Or modify the enemy ships designs?
  4. coverage is also way too extensive I say. The main belt covers way too much of the hull, which we all know is not exactly how it works.
  5. Too me it seems that the armor upgrades in game are a bit drastic. Getting any of the Krupp tier armor makes putting a ton of armor on too easy and it also makes the ships absolutely impenetrable, throwing 500mm of armor with Krupp IV makes the ship only vulnerable to torpedoes and the absolute largest guns. Does anyone else feel the same way? It just feels like smaller weapons even on battle ships, and I dont mean 5 inch guns, i mean the 13-14 inch weapons are just not viable for very long.
  6. Is there currently any benefit yo using different powders besides the 'newest' one for the year? For example if Tube powder and TNT are available, and you can afford TNT, is there ever a reason to use Tube Powder?
  7. So we all want custom hulls eventually. I think that's a given. But id like to be able to personally set the inch or millimeter to a certain type as opposed to all the common types. This isnt too big a deal on the large main guns on battleships, but is more noticeable on smaller ships. For example German cruisers preferred 150mm guns, while Russians preferred 130mm. We have 152 and 127 mm currently but there is a difference especially if you're trying to make replicas. While on the subject of guns, I do want to see little things like AA or machine guns added. Even if no aircraft are added, they still see use against torpedo boats and small destroyers, and just make the boat look cool. As well as quad barreled guns, cause those where actually rather common leading up too WW2.
  8. So I haven't seen a popular thread about this so I wanted to make a statement for it. It think variety of looks and the ability to change how certain things look should be considered. Examples of what I mean, the 12 inch gun turret and 15 inch gun turret look very different from each other. But what if you like the way the 15 inch turret looks? Or how its armor facings are? Or cant afford to weight of the 15 inch battery? They should allow us to change and select the different looking things and whatnot for things like turret housings, torpedoe tubes and launchers, turrets, casemates, and even details on the hull. I think that would greatly help people make replicas or stylize their ships according to a particular country or idea. And they need to add a lot more variety of such things when the game is ready. I think it would help immensely with immersion and player free will.
  9. In the case of Iowa youd need cruisers of equal caliber. Des Moinse class or Baltimore class Cruisers, truly state of the art ships for their time. While say something like a Pensacola Class would get devastated by an Iowa. That's just the nature of Naval warfare is the Newsest boat is usually well above the ones before it in some cases. Like HMS Dreadnought vs any Pre Dreadnought, or USS Iowa vs maybe IJN Kongo.
  10. Its fully reasonable in my mind for a battleship to be able to handle three or so lesser vessels, its what they were made for. But if I've got like Eight heavy cruisers all with 8inch guns and maybe toros? I expect all but the greatest of battleships to suffer.
  11. I'd love to see a multi player campaign. Similar in all respects to the single player one.
  12. Such things like ships surrendering or scuttling themselves due to the crew or captains decisions where also prevalent.
  13. Crew should be something the game eventually takes into account. If we want true realism (and the true horrors of war) then we need casualties to affect vessels.
  14. I swear if this whole game is just 'hurr durr battleships!' I don't know if I'll play when its released. Just seems so minmaxi and limiting in playstyle if only one class of vessel is actually able to win battles.
  15. So what you're telling me is when the Campaign is released it's just better all together to completely ignore anything smaller than a Battlecruiser. Causd thatz what I'm seeing. And the mission where it let's you design a modern battleship is absolutely ridiculous. There is no world where one ship, even if it's of WW2 tech vs WW1 can annihilate a small fleet on it's own with minimal damage. Yamato was scared of and damaged enough to be of concern for it to retreat by an Escort fleet! And the accuracy achieved is completely ludicrous. Bismarck and Hood took shots at each other from 24 km out and couldn't hit a damn thing, and Bismarck had some of the best rangefinders in the world at the time.
×
×
  • Create New...