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Showing results for tags 'introduction'.
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introduction Starter Nation / Faction
AeRoTR posted a topic in Current Feature Improvement Suggestions
I seriously think it will be great to have a starter nation with a story mode, which may be in the PVE server or PVE only instance. Starter nation can also be any non-hardcore nation like Spanish / British etc. in a PVE only environment. Story mode will transition into PVP server / instance when the time comes. Heavy use of battle instance graphics as intros into game, into battles etc. Nice additions of cartoonish story modes, selections into game. Creating a structured introduction to make the experience more immersive. * Starter nation is also a tutorial, which has a nice small story. In this story there are quests to teach various aspects of the game. * Players come from Europe to this new land, they already have some experience in sailing. * A nice cinematic intro, where the adventure starts, arrival to new lands. Shot with beautiful battle instance graphics, a merchant ship arriving the port, sunset, nice sea, nice ship visuals, some nice text on screen. * Some basic background, some story and starting the job as basic cutter captain. * Few easy delivery missions, trade missions, few easy combat trials. Just to get familiar with UI, map etc. Current in game tutorials to be placed inside the initial story mode. * Promotion to 6th rates and a bit more challenging missions. Escorting merchant ships, getting attacked by pirates . During this missions there is no battle timer ticking, and ships waiting. Instead there are always cinematics first and battle starts afterwards. This game just has the beauty so cinematic part is just ui turned off (ctrl+h) and free roaming camera. But will be very immersive for new players. After some 6th rate action, transfer to a new base and PVP instance/server. * There may be simulated RVR mission, just to introduce RVR to the new players. Just npc fighting scripted, but commands coming from the admiral to the player, go capture C circle, sink the mortar brig etc. * Simulated ganking, just to show how to call ai Reinforcements, use chat windows and call help from nation. This is really important * Story advances and all the tutorial missions are blended into story mode. Story finishes with 6th rates, captain stays with current initial nation/faction. * As the player is already playing on PVP server, after final exam successful, Captain has a final option to choose to serve another nation or stay with the current one. This can be postponed for some small time, but decision has to be made. * The whole story mode can be skipable but strongly not advised for new players. ---------------------------------------------------------- This is one of the missing parts of the NA. I hope they implement something like this. The ideas are just sketches of how it can be, to be further developed. After this kind of story mode, many new players get much more immersed into the game. The OW part of the game will be more desired after finishing the story mode. Note: This is not entirely my idea. There have been many similiar ideas on the forum. The fact is, this is not an idea this is a reality of gaming. In many games this has been done for many years. I am just reminding "a missing core component" of a good game. In a technical game, in a difficult game to learn game (this is not a FPS that you can start playing instantly), this kind of introduction/story mode is surely needed.- 10 replies
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Ahoy, mateys, English Captain poison at yer service... Aaaaaand there ends my sailor-speak. For brief history: I come from a somewhat old (recently had its 5-year anniversary of full release in NA) MMO by the name of uncharted waters online (UWO). Looking for something a little more realistic in both look and feel, I stumbled upon Naval Action in late 2014. By periodically checking around the forums, I got more and more turned on to what I saw; a more realistic Age of Sail ship combat game. So with the recent release of alpha keys, I decided it was high time to upgrade my naval combat experience and bought two keys (one for myself, one for my girlfriend who has shown interest in the graphics and I've gotten hooked on UWO for around a year now). What I'm doing in NA: I'm currently learning plenty from the occasional guide, but mostly using the tried-and-true method of personal experiences and letting the sea be a harsh mistress. I am unsure right now if I wish to create a guild, join one, or simply go solo (likely the latter until at least the wipe). About me personally: I am a published chemist and hold two Bachelor's degrees (Chemistry and Mathematics, attained concurrently). As of this post I am 24. I am teaching myself C++, mainly to automate certain easy but tedious tasks at work. I do have a love of forum games such as Mafia, and am considering hosting one here if there is enough interest. If there's anything else you'd like to know, please send me a private message or post in the thread and ask away! N.B.: I do prefer "poison" over "Poison". Even at the beginning of sentences. While I don't expect everyone to observe my preference, I will do my best to preserve capitalization of other captains' names -- even when shortened. Feel free to add me on Steam!
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Hello captains! I'm SuperEtendard and just won a key code for this title ^^ As you can tell by my username, I am an aviation fan mostly, and I played a couple flight sims. But I like naval stuff too, have been into Silent Hunter III and IV, really enjoyed those two sims. I would consider myself a sim player, I like realism and inmersion, to learn how people used these vehicles, the tactics involved, and try to represent them in the sims. Also i'm fan of historical accuracy, that feeling when you are doing something like the people did back in those days, i know there are light years difference between the virtual sims and reality, but still, it's cool to feel the immersion and somewhat "imagine" that i'm there. Really looking forward to this title, as I first saw in videos catched up my interest, as it was something at least myself haven't seen before, saling ships from between 300-200 years ago, also the period of history involved... pretty cool, the Modern Era pretty much gave the first steps into molding the world we have today, so why not to like? I heard the community here is nice, so looking forward to that too... really wanting to sail and combat with other people in team. Had enough solo wolf hunting in my German Type VII U-Boot and in my blue US Gato Class Sub , this is about fleets and ships working together ^^ and really cool for this to be aiming to be an open world online game. So that's it, I hope to have fun with this game, I think I will ~S~
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Greetings and salutations! I'm new to Naval Action, having only played three battles so far, and I am really enjoying it. I was drawn here after seeing it on the channel of YouTuber 'muyskerm' and it looked like a solid historical enactment of a game. So far, I am not disappointed! While I play all sorts of games, my faves have long been the Falcons, Silent Hunters, and other realistic sims. So I'm really hoping that Naval Action continues on the accuracy path as much as possible. It's nice to 'meet' all of you, and I look forward to gaming with you in times to come!