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Mooncatt

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About Mooncatt

  • Birthday 06/14/1979

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  • Gender
    Male
  • Location
    essex
  • Interests
    fast bikes, pc gaming, beer, wildlife photography and shagging

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  1. sorry, but the whole game just gets worse and worse. everyone has abandoned the NA missions, they are simply ridiculous. since the wipe and since getting my new pc and having to start over.....after numerous updates the NA are just so stupid you have to rely on luck most of the time. its sad, the game started out with sooo much potential. it was fun and it wasnt impossible. there are so many issues raised that have been mentioned too many times and nothing has changed in over a year. why is it that the enemy can land hits on you right off the bat? where your mk5 miss....not by a little....by whole kilometres!! ive measured this, some shells land 6km+ away from the target......unacceptable. its the same for any sized gun. some get close others almost hit other ships 6km behind. whats with the ammo situation, there are 15 ships and you want me to sink 70% of them.....how do u expect me to do that with an average of 1200 shells even after taking extended ammo option? hell, it can take 400+ shells to sink a BC or BB or 100 shells to sink a DD, probably talking 200 shells to sink a CA. and thats on a good day! it just isnt possible now, it was at one point, but since the updates it just isnt. the devs either dont give a sh*t or just want your money. either way, im done with this.
  2. i use a 6gb GTX1060 no probs with running ANY game at 60fps. all the elites will tell you its a bad card, it really isnt!! unless you want to run 1440p or above then you need something better ofc, but for 1080p at 60fps the 6gb 1060 is totally fine and its absolutely affordable, that 750ti just isnt good enough im sorry to say
  3. Look on youtube, no one plays them, they are just too hard. the enemy ships arent the issue at all, neither is anyones build. the fact is there just isnt enough ammo. no matter what i build (and yes im a vet at this game but due to windows format and new pc a few times) it doesnt matter what you build, even taking extra ammo option....you always run out and the enemy ships are no where close to being sunk. ive tried the lot! doesnt matter how i build the ship it makes no difference, ammo is a big issue
  4. I feel quite bad for writing this as overly, it aint a bad game thus far. heres whats getting on my goat. there never seems to be enough ammo on board to complete a mission. i always use extra ammo no matter what and i always seem to run out, or run very low by the time ive managed to finish the mission (yes, ive used the best accurate guns suitable for the mission.....i.e i havent used MK1) it seems to rely on luck. and yes im using the radars and all the other good stuff that would maximise accuracy. ive been playing since launch so please dont say i dont know what im doing :) secondly, the RNG is soooo in the favour of the enemy ships its laughable. i can have better armour and guns... and a better angle than the enemy with LESS armour and SMALLER guns and im bouncing!! yet his shots pen me. i absolutely despair!! speaking of accuracy and pen, right off the bat his/her guns always seem to be on target right off the bat, i havent even got my guns in the enemy direction yet!? yet hes hitting me with the first salvo!! whats with the gun accuracy anyway? im not missing by a couple hundred metres, some of my shots are missing by Kilomteres!!! i dont mean by 1km i mean 5km (measured!!!!) i keep saying to myself....."yeah lets play some dreadnoughts" and then 5 mins later i say "yeah.....thats why i stopped playing, i remember now!!" so much potential, yet such frustration makes me wanna uninstall the game
  5. thing is i mention this issue in the bugs thread a year ago. got fobbed off by the devs telling me it was structures in the way of the turrets XD. i provided a video proving it wasnt, still got ignored.
  6. been away for a while and thought this may have been fixed by now. i seem to get alternating turrets firing. first shot ill get a full salvo from all turrets. the second salvo only 2 of the turrets fire. it doesnt make a difference how many turrets i have, be it 4 or 3. does anyone still have this issue?
  7. When i first got this game it had huge potential. however, like many many other games each patch makes the game worse than it was previously was, or issues that have been raised by the community go unseen or ignored. each update might have improved the new mission releases and proved fit for purpose. but what they have also done is made the older missions pretty much impossible to complete (i really dont envy new comers to the game at all) i dont go back to these older missions voluntarily i might add. but i have to because of other reasons. for example....i turn on my pc one day and the whole game doesnt work. when i finally get back into the game my whole progress is lost. so i have to begin again (thats fine, it was fun.....now its more or less impossible) it doesnt seem to matter what armour you use on most occasions, be it barbette or citi armour. most times you will get flash fire and its game over. this happens waaaaay too often. when it happens to the enemy BB very little happens to it apart from maybe a lost turret. but if it happens to you?? guaranteed your sunk. I dont like playing DDs or CLs they are just not my style of play, they really arent!! why force the community to complete most missions to unlock the new ones that are highlighted with the "???" really????? i have completed every mission that doesnt involve DDs or CLs because i simply dont like the way they play. the enemy A.I seems to be able to hit your DDS or CLs with absolute ease but your BB seems to miss enemy DDs or CLs on nearly every occasion. but the "???" remains. ive also noticed (while i begrudgingly dragged myself back through the incredibly increased difficulty of missions) that armour doesnt seem to make much of a difference anymore. belt armour then yes, but extended armour ....no. slap on as much as you can or want, it makes no difference(yes, im angling my ship!!). as does the barbette armour or citi armour. as i see it you just have to get lucky. thats very very sad, i dont want to win on luck. torps...... your torps are easily dodged, the A.I seem to have an extra rank where the shaft is concerned, BBs seem to be able to turn on a dime, your BB however cannot do that even with the max shaft upgrade. i honestly dont know what else to say, theres a lot more issues than ive mentioned. but the way the game is right now? its a total loss imo
  8. given the numbers im seeing i should have no trouble? every shot i land doesnt pen, it just bounces off. yet the A.I shells seem to do damage no matter what. whats wrong please??? also, it doesnt matter how much protection i give my ship in the way of armour or barbette/ citi armour i always get sunk.
  9. sorry, have i missed something??? what campaign? i dont have that option in my game menu?
  10. well, theres a couple of things you could do. i know UAD is expensive for an alpha release, why dont you save that money towards an upgrade for your pc? on ebay you can buy new a ryzen 3 cpu and mobo bundle for £150ish thats really not expensive and although the lower end ryzen 3 cpus arent fantastic, itll be better than that ancient i7 your running i would of thought. bear in mind though that i dont know what the game utilises the most i.e is it cpu heavy or gfx card heavy. if you did decide to go for a ryzen bundle and keep that gfx card of yours then the cpu will be bottlenecked due to the age of your gfx card. but again, you can pick up a new GTX1060 3GB card for not much more than £100 now so again, not that expensive. depends on your budget ofc. were it me, id stop worrying about if your rig can handle certain games and just upgrade your pc, no offense and i know money is an issue for a lot of people including myself but youll be doing yourself a massive favour, but your pc is waaaay overdue for an upgrade mate
  11. hey Alcar. took me a few attempts but finally managed to get the mission done, thanks to you! I noticed on the first few attempts I too slow speed wise. and I also noticed that keeping them at 32km + meant I never took flooding damage or damage of any kind. so I dropped the cita protection and a couple of other bits and bats to get a 27knt speed. this really helped as it meant I could keep up with a damaged enemy. I sank the last ship as the yamato class just started firing on me. thanks again Alcar for taking the time out to give me a good build to base mine on, appreciate it!!
  12. I personally think the updates have improved many things in the game but also have ruined other parts of the game. its swings and roundabouts. as ive stated in another post I made, for me the game isn't right at the moment and ive stopped playing, ill wait for the next update.
  13. that's really helpful mate and I shall see if u get the same fortune as you have, but why haven't the enemy retreated like they ALWAYS do when I play this scenario? I have no issues sinking one ship and then badly damaging the second ship before they turn tail and run. it then becomes mission impossible. but I will give your build a try!!! thanks mate!
  14. I sincerely hope this message reaches the guys/gals that needs to see it. I really really do. so, moderators, be a moderator and pass this on. a lot of people MAY not agree with this post, and that's fine. everyone is entitled to their own opinion. I don't mind constructive crit, providing its constructive and not blatent abuse, so please think before you reply. but for me, im abandoning this game, at least until I see a marked improvement and also when the the devs begin to listen to the community instead of adding more and more missions to the academy just to try and "keep us sweet". yes there have been some improvements. but nothing that REALLY needs fixing have been addressed. what I want to see (maybe some of the community might agree, maybe not) is the fixing of what can only be described as the "crap" compartment damage model. as some of you might know, my game (reasons unknown) got wiped, so I had to start again from alpha 7. everything is a million times harder than before. this isn't a bad thing, I like a challenge. what I DONT like is the impossibility of finishing a said mission. its almost like you have updated the game to suit the new missions and damn the previous academy missions and the affect it has on them. Im sick to the back teeth of trying to chase down retreating ships and causing hundreds of points of damage with each salvo and causing zero structural damage/flooding until I run out of ammo. its almost pathetic. if I was to be constructive (ive tried to be thus far) then surely if a compartment has been destroyed then any further shell hits to that compartment SHOULD pass through to the next one inline with the shell trajectory, no?? a fine example of everything ive said above is the "the US super battleship" mission. seriously, has anyone even tried it since the latest alpha update? its simply not possible to complete. I have a monster of a ship and I can sink one BB on my own accord. ive got lucky with a flash fire on the 2nd ship. and that's as far as I can get. its either a combination of the above or I don't even get that far before they run. even the yamato class ship that joins the fight later in the scenario runs from me! a ship which with all intents and purposes is SUPPOSED to cause me fear and lots of damage. but all it does is join the retreating ship and now im stuck with the same thing as before. this is just one example. secondly, the secondary guns, the 8" for example are next to useless. they very rarely hit anything and they are a total waste of valuable tonnage and money that could be spent elsewhere. oh, and forget using anything less than an 8" gun because anything less allows DD`s to get within torp range and your guns are still just as useless, I could throw potatoes more accurately. I also think the flash fires are a brilliant idea, but omg they are soooo OP. you've basically taken away at least 50% of the useable warheads because you cannot physically have good enough firepower while having enough protection to prevent flash fires from occurring. you need barbette protection, citadel protection and god forbid if you take super heavy shells with increased ammo along with cordite II. your guaranteed to get a flash fire. it just does not work at all!!! im stuck with using tube powder or the TNT varients. if I don't use this and I use cordite II ive got to use citadel IV at least, along with heavy barbette protection, this severely limits what guns you can use and armour values due to weight and cost. the flash fire chance is just way too high at the moment, at least for my liking. again, as ive said, I know we are in alpha. I know the devs want feedback from us to improve the game. but they seem to be just doing what they feel fit and not listening to the community. this isn't the first time this has been mentioned and nothing has changed. so farewell for now. good luck and have fun
  15. I agree, I play DCS (digital combat sim) there is a bit of a voice tutorial and its done very well indeed. but, theres a ton of stuff to learn. I had to hand write my own tutorial just figure out how to get the aircraft started!! I come from the days, as mentioned above when the handbook was over a hundred pages long. people these days aren't willing to read them. they want someone to hold their hand, its not a bad thing as it makes it a hundred times easier but it does take away the satisfaction of when you get it right when its something you've learnt yourself rather than a visual/voice tutorial.
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