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Sven Silberbart

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Everything posted by Sven Silberbart

  1. Based on this statements.. -> Mission Ganking is a poor solution to bring PvP, it only makes gamked players leave. -> Privateering should be a part of the game. the gane system schouldn't kill it ..i want to see a easy implementation like this.. -> Remove every reinforcements and the hole zone -> Instead make every Combat and fleet mission instant closed to make mission jumping impossible -> To prevent that the missions are misused as escape spots when i am a hunted player implement a cooldown timer before joining a mission (maybe 30 secs) ..that would realive privateer and pirate actions and makes the missions safety if started once!
  2. Yes, i really want to see the real "player per nation counter". I dont believe sweden is Swerg.
  3. Ja das Spiel hat viele kleine Unzulänglichkeiten, da gebe ich dir Recht, wenngleich ich bei der Sache mit der Navigation anderer Meinung bin. "nicht wirklich dauerhaft spielbar" .. Naja, ich habe, wie viele andere auch nahe 2000 Spielstunden auf dem Puckel und kann das daher absolut nicht unterschreiben. Aber ich denke ich bin da auch etwas härter im nehmen als viele andere. Ist ja auch das persönliche Empfinden was da eine Rolle spielt. Für mich persönlich gilt: Es ist eine Alpha und da erwarte ich gerade deshalb, dass viele störende Kleinigkeiten vorhanden sind. Aber wenn du für dich entschieden hast, dass dir das Spiel zu unfertig ist, dann ist das ja auch ok. Bleibt mir nur "auf Wiedersehen" zu sagen.
  4. I thought combat and fleet mission are immediately closed doesnt matter where you are. If not than that should be.
  5. ..and that is a problem. Exactly what mike said. Closing the missions immediately is a good thing (no more hated mission jumping), but an escape point is a bad thing for such a chase. @admin Plz implement: If you want to start a mission, then you need to wait 30 secs and after that cooldown you are joining the mission wich is immediately closed. That would solve both problems at once! (You are attackable on the open world in that 30 secs and you need to stop to join the mission. So in the most cases this isnt a good idea to misuse a mission as escape point)
  6. The problem with danes and swedes is: Their capitols are too close together and the devs dont want to see that as a problem. Every war against the danes wasn't fun for me, not the same with all the other wars against other nations. Doesnt matter wich nation. This is my personal experience as a player on the swedish side and the reason why I dont want a war against the danes until the devs understand the problem. Maybe others on both side feels the same. You cant keep such a war locally limited to Haiti it will always turn back to the small area between danes and swedes (and with that to the capitol areas). But i think only danes and swedes understand the "capitols too close"-problem in relation to rvr.
  7. Nein. Die Spielmechanik lässt keinen "friendly status" mit clans ausserhalb der eigene Nation zu.
  8. No. I dont want that back, coz I like to see Hostility Mission stay open as max. dangerous thing to bring more action and less PvE into that thing
  9. Sven Silberbart

    Tax

    Yeah i see, thats a bit more difficult
  10. Sven Silberbart

    Tax

    Why not tax all private trades like 10 % as default and 25% as nation to other nation trade I would support that
  11. As I told you guys. Dont make such a topic. Now he is on the trip to bring all his "we were the best"-stuff here
  12. calm down, please. You are only speaking of skill inside the battle. Maybe your skill isnt high enough to identify a trap or differ between dangerous and safe areas on the map. Or your planning skill isnt high enough to plan clever routes instead of the direct way. Or your group play skill is too low to organise yourself in a fleet including escort. There are so much more ways to play NA, not only the battle. If you want a fair battle only: Naval Action Legends is your game
  13. The Problem with that: A Clan can use the neutral town the same way as if that port would be controlled by their clan. Dont attack and let is neutral instead of cature it for your nation means.. - no need for grinding hostility - no need for pb and risk of own ships - no need to pay 100k cost per day and daily grind for the money Because of that port brings nearly zero income (no tax at gathing ressources. all players gather the ressources and shipping it to their "clan capitol") i ask: Why the hell should a clan decide to attack such port to conquer it for your nation? And RvR is living by attacks and defends of ports.
  14. The port is captured and owned by Clan X. That clan decide if neutral or not. But the taxes are not affected by that setting. The same with the cost per day
  15. cant increase to 50% i think. And i doubt there are enough reasons for an interest to cap the ports. More less reasons to do that for your nation
  16. also a neutral port is a clan owned port then. in result that port would cost the same. At the end -> No RvR
  17. New conquest is a different: Holding ports costs 100K a day, so there will be not much conquest at the map, coz most port havnt any income.
  18. Und auch in diesen schwierigen Zeiten sind wir noch so gut es geht aktiv und freuen uns um so mehr über jeden weiteren Spieler :-)
  19. If a port is captured by an enemy nation you can sail there with an smuggler flag and move your assets. That is how i understand the situation
  20. Oh please dont talk about LV in such a topic. Prevent another speech of him, how great he was and how weak and noobish all others. Psssst.
  21. Hi, I had an idea about a new type of mission could be implemented into this beautiful age of sail game: If someone is tagged into a battle inside the waters of his own nation, then the game system generates a patrol mission. For example: "Player A from Nation X is atacking a player B form Nation Y in the waters of nation Y" Now such a mission is available, wich could sound like "Patrol Gustavia Area and sink the enemy captain B". It is a bit like bounty hunting with auto generated missions. Of course every damage to that captain brings much more rewards than default when the enemy has been sunk. That would be one more impuls to safe the homewaters and go to pvp. And it bring a strategic target in battles.
  22. Sven Silberbart

    Servercrash

    noooo in the middle of a fight against npc in my new lineship :-/
  23. Sven Silberbart

    Servercrash

    relogged .. stable atm
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