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KiltedKey

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  1. Oh thank goodness! Now I can stress test this game and not have to constantly rebuild the same ships again and again, and push my 3900xt. Actually it’s the 16 gigs of ram I need to upgrade… Excellent. I can perfect ship designs and micromanage them to no end, and work on the ideal super heavy battleship and how much armor it needs to be invincible to 20 inch super heavy shells at all ranges. It’s around 29.5 inches, by the way.
  2. Makes sense. If it works across multiple campaigns it’d be golden but for sure having a ship design saver would be magical. I’m one of those nuts who would go to custom battles to see how many less half an inch increments of armor I need lol
  3. So just to confirm that I’m understanding this correctly, the Custom Battle saver would mean we no longer have to rebuild our ships again and again every time we boot up a custom battle? Cause if so... I’d be a very happy man. And is a ship design saver for the campaign in the works as well? So we can edit/improve old designs, and perhaps carry them over to other campaigns, even if we don’t have the technology to build them yet? That might be a tall order, but at least saving designs in a campaign would be massively appreciated.
  4. Once they add the other national hulls, for sure. Ehh, the issue with shell velocity is I think it mostly helps get deck hits, but I feel the extra range and pen of super heavy shells is always worth it.
  5. Sorry for the slow reply! I was finishing some coursework. You didn’t offend me in the least! Let me reply point by point. I could be thinking too much in a meta point of view instead of realism, which, I can understand why that may perturb you. Still, you deserve a response! 1. Lack of citadel and barbette armor. This might be the more gamey thing I do. The reason why I don’t use either is several fold. The advantages they bring, such as much lower detonate chances, have really not been an issue with this super capital ships, although more testing may need to be done. The only chances I’ve seen of my ammo going up suddenly is if I purposely get close to another capital ship. And when I mean close, I mean 4 kilometers or under from a ship with equal sized guns. And perhaps even closer. I fear as they are written, they are simply passives, so they just lower the chance of ammo detonation. I’m relatively positive that Darth plans on making citadel armor one day its own value system you can add or subtract from, and this is just a solution for now. It’s not only the sheer weight that the citadel toggles bring, but the money cost which hurt this mission as well. 2. Super heavy shells and increased ammo. The increased ammo is more of a roleplaying thing, because I have yet to get ammo even in the yellow during these missions. Switching to normal ammo count would be a valid thing to do. As for super heavy shells, I adore them, and they vastly outweigh their negatives. The increased gun range for all guns also means increased accuracy across the board as well. The benefit of that alone is just too huge to ignore. The increased pen and damage is just another bonus. Range is king, and it also means secondary guns can hit destroyers from farther - and more accurately - than if they were normal or even light shells. 3. Pitch and Roll. Correct, I know you can hover over basically - if not all - of the numbers in the right corner and they will give you extended details. I love how OCD the game is like that. In fact, it is knowing how much that secondaries that are poorly placed may hurt the roll of a ship that make me adjust their caliber. I still find the amount of roll on all of these ships acceptable due to their sheer size - so they’re more stable - and the radars that make them even more accurate. The secondaries are there to push away destroyers. I always put as much secondaries as I can from the default primary and secondary towers. When there is blank hull space, I balance secondaries with caliber, roll, what I’m missing, and if it interferes with firing arcs of other guns. The Geralts 8 inch secondaries add around 10 roll in total, but the amount of utter long range devastation they can bring to destroyers before they get close can not be overstated. And they do good damage to light cruisers to. To destroyers? Utter ruin. One shotting can happen. 4. Using primary gun barbettes. I try not to use these at all if I can. Not only are they a massive weak spot and shell trap - even with armored barbettes - but they require armored barbettes to even be decent. I actually don’t know - but hope - that armored barbettes do actually armor them. But they can be gaping weak spots on a ship that otherwise would result in a deck deflection, or just poorly hit the turret itself. I may have to look at all three designs to see if ANY are worth it. But I wouldn’t even raise a barbette so I could put secondaries underneath. Even though those secondaries would be very stable due to how close they hug the ships center line. I’ve just had bad experiences with raised barbettes. The reason I have some on my secondaries is they hug the towers so close direct hits are nearly unheard of. And yes, overall, the Geralt is the best of them. American guns and towers just give so much accuracy. And she’s far more nimble than the other two!
  6. Yeah, maybe I need to go to custom mission and do things. I guess my issue is that not having a design saver I can’t micro tweak the design to constantly test it. But so far the Geralt is way better than the other two. Her agility, her acceleration, it all pays off spectacularly compared to the other two. And those eight inch guns. Her accuracy is just insane as well, thanks to American hulls getting benefits in that regard as you can see the numbers. And I’m not even using the best secondary towers for any of them, as it would prevent me from using a 4th 18 inch gun and the benefits wouldn’t be worth losing another big gun. Not to mention her hull form makes her engines much lighter, and maintenance costs much lower. She’s... a bit overpower compared to her peers.
  7. You might be asking why do I make turret armor so thin. And the reply is that I’ve noticed very few capital ships guns ever directly nail a turret, and so that’s an acceptable amount of armor to block shots from bad angles. I’d rather have my deck armor and belt be super hard to pen - since those are hit far more - than just the turrets. And heavily armored secondaries do add several points of roll, but it also means they won’t break until they are are directly hit by another capital ship gun. It means secondaries from other ships have no chance on taking mine out, and it’s also another layer of deck armor, sorta. Having secondaries broken through and fully destroyed can do some moderate damage to you, so just making them Uber squishy is gonna hurt, and lower your top speed over time. So you might as well make them armored. And all the armor means way less fires. Not that fire damage does anything to ships this big and armored. Also, 8 inch and 9 inch guns are just destroyer nukes. They have fantastic range, and still great accuracy. Any HE hit by them will do serious damage, possibly ammo rack them. I set my secondaries to fire if there’s a one percent chance to hit destroyers. With so many big secondaries with such long ranges - thanks to super heavy and white powder shells - destroyers have to be dangerously stupid to get that close to these ships. At least with their mid game 8 to 9 kilometer ranges. And the Geralt, despite having more roll than she should thanks to all those 8 inch guns, can torpedo dodge if I plan ahead enough. She’s my favorite hull design. Japanese secondaries are just so huge now that you’re paying for the passives on Japanese ships.
  8. it would not be possible for the Yamato to have 360 rotation - hence why she only has hydraulic gearing - in all four of her guns if I didn’t do it. And the Gutz it just saves space.
  9. Since I play in 4k, I can't upload pictures of them directly here, but I'll be having links to them in Imgur. I made three battleships based off of each hull type. Give me your thoughts, and then I'll give you mine after testing all of them. Every stat is listed for your enjoyment! This is the American one, the Geralt, my nimble boi. Basically an uber sized Battlecruiser https://imgur.com/KOk1QTI https://imgur.com/yuBsODq Then the German, the Gutz, the slugger. Sadly, she can only have 3 18 inch guns. A major weakness in my book. https://imgur.com/DITcy5m https://imgur.com/5YygrSp And finally, the Japanese Spaceship Yamato, the big boy. Man are Japanese secondaries so huge! Makes making a secondary heavy Japanese ship not easy. https://imgur.com/sYmNFKx https://imgur.com/N8FWIHi Notice how I like making my ships as invulnerable as possible, lol.
  10. https://imgur.com/NWCsDdB Notice how when I relogged into the game the Japanese models disappeared.
  11. Ye. I get that. Maybe I need to clarify. What seems to happen is that if I make a model of another ship of the same nation, sometimes it seems the models of the new guns don't transfer over, or change. I could always take screenshots.
  12. Anyone having issues with gun models switching randomly when you change hull types? Like, I'm on the Modern Battleship Mission, and it seems like changing hulls I don't get new gun models, or they fail to transfer. It's... weird. And I can't precisely know which secondaries are supposed to go with what hull type.
  13. Oh a drop of Nelson’s blood wouldn’t do us any harm, and we’ll all hang on behind~ Tomorrow is gonna be fun. My Sabaton is ready.
  14. You know what’s sad? Considering there’s a decent chance that the four new modern battleship hulls will be in the Modern Battleship mission, and considering that we’re getting new gun models, I’m going to have to build seven battleships to see which one I can squeeze the most 18 inchers on, with good secondaries, and decent armor values. Do you know how time consuming that’ll be!? I’ll love every moment of it. So far the Yamato hull is winning over the Bismarck and Iowa. Lots of good secondaries and quad 18 inchers. I should take a picture one day. Sadly it’s in 4k, so I have to downscale...
  15. You dare tell Arch-Magos Nick that his time tables are unacceptable!? It is ready when he says the Machine Spirits have been properly placated and no sooner! Question his delays and rituals again and you will be lucky to be a skittari by the time your superiors are done with you!
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