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Found 8 results

  1. EDIT of 23/06/20: Not going to continue with this specific thread, or any future ones I had in mind. You can read my last post for more detailed explanation. ================================================================ I'm wondering if any of you like the idea of making several of these threads as it seems to me it's potentially a good way of drawing together our very wide experience, knowledge and talents and present them to the devs in formats that are relatively specific and focussed. I do appreciate I'm asking you all to post things you very possibly have done previ
  2. With the advent of Alpha 6 being the crew, destroyers, and some towers update. I had a few suggestions on what I'd like to see in maybe future Alphas - US Battleship interwar turrets and towers (tripod masts and maybe guns that resemble New York or Pennsylvania class ships) - US and britsh interwar treaty cruiser designs (Really enjoy designing ships with the trento towers, but it would be even cooler with new orlands or county class superstructures) - Boston or Cleveland class hulls - Imperial Japanese Navy interwar pagoda towers - WWI britsh superstructures (queen E
  3. hi guys, first post here, before all, this game is already very good and i cannot wait to see it at his full relase but i want to make a suggestion that imho will improve the game just a tiny bit, can we have a camera attached near the bridge that you can zoom like binoculars too see the enemy fleet roaring shells from across the see or enjoying the scenery of your shells landing near the enemy ship, it would be great and also if you want it you can watch the entire battle from that perspective giving you really enjoyable feels of the naval battle from the admiral or ship captain point of v
  4. Absolutely loving the Alpha, that said I'd like to suggest some minor and easily implemented features. 1.) A zoom component for the camera. Something similar to the FoV feature available in Arma 3's splendid camera whereby you can adjust the camera lens to be zoomed in and out. Perhaps using the plus and minus keys on the numpad. 2.) Manual quitting at the conclusion of a battle as opposed to being automatically exited. Maybe I wanna roam around and take some screenshots or watch that last ship slip beneath the sea. I have a few more however, I feel these are the ones I'd love
  5. Dear Ultimate Admirals: Dreadnoughts Dev Team I recently bit the bullet and spent the money for the early Alpha access to your game. Overall the game play is engaging and has tons of replay value as you give yourself self imposed restrictions or lack thereof. I understand the UA:D is in extremely early alpha so I will be taking all included features and issues objectively and with a grain of salt. P.S. I haven’t read any other reviews or change suggestions so please keep that in mind if someone has already covered something. First off will be the ship designer: User In
  6. Not what I thought it was going to be, at all. Completely mislead by the Steam page. Rating: 2/10 -Missions constantly crash to desktop, the first 5 and last 5 worked fine, everything in between had quite a few problems and no reason stating why. -The ship building is nothing like it was shown on the Steam page. -On the Steam page it stated: [Below] Now the game went from $25 to $35 despite what it stated on the Steam page. Fantastic. -The graphics are mediocre, extracted directly from a 2002 PS2 game. -Buggy, laggy, optimized, completely unplayable for the mos
  7. Hello all, loving the game so far, i had a few ideas that might be cool for the campaign side of this game. 1. Map: If anyone has played silent hunter or cold waters on travel map i love how you can see ideas of what the enemy is doing etc. without knowing how the campaign is going to look map wise and game play wise i cant say for sure if this would work but i would love to be able to have pings of where the enemy fleets and stuff in a general whereabouts. This is more than likely already going to be a thing anyway considering how in depth the Devs are making this game anyway. 2.
  8. I really like the passenger missions on testbed. But one crucial part is missing. Mail Packets! Information was/is crucial and with the removal of the trader tool I see huge potential for it. Suggestion: Players can accept mail packets - missions. Those missions have a shorter duration than passenger mission to fullfil them. Reward is ofc reals/dbs and informations of contracts / buy sell prices of items and stock count. So actual informations that the tradertool was offering. How data could look like: Like the ship spotted notes Or additional infos tha
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