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AeRoTR

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Everything posted by AeRoTR

  1. I can not understand why a game which has sold around 150k copies in early access with only 2 programmers working is running out of money. The question should be answered by developers as it has nothing to do with us customers, and it'is none of our business. ------------------------------------------------------------------------------------------------- But what I would do; Run away from P2W content like hell as a developer. When you look at your game you see players from 1k hours to 10k hours. This is dedication, this is addiction. So why not make the game more enjoyable for current 150k owners, try to keep a high satisfaction ratio, so when game is released you can sky rocket your sales, and as there is a pattern for dedication and addiction = you can keep thousand of players in the game. Why did some players with thousand of hours left the game, why did they leave bad comments/salt when leaving. This is a bless which you need to understand, if you figure why, you have your key to heaven So keeping big population at least CONTENT is the key. When you have population, you give them non-P2W dlc, I am very sure most will support and pay. How the game will be released after developers are satisfied with satisfied customer feedback. Standart Game ---> Standart Price Ultimate Game ----> All DLC + plus game map, some books etc. big price with unique collection ship. Starter Edition -----> Game limited up to 5th rate with limited outpost and dock space. Upgradable to standart edition. Free edition ------> Upgradable to Starter and Standart edition, limited up to 6th rate with very limited outpost and dock space. May be additional restrictions which do not harm 6th rate pvp/pve experience, giving them enjoyable time, giving them desire to upgrade. I find starter and free edition to be a must for this game, as it may seem expansive but after trying the game, people would tend to buy it. To lure new players this game really needs to have easy start for beginners and a short scripted safe introduction campaing is a must.
  2. Guys let them sell their DLCs, try to enjoy the battle instance. Cause the only reason I can see with all economy and permit changes, is the DLCs.
  3. Very good idea, you can like put hundred names there I would also like to have definition/tag added to my ship in docks. Bellona / pvp boarder , Bellona / pve grind etc. Like in "the division" you can select preset names for your loadouts.
  4. Hmm now do not be smart, may be some people are not as smart as you ? Are you sure that red announcement button has updated patch information ? Red button is good (why doesn't it flash if there are new changes or pop up?), but should be always up to date and even when you login to your game and port window, there should be one time "latest news/patch info pop up" and also latest changes patch notes from in game menu. Even hyperlink to forum patch update page is better than red button with not updated information. Some of my clan mates did not know about "removal" of reinforcement thing, I do not think that they are not smart or they are stupid. ---------------------------------------------- @admin respect your decision, but please put some survey/poll into the game. Ask people how they feel about stuff or changes, do not even publish the results, just use it to make the game optimal for wider base of players. We are passionate about your game, so sometimes we can cross your border, you know this happens in relations , we want it to be best.
  5. I feel like hoping and waiting is not enough. I can understand your game engine is a bit difficult to programe, wish it was easier, so you could keep adding small nice additions easly, cause these small things are good content and will help the game to get higher ratings.
  6. Sometimes he will just not understand, is a bit stubborn (just kidding hehe). Le Cancer into 5th rates becomes Le Requin !
  7. Why not give a message X player in Niagra invites you to duel, ACCEPT or REJECT ?
  8. Solo patrol circle is definitly too big In Solo patrol smaller tier ship should have option to tag bigger ship. This is much needed. I wanna engage a 5th rate in my 6th rate :). I did an ow duel with a h.rattle in my Hercules. I was losing the battle, it was very close.
  9. I will be sailing Hercules and Le Requin in a few hours. Am I missing something, am I correct? There were no dlc and final exam shortcut to M&C rank, after patch 10, correct? New players who can not pass exam or who does not own dlc, will sail maximum 6th rates in first few hours, correct? What will happen? When a team of veterans blockade mortimer/kpr etc. with Hercules and Le Requin? This is my point, trying to see worst possible option. I am fine with resetting everything (I have all books) , but grinding ship slots , a nightmare for sure, I do not know the reason to grind for every single ship.
  10. Btw, what will happen when veterans pass final exam and start sailing their Hercules and Le Cancer, how long will it take? Combat news will be flooded with players passing final exam.
  11. They should ban veterans from the game when game is released. Otherwise it will be unfair. Moscal in battle, 3 enemy already without any mast, trying to understand wtf happened. Licioni in battle instance, 5 enemy ships already captured, others running upwind with their snows and brigs, Lici behind them. Liq in his carro Belle Poulle, circling around 3 enemies, enemy knows it is not gonna be good, 1 is already sinking. Nothing will change, u need to ban veterans to make it level ground. It will be only deceivingly level at the start of release, few minutes after start nothing will be level
  12. There are too many for sure! Nassau is near shroud freetown, cheap ships, most popular patrol. Do not forget shroud drops repairs! Would love to have additional 4 outpost slots just for freetowns. I never understood 8 outpost limitation, what does it hurt to have more?
  13. @OjK and @Intrepido I think SOL crafting price should be huge, cause they are rulers of sea now. You need to have a reason to sail in a 1st rate around ! Problem is with RVR as you guys brought up, so RVR should give more rewards, it should be capturing treasures of enemy nation in that port which contains lots of dubloons / gold / silver chests. So pressure of RVR will be very high but rewards should be much better for the RVR BATTLE INSTANCE, think it about the new "GROUP KILL" mission. You should claim it after winning RVR battle just like missions, Dubloons + Reals + Gold and Silver Chests. This approach will boost RVR, rvr is the end game of NA, so looking to other MMO (successful ones), end game is very risky, but comes with huge rewards.
  14. I am really mad to see this game going to release with very limited content. Good programmers, awful developers...
  15. I am very disappointed to see @admin giving us "FALSE INFORMATION" just few months ago stating that "rank xp and crafting xp to be kept". What are the reasons to change this decision, do not bend the truth by saying 2015 promise is not valid anymore, as you repeated the promise in 2018. Please tell us your reasons, letting you giving us a FALSE INFORMATION, swallowing what you spitted. As stated before, what will change 1 month later after the release, are you going to wipe again for other 5k copies who bought the game 1 month after release, assuming lots positive reviews in steam. What do you think when some veterans camping out of KPR and Mortimer (where flock of new players will be), using your beloved "LE REQUIN" aka "Le Cancer", starts farming 50-100 noobs each hour, blockading these capitals for entire prime time ? I can do that few days after release, I do not need any sea muskets etc., some other will do it 10x better than me. I can not imagine those negative reviews of rage quiting noobs in NA Steam Page. What kind of measures/protections did you plan ? As I and other morons kept bashing cancer DLC over and over, you did not give a duck. It takes me seconds to capture and sink new players who sails 6th rates, it will take seconds to sink bigger ships sailed by noobs for pro cancer players. Have you finalised your safe zone concept / ROE concepts, are they working good ? For years the community came with great ideas/contents, hope you will implement some before release, cause I will laugh hard if you release this game with new damage model and trade patch as a finished project. I do not wanna see a mostly negative scored Naval Action after release, it will be RIP for sure. You can reset whatever you like, but make it meaningful, with a good reason. As for a player what I would be happy to see * To keep ship knowledge slots for at least 5th rate and above, this is the real problem for me(I guess also for many many others), if I have to grind again, it is end of NA for me. * @Banished Privateer idea of releasing xp on a timescale for veteran players is also another great idea. * You next patch economy/battle instance/missions, will really be the deciding factor to see if this game is ready for release. * Some offered content by the players, are great but even they require little effort to implement, you did nothing about it, that is really bothering me. * Normaly you look at somebody with his history, cause that is what they are capable or uncapable of. Gamelabs so far, I can not decide, we should "EXPECT THE WORST"
  16. Yes ranks are too easy and meaningless. Example real admiral in 1st rate does not know how to tack in port battle. Rear admiral only knows fighting against npc, rear admiral has no pvp experience. After some lower ranks, promotion can be tied to some conditions pvp/rvr/pve/craft/production/trade etc. What was the requirements to be promoted in navy at those times, I guess it was not easy. So ranks should mean something. Ship slots to be unlocked very accelerated if you have already unlocked a same class ship. Other way or current system, is a brain dead, meaningless grind. I always find 6th rates to be real tutorial of NA, but being skipped too fast. So sad to see light 5th rates ruling shallow waters nowadays, complications of bad/cancer dlc.
  17. Instead of merging PVE with PVP server, I would recommend more variety of missions and added quests / coop / story for pve server or as purposed many hundred times, low sec/high sec zones just like EVE and merging servers, which is unlikely.
  18. You do not want additional clan warehouse, but many other want or need it. So you do not build, do not sacrifice any slot or whatever. That is your decision. But how do you decide this to be a developer's waste of time? We do not decide on developers man hour etc. This is a beta, we want better features for this great game, developers call it is to implement or not. Thx for the feedback.
  19. Which is very normal, as it feels like a very natural feature. Hope @admin looks into it. Some single player minded captains, will not like the idea, like it is extra dockspace for clan players. That is why I purposed donating dockspace from player to the clan. So nobody is favoured, but realistic approach clans crafting SOLs should have dockspace as they are rich and strong. Aside from donating dockspace, it can also require reals and dubloons for building clan docks.
  20. I do not understand, it is mainly for crafting ships, where is the nation in the idea? It is crafting ships and giving them to members, made easier.
  21. Some of the problems can be solved by adding fame system into the game, a loyality system.
  22. This idea have been purposed many times but it is a logical, solid idea which in my opinion should be in the game already. In any port where clan has a warehouse (see additional warehouse for clans post), there should be dockspaces for the clan. I do not need to tell what are the benefits of this feature, it is obvious, a great quality of life feature and realistic approach. A clan/tribe/guild in this game, is a rich estabishment, holding ports around the map, crafting SOLs, capturing towns. So why a clan does not have a DOCKSPACE for crafted ships ? Works just like the warehouse of the clan, officers can take ships and give to others, or anybody can put a ship in. How does it work ? At the certain port, any clan member donates some of his dock spaces to the clan dock, and a clan dock is formed. It can be 2 slots for 1 clan dock slots or different, I do not care. Clan can have dockspaces where clan has clan warehouses. What happens, a clan will have 5-7 dock space at warehouse, speeding up ship crafting and distribution. I do not see any negative sides but only benefits. Please share your ideas...
  23. Hey guys, We are playing this game to enjoy, have fun, but sometimes this game tortures us I do not like it, most normal people will not like it. So we have a clan, we have our mainbase at a capitol. But we also have ports around the map. We have lots of resources around our ports. So I have a shipyard at x port, but I am missing lignum which I do know my clan mate has lots, but he is offline. I am stuck until he logs on. I have built my ship, but I need iron for cannons, my other clanmate has iron, but he is different time zone, hard to catch, I have to find him. I have some goods to be transported to main base, but I do not have time today, oh my friend will be on a trade run, I have to wait him, oh he is online but in battle, I have TO WAIT him, so we can trade the goods ! the solution to this problems and many more of them are additional clan warehouses so; "I DO PURPOSE ADDITIONAL CLAN WAREHOUSES" We are a clan/tribe/guild, we are not some random guys, we are working together, we are a trading company etc. We all have outposts around the map, some are common with our clanmates. We need trading goods to be transported, ships being built, cannons forged, we need resources. We have all of them but, not accesible to all. So how to do additional clan warehouse ? As we clanmates who has outpost on the same dock, which is a small settlement at the time, we all have warehouses. So anyone having an outpost donates warehouse slot from his own warehouse. At the end the donated warehouse slots works as additional warehouse for the clan. So the officers can and players can put stuff into warehouse and take stuff from warehouse. * Easy to organise crafting and trading, easy for logistics. Less time is lost, more time is left for fun. My clanmate can have his ship immediately, an officer can find required staff immediately. * What can be the downside ??? I can not find any, but huge benefits, great quality of life feature and it is realistic and historical. * Another feature will be the clan dockspaces which works like this warehouse, will be purposed in a different post. These are very small details but very big effects on quality of life, enjoying the NAVAL ACTION more ... Please criticise. Note: this was probably purposed before but it should be in the game as release is coming...
  24. Yes it should be like that. An instance at PVE/PVP server, away from hunters. New starters on same instance, can not attack player ship. Finaly transfer to pvp server.
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