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Showing results for tags 'grind'.
Ahoy. I was bored so I messed around with excel. Introduction: There is a lot of information out there regarding this game. Much of it is outdated since we are in a constant process of tweaking and testing. I have been playing for a couple weeks, and have just finished grinding myself up to 50 craft. I wanted to see if I did it efficiently (I didn't), or if there were better ways. What I intend to demonstrate with this study is a data-backed guide to grinding a new player to max crafting level as quickly, and as cheaply, as possible. Methods: Data compiled for this study was:
A small guide to stay safe(ish) while fighting bots These topics pop up on occasion: I'm green text in-game (chat mod) so I sometimes get contacted by frustrated players: Some sandbox pundits think people need a bunch of shiny PvE content to engage in the game and distract them enough to not minding playing the victim over and over: I think this is truly idiotic but the dudes honestly believe this. ¯\_(ツ)_/¯ People either like or feel forced to hump bots. “Pros” like to jump people doing it or ambush them as they come out. I have no sympathy for people wh
Introduction Building castles in the sky! I have just about 200 hours invested in this game. Most of that during the sea trials phase when there was no open world. I have spend 40-50 hours in the open world now. I have yet to actually win a PVP fight, or buy/craft a first rate. I'm not very high level.Nor have I played any other games similar to Naval Action, or worked on a dev team. Now, having said all that, here are my thoughts on what I would like this game to be in my own personal Utopia. If you agree with any of it, please comment, and maybe we will see it implemented in f