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Cptbarney

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Everything posted by Cptbarney

  1. I've noticed little icons in the top right hand corner that displays i think what kind of damage you have done to ships. But i havent been able to get it for each individual ship nor for hits recieved as well. Either it isn't in the game yet or im doing something wrong.
  2. Ahh i forgot about miss gangut, was thinking of wows's tier6 russian izmail, although i doubt you will be able to find it since im not sure it actually existed (it might actually be the famed supergangut). Om not sure what the best angling degree is atm, probs is 45 degrees, i might try 30 degrees and 20 degrees (although turrets will need to be more spaced out, sigh this is were a nelson, izumo and dunkerque design would be perfect for this). hope they include top weight in the later patches doe! can't wait for the campaign.
  3. Don't think i've played this mission yet. But my god the amount of times in the WIP dreadnought mission or the pre dreadnought mission where one or two ships bugger of to the next universe becomes increasingly annoying. Even worse when your dd's have superior speed but terrible acceleration so they take ages to even get up to full never mind max and actually maintain that speed during turns of anykind (shallow, steep, extreme etc.). The new ship hull in the new mission looks interesting 100k tonnes weeeeeee, miss H44 here we come! (jus need 19 and 20 inch guns now maybe 21 and 22 as well). But yeah ships flying off to the moon and you can't catch (or worse hit them) is pretty annoying. Oh well back to the drawing board me thinks
  4. Yes pls, izumo, nelson, dunkerque and other funky styles would be really cool to have, plus gives more interesting ways to play. That ship there looks like the izmail, such an awkward turret scheme for angling lol.
  5. They will want us to test it out doe, so it would make far more sense to release it this year around mid november time maybe late november. I think the game itself comes out then (probs be pushed back till june if im being realistic and prepared) so yeah testing it early enough would be very useful for dem.
  6. Might be a super yammy hull, with the weight displacement. It does look different doe. But if we can make 100k+ ton ships. oh boi. *runs hands with glee and sets them on fire* 'w'
  7. probs alpha 4 at the earliest is my guess. Alpha 3 will probs introduce moar ship hulls, balans and fixes. Maybe new missions as well and models. at least thats what i think don't take my word for it.
  8. Almost like its an closed alpha or something. Maybe you should make your own version and see how you get on with that? Either way providing feedback since your a tester is far, far better than just whinging which doesn't help either party reagrdless.
  9. Damm, thats insane. Mine is a AMD Athlon X4 840 3.8ghz with a GTX 750 2GB and 8GB's of DDR3 RAM.
  10. Ayy noice mister nick! Still wouldn't mind seeing a toggle setting but whenever that can be done is fine doe.
  11. I have to admit i get less crashes, but having the option avaliable would still be nice doe. Maybe a warning or something so we can slow the game down? idk.
  12. Miss Lorraine getting struck on the bow by a 335mm round, Battle of Cherbourg-Octeville 1908.
  13. Wait x10 and x30 was a thing? Ye secondaries are still fat bad and smoll. Hmm, i think the call of qualities and marks should play a bigger role in ROT, accuracy etc. should make it a bit more realistic. Could you talk more about the last part pls?
  14. Think theres a new hull type for dem AI that allows them to go over 100k tonnes. Pls gib. Also if you specc into AA enough it should keep dem nasty planes away.
  15. Oh and another thing, i find it annoying how the AI will litterally disappear from site and attempt to run away as far as possible, which makes engaging all ships in a slow and/or battered ship next to impossible so you just lose. Unless someone knows how to combat it. It's quite annoying having an epic battle only to find out that bloody CL is half way across the pacific already... And also i never understood limiting acceleration. There was nothing wrong with it nor was it requested. I would like it back please, watching everything in normal speed can be very tedious. Either way thonks for teh update!
  16. So sandbox missions. Missions to defend islands, bases, areas and locations. Missions against set waves and endless waves. Escort missions. Multi tiered missions so for example you have to search and destroy a ship but find out its already made contact with a nearby fleet and you must either flee the area to a designated location and/or defeat a certain amount and report back. These missions include multiple objectives but each one is only active after certain states and requirements are met. Bombardment missions like in RTW's. Ambush missions. Invasions. Thats what i had originally and what everyone else has come up with. should be gud enuff eh? 'w'
  17. Yes pls. Maybe you get to fight your own designs, with the ship itself and maybe one or more of the same class of ship. could make non-historical, but realistic scenarios and missions! weeeeeeeeee
  18. Almost thought you wrote something else at the end lmao. But yeah AA just needed to Git gud, it was potatoing hard on ijn ships. Pretty sure if you made a 45,000 ton BB with modern tech, equipment and guns the thing would sound enough for warfare. Dunno much cheaper or expensive it would be compared to a similar sized aircraft carrier (modern) or somewhat bigger than it. Plus not too mention there hasn't been a single naval battle between two or more major powers since ww2 so, the data from that era is irrelevant at this point.
  19. Doesn't seem like a big patch either, just mostly balance changes and bug fixes. Unless they have surprises of course.
  20. Eh, at that range it would be pretty difficult to miss unless you started to diliberately miss or aim irregularly. Although for those who prefer realism that would make sense as well since war has never been fair. For game balance i understand, but i guess then you would need to take into account that at certain range both ships (unless damaged) will most likely not miss. You would basically need to soften the target up, unless your ship is a brawling ship then you should be fine in general.
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