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Found 5 results

  1. Thinking about marks and mechanics, here's the problem I see right now: There is no particular pressure the game puts on anyone to attack. Maybe I want more marks but I can get them next week just as easily as today. We're going to sit back until we have 537 First Rates and then we're ready. What we need is war pressure. I need to attack you today. Today, with this half built fleet and store-bought Surprises. TODAY. NOW. READY OR NOT, HERE WE COME. To that end, what if ports generated contention against each other automatically? Neighboring areas just contend with each other all the time simply for existing. It can be influenced by players through various means (particularly to adjust the time it's going to land) but even with 0 player activity, ports A and B are putting contention on each other. So the British and the French didn't really want to fight over Haiti. They weren't quite ready. Only 487 First Rates built up, not time to attack yet. But now there's a port battle scheduled because of automatic contention generation and any couple of random British newbies who blunder in there are going to take the place over unless some French defend it. And, you know, here's this small British clan who wasn't much into RvR or contention flipping but you know, since the port battle is right there, just inviting them in, why not give it a go? Better bring more French defenders now. And who wants to leave those poor British fledglings by themselves? Might just bring a few first rates, just for a show. So the French better bring some too.... The game basically pushes us into port battles. This is also a mechanic for upsetting alliances. You'd better have 100% of your team on board with that Pirate-Danish alliance because when natural contention generates a port battle between them, it's not going to take much to turn that into a flip....and then maybe another flip....and another. Sooner or later someone is going to have to take real action. Conquest marks encourages defense. I think we need generated pressure to encourage offense.
  2. Farrago

    ONE currency

    Conquest Marks, PVP marks, PVE Marks, Gold... There are so many currencies in this game that it is impossible to balance them all. Get rid of them all except Gold. Combat earns XP and Gold. Crafting earns XP (and profits in gold if you sell your wares). All items in admiralty are priced in gold. Adjust the amount of rewards and prices as you will based on difficulty and desired scarcity. It seems to me that a) this system would be easier to get the economy right and b)would allow players to pursue their own paths to "success".
  3. Rick Astley

    MARKS

    @admin The current marks system is being abused, the current second job I have playing this grind feast you call a game is being exploited. The requirements for these marks is nearly impossible for smaller nation like Sweden, Danes, Dutch. Spain. I can speak from personal experience and different clans from Britain and other nations listed above. We have played the game without alts and engaging the enemy but funny we're 2 rated behind the pirate nation who works and confessed in global chat last night they have been agreeing and working with the French. I have spent many hours on this game since the update released and members of my clan have barely slept also to try and get the fleets required for PBs but last night we learnt that the Black clan have second rates the Bucs.... how the deck did they get all the conquest marks from 1 port battle defense 24 hours previous??? Thry must have alts in France/Britain farming conquest marks to benefit them not the nation the alts are in! To prevent this alt farming unfair and biased MARK bs situation I suggest we scrap the mark system.
  4. Following up on Patch 10.1 and the significance change of regions: For the RvR and PvE folks driving up the heat. To even the odds, here is what they are actually worth according to the API: Morgans Bluff | ConquestMarksPension: 2 | Location: Bahamas | PortBattleType : Shallow Sant Iago | ConquestMarksPension: 3 | Location: East Cuba | PortBattleType : Lineship Port-au-Prince | ConquestMarksPension: 3 | Location: Hispaniola | PortBattleType : 4th Rate Santo Domingo | ConquestMarksPension: 3 | Location: Hispaniola | PortBattleType : Lineship San Juan | ConquestMarksPension: 3 | Location: Puerto Rico | PortBattleType : Lineship Road Town | ConquestMarksPension: 2 | Location: Upper Antilles | PortBattleType : Lineship Bridgetown | ConquestMarksPension: 3 | Location: Lower Antilles | PortBattleType : 4th Rate Cartagena de Indias | ConquestMarksPension: 3 | Location: South America | PortBattleType : Lineship Campeche | ConquestMarksPension: 2 | Location: Yucatan | PortBattleType : Lineship Vera Cruz | ConquestMarksPension: 2 | Location: Gulf | PortBattleType : Lineship Nouvelle-Orléans | ConquestMarksPension: 2 | Location: Gulf | PortBattleType : Lineship Every region not listed has a conquest mark pension with the value 1 (State as of Patch 10.1)
  5. Dear captains! If you participated in port battles previously or if you have port battles today please make sure that you use your conquest marks before tomorrow's maintenance. A significant change is coming in a tomorrow patch. Prices for blueprints will remain the same, but prices for permits will go up due to changes in how conquest marks are going to be distributed. TLDR If you have conquest marks - or will earn them today in port battles until maintenance tomorrow (2nd of June) - spend these marks on permits! spread the information in the nation or/and in global chat.
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