-
Posts
723 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by Hawkwood
-
Name the Crafting Ranks
Hawkwood replied to Anolytic's topic in Current Feature Improvement Suggestions
Nice suggestion. -
Forthcoming patch info
Hawkwood replied to admin's topic in News Announcements & Important discussions
DLC ships are "free stuff". You have those. -
Forthcoming patch info
Hawkwood replied to admin's topic in News Announcements & Important discussions
This can be said over and over and over again. Don't know how often to stress this, the more restrictive the procurement of goods, the less action there will be. Nobody wants to lose ships, after spending hours and hours gathering resources to craft them. -
Forthcoming patch info
Hawkwood replied to admin's topic in News Announcements & Important discussions
If you craft a crap ship, and want to sink, your calculation is obsolete. Your formula didn´t include the TIME and EFFORT needed to earn the money, which is needed to obtain all the resources and upgrades. To craft Aggy or Wasa you need much more money, woods, iron, coal etc. Means again, you need more TIME to sail around, gathering those, finding those. If i can create a ship, out of nothing,( premium) and don´t have to spend much TIME finding resources, i have an advantage over those which don´t have premium ships. P2W. -
Forthcoming patch info
Hawkwood replied to admin's topic in News Announcements & Important discussions
It is already, and on its best way to be even worse.Shipcrafting will suffer even more damage, that is for sure. -
Make 'Flatts' a freeport
Hawkwood replied to Hullabaloo's topic in Current Feature Improvement Suggestions
If someone else had suggested this, few months ago, when you played for russia, then you would probably have refused it. -
Balancing of Damage and Ships overall
Hawkwood replied to Tom Farseer's topic in Current Feature Improvement Suggestions
If you hug me you will get boarded, if you sail away you will loose your structure.- 46 replies
-
- 1
-
- damage model
- ship speeds
-
(and 1 more)
Tagged with:
-
Balancing of Damage and Ships overall
Hawkwood replied to Tom Farseer's topic in Current Feature Improvement Suggestions
Upwind sailing and board you. You are dead- 46 replies
-
- damage model
- ship speeds
-
(and 1 more)
Tagged with:
-
And whose alt is this Chernobyl Kid?
- 4,801 replies
-
- 1
-
- trolling will be removed
- information only
-
(and 2 more)
Tagged with:
-
Manage ports AND save time - coming soon
Hawkwood replied to admin's topic in News Announcements & Important discussions
I knew I saw something similar but wasn't sure where.... -
Manage ports AND save time - coming soon
Hawkwood replied to admin's topic in News Announcements & Important discussions
I guess you've read and accepted a few suggestions.. -
dockspace for clan Clan Dockspaces
Hawkwood replied to AeRoTR's topic in Current Feature Improvement Suggestions
You seem to forget, that every time your clan decides to attack a port, a lot of cannonfodder is needed, to secure the safe port battle entry..... -
Mail Packets - Delivery missions
Hawkwood replied to z4ys's topic in Current Feature Improvement Suggestions
Good idea.- 4 replies
-
- 1
-
- suggestions
- deliever mission
-
(and 1 more)
Tagged with:
-
RoE can not be tweaked, rolled back and changed if it´s set once and forever. We the players DO NOT DEFINE how we play the game. We use the possibilities of RoE, and the gaps within RoE some call "exploit". And this is where your post demands "fair play", where you can not expect fair play. RoE needs to define "fair play", not manners, because if you relly on manners, there will be no "fair fight".. Savy?
-
When the battle starts, your fleet ships "attack" an enemy, trying to help you. You need to "STOP" their actions first, and THEN give them another command.
-
Port Battle Risk vs Rewards
Hawkwood replied to Christendom's topic in Current Feature Improvement Suggestions
Why players aren´t receiving rewards for sinking another players in domestic ports, from Admiralty? Higher the ship BR, higher the reward? (And for sinking an enemy in a DLC ship, you would get the tripple reward..am trying to be funny now..) Instead of hauling some dabbaloons in hold after winning a battle, i would rather loot cannons from an enemy ship. With reward from an Admiralty, cannons, and upgrades.. Loot cannons and upgrades, receive dabbaloons from Admiralty, that would do -
Why so serious mate? Was just trying to make a joke
-
Make it DLC maybe..*cough, cough*
-
Ok, some might say, the fort did the work..But it ain´t my fault if they tag me in front of the port eh?
-
Having alliances would increase trade and profits among the traders, and wouldn´t affect PVP at all. It would give traders some kind of security to visit foreign ports of an ally, and boost their tax income. Considering RVR, i could imagine that alliances would increase the amount of PBs, because of joint efforts of allies. Situation we have is, that you can´t relly on anyone and you can´t trust anyone. This isn´t " better for gameplay", it´s just a huge mess and chaos, and with "prolific forger", this chaos became even larger.
-
@Tom Farseer description is correct. HAVOC wasn´t in GB yet.