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Guruthos

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Everything posted by Guruthos

  1. I share your point of view. I need PvP marks to make my ship compatitive to others. so you nearly have to attack anyone you can kill. thats not different to grinding bots. just someone who can't defend himself against a superior ship. i prefer grinding bots than doing something like that because bots don't feel the loss. but because i don't do it i can not win against someone who does it even we would have the same skill in this game because he can get better upgrades and ships than i can. this is not promoting pvp at all. this makes a need to gank for those who want to do pvp and even for those who don't want to do it but have a good ship to defend home waters ... make the permits and upgrades buyable with gold. anyway you can buy pvp marks sometimes in the shop for between 50.000 to 100.000 just the amount is not large enough -> those who gank can make alot of money with pushing casual players or newcomers out of the game by sinking their ships.
  2. I like that idea even actually i am for removing the "mark system". for those who mainly want to trade at least they can gather the PVE marks for the blueprints permits and so on.
  3. if a ship is sunk or captured the ship is simply gone. thats how it should be and i like it. please don't change it.
  4. Just very big publishers manage it to release games in time. but that doesn't actually mean you are able to play them because of bugs. you can play this game and it nearly never crashes ( at least i experienced nearly no crashes at all) so why you bother if it's still EA. yes the UI really is terrible to look at. the warehouse is pain. i agree with adding a few pics in the backround instead the grey would make it much nicer without alot of work (i guess). it's the first impression.
  5. if you play just an hour a day instead of 3 hours a day your chance to find a book will be just 1/3rd aswell. so i don't see the change. you can buy it yes but you need to earn the money for it 1/3rd of the game time makes 1/3rd of the money ... no difference at all. every mmo has a boost for players who don't have much time? you mean small xp boost? or do you mean free to play/pay games. yeah you can invest real money to get advantage. every open world sandbox game has some kind of grinding farming. why should i grind lvl if i simply could enter at max level? why should i earn money if they simply could give me unlimited money? why should i play a game without cheats if it is easier with cheats? in my point of view asking why you need to grind ships and the question i mentioned before are some kind of the same level.
  6. so either you are lucky amd still maybe earn more or you need to spend your money on unlocking ships if you are unlucky. i understand that that would be a way for those who don't really like fighting to unlock their ships. but if you wanna do sth else then fighting why you really need unlocked slots? it's just my point of view that random drops are not a good thing. i like the system right now. keeps me more motivated if i can actually see my progress even it's slow and it's not based on luck.
  7. i think it's clear. at least those who are very active in the forum don't want the teleport to freeports. i would even be against any teleport if you would have a reasonable feature to manage your outposts and give others limited access to you warehouse.
  8. I really don't like random drops. You should be rewarded of what you do and not for beeing lucky. They removed drops of ship blueprints for this reason even they introduced random drops in other ways. as less random it is as less frustrated people get. Imagine you would already have sunk 20 ships and didn't get a single book yet. a firend of yours sank 5 ships and already got 2 books. you would maybe be happy for him but annoyed because you did much more but have nothing yet.
  9. I say it is harder here because i had as i started this game more difficulties then in most games to learn it and still i do learn sth new about it what i didn't knew before. Don't missunderstand. i like how it is now right now except the mark system and i need to sail some ships i don't like. but it's fine for me and i enjoy. yes indeed they can and people do like that to open a battle instance but wouldn't it be better to have a special one with a ship maybe actually fighting but with way reduced damage so you have time to explain and not just a trader who runs away?
  10. The problem is wehn you are new in this game you maybe don't know yet that you need to have some money to get a new ship all the time. and even as a bit experiended player by player yesterday night because of lack of concentration i got boarded by ai renomee on my cerberus and lost (shame on me i really was not focused at all). luckyly i could get back my 2nd cerberus from shop i wanted to sell to amke some money. 2 fights later i nearly lost it aswell in a 2 vs 4 fleet mission. then i decided it's better to go to bed ^^ if sth like this can can happen to someone who played around 300 hours NA (i know it's really not much compared to others) how will it be to someone who played just maybe 30 hours ... you can easy lose 2 ships on the same day. most people simply like to rush trough as fast as possible and maybe invest all they have to get their nice new ship. and especially in the beginning you need to work hard for it and you might fear it will continue like that. but because as more money you have as easier it gets to earn money so even a loss of about 100.000 can be undone in just an hour. a new player maybe doesn't experienced that yet so his frustration is big. training instances (i am not sure if it's the right english word) would be great for learning to fight where another player can jump in aswell guiding the newcommer and where is no risk of ships. maybe aswell 2 players stearing the same ship (manual sailing) to show the big differences.
  11. I don't mind about the grinding if they wouldn't force us to use ships for it we don't like. i hated the brig and was so lucky as i could get out of it. now i have to do the cerberus (i like this ship) and the renomee (turns like a really big ship) and that one i hate... some maybe like these ships so let us take the choice what ships we want to sail within the classes.
  12. ALready said in another topic for cutter pvp by admin that they will remove the pvp possibility with the cutter
  13. I have the feeling that the marks system is leading players to searching for exploits (conquest marks) by flipping ports or the already punished no cannon port battle PVP marks make people seraching for easy targets even more cause you need alot of them not finding a target that is actually fun cause you already needed maybe 15 marks for the permit for the ship you actually sail. if you put that ship into risk to lose it right at the first fights because you are taking on enemys that are actually a challange ... not everyone will do that. it leads to farm enemys who can't defend themselfs. if you would give a mechanic into the game again that damage made gives reward without needing to have a kill and a better surrender mechanic that will let the other player keep his ship at least by making a "deal" it would be more fun to make pvp even for the less experienced players and don't always make it to a total loss if you maybe just reached 5th rank ships cerb/renomee and 2 surprises are coming by and sinking you and you need to back on a cutter because you maybe invested all your money into that ship ... newcomers will leave because of sth like that
  14. I really like that idea in making deals within battle in PvP. before you could just make it trust based, witch actually works with good players. Thanks for Liquicity for letting me keep my Surprise btw. in my point of view maybe aswell exchanging goods on open world could be a great idea. for this you may need to stop for a minute or 2 next to each other towing the ships and exchanging goods. but there should be no way to interrupt it and you need to stand still for 1 or 2 minutes without chance of moving. you would be an easy target for other players then but would give a chance for safer international trade without the smuggler falg or the need of using alts. just get connection to a trader of a different nation and share the profit.
  15. Rum was used as anesthetic for crew who needed the surgon. I as a crafter am struggleing to get enough food supplies/provisions and buying it from my clanmates because i am not even able to catch a quarter of the fish i need.
  16. that would be a solution for the problem. but it would force all beginners to strat in capital region (if the country has more then that region) maybe it could be a solution to be able to change the region of your cutter once a week so if you wanna move you still can. on the other hand that could leed to that these kind of players using this technic will move the region to PVP regions
  17. I totally agree with the Basic cutter needs to get out of PVP. During hostility on an Indef i got tagged by 8 basic cutters. You have no chance to get away once in fight. Chains, grapes and you easy lose 30k-40k for crew and repair kits. even you sink some, how much did they lose? Nothing. If you are lucky to get out and have sunk some they maybe already wait for you outside again to tag you again. I can understand the concern that if a nation got very small so that they can't large ships anymore could be a problem if cutters are removed from pvp. But you need to find another solution for that.
  18. First of all somehow i like it to sail ships i never thought about sailing before. But some ships are really terrible to fight with and it makes really lose the motivation. Solutions for this are in my point of view either what Navalus Magnus said, i just don't agree in the 5 slots and it should be lowered to 3 slots, or simply make people able to unlock by XP any ship from the start on but raise the necessary XP a lot. Then you can give bonus if you unlocked the slots on lover ships in the already existing. as example you want to use the surprise ... you can lvl it. but if you already leveled the renomee you just need 50% of th original XP. if you already unlocked the snow reduce by another 50% so there are just 25% of the original XP left and so on. If you follow the "line of ships" like it is now it should need less XP then it does now. So if you really hate a ship you can skip it but you will need more XP on the following ships. if yxou decide later that you wanna go back to the small ships because grinding takes too long because you skiped some ships you will be able to reduce necessary Xp afterwards but keeping the XP you already made on ships. another thing i read in a different post is an xp pool for each ship class. there was suggested to give like 50% of the XP you eraned with 1 ship of a calss to all others. I would change it a little so you maybe get 90% of the XP of the first slot 80% of the second 70% of the third and so on. this would simulate that ships are a little different and you specialize to a ship more and more. aswell it would make people try more ships cause unlocking the lower slots on different ships give more XP in the pool then just unlocking the high slots on 1 or 2 ships. The XP pool should end at slot 4 so if you wanna have 5th slot on a spezific ship you still need to gain the XP for the last slot.
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